DOTD Side view

Started by vict0r, Fri 06/01/2006 19:17:41

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Damien

Paintover time:

So, I restored the original linework, modified it a bit (red outlines), made the legs longer. It took me some time because I always kept going back to modify that sideview arm, but I failed to make it look natural. The lightsource is now above him, not in front anymore.

Just wanted to give you a basic idea how to shade certain areas on his body like the jeans, the shirt and especially the face. That's why shading is exaggerated on some places. You can always play with the contrast to fix that. The snickers were shaded well before, I shouldn't have messed with that.
The shading was done like on the alien edit in the other thread. First adding the base color, then the shadowing and in the end, the highlights. After that shading the linework so it's lighter around the highlights.

Your version had around 110 colors, the edit has 14.

Sorry I haven't shown more steps of the paintover 'cause I forgot to seperate them, and mspaint has only 3 undo levels.

Hope it helps.

big brother

I see the static posture as the biggest problem.
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DonB

And don't forget the watch on the sideview  ;D

vict0r

Wow! Good paintover. I (hopefully) managed to edit my character to the better with this help. I did'nt do as huge changes as you did, but did some.
As to the changes on the front view, i were not actually going to change that at all. It was just there so you could compare the two views. How's the new version? :)

DonB

Either way looks much better then your original side view..

ildu

Your front view isn't symmetric and shows an actual pose. Why not try to make the side view a bit tilted as well? The side view just looks weird compared to the front view. He looks like he's standing in attention.

DonB

Ildu is right, try to losen the guy up a bit.. I thrusaw it the previous post, maybe his head should fall a bit down and, if I look to the front view, maybe another leg should be in sight at the side view..

Corey

this guy is looking more and more like Tommy Vercetti  :P
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vict0r


How's it look now? :) I think i made him look more relaxed, and added a small bit of his other leg.

vict0r

I decided it wasnt good enough :P So here's my latest edit!

AlbinoPanther

Hey vict0r do you realise that you are makeing your game in CL ;) (joke)

keep it up

LD

vict0r

Hehe. I can see what you mean, but i really need a push in the character direction :)

Damien

I suggest you shade your characters simmilar like the ones in Disney cartoons. Using base color + one level of shading. It will work better than pillow shading it. You could also use more contrast on the shades.
His hand is still too thick, and I think you could move the belt buckle one pixel to the left.

The structure of his face is also hard to guess. This page could be usefull to check out how to shade it properly.

PhoenixFire

I cannot shade for the life of me, so I wont make any comment on that but one thing I did notice that I would like to see is, this character looks like a beefy sort of guy, he needs some definition to his arm muscles, being female thats one thing I know I like to look at....Ã,  8)
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seaduck

Hi Victor!

I knew you wouldn't like me to mess up your guy, so I kept the changes to minimum.

Edit (very sloppy):


- pulled up his pants
- added some buttocks
- added a second arm (turned his torso slightly left & pulled the left arm back)
- relaxed his shoulders

Hope this helps...

vict0r

Thanks for the paintover :)
I'll keep working some on him and post abit later.

vict0r

Soo...? What do you think of it now? :)

Tuomas

Vey nice, very nice. But it might be just me, but to me it doesn't look like the guy facing up. I get a very different feeling when looking at them, as if, the up facing one was flatter. And the side wiev surely isn't flat. Such figures would surely require depth in the front wiev. And now that I'm on it, I was wondering what that lumb on his forehead that everyone here seems to be drawing is? I'd remove it and flatten the forehead.

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