Would You Be My Lover ? 20.09.2006. Demo's finished.

Started by proximity, Mon 21/11/2005 14:28:42

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proximity

Quote from: Yurina on Wed 19/04/2006 19:16:04
I'd say, yes. Most AGS users aren't Turkish and/or don't speak that language. It might be better to make text for the dialogs as well.

~Yurina

Yurina, you misunderstood me. Voices will already be English. i just wondered, if anyone here can get hard to understand English voices. Then, i am adding English text to English voices. Thanks for attention
Proximity Entertainment

proximity

#41
Ã,  First, sorry for delaying. It should have been finished on June. Second, i couldn't add English voice as i promised. Sorry, i didn't have time for that. Except this, everything in English in the game.

Ã,  Ã, In this demo, 5 contestors -except you- are available. You can interact with them freely. You have a level of relationship with each other. These levels change when you talk with them.

Ã,  Ã, Download link: http://rapidshare.de/files/33674324/WouldYou.rar

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Proximity Entertainment

ManicMatt

I'd play your demo, but you uploaded it to Rapidshare. I reached my limit of downloads from them for a free account, so no go for me.

I'd reccomend you get a second place to upload it to, check out the AGS forum upload guide if you haven't already!

proximity

Quote from: ManicMatt on Tue 19/09/2006 16:00:54
I'd play your demo, but you uploaded it to Rapidshare. I reached my limit of downloads from them for a free account, so no go for me.

I'd reccomend you get a second place to upload it to, check out the AGS forum upload guide if you haven't already!

  I also would like to upload to another place but its size is very huge and it takes  long time unluckily :(
Proximity Entertainment

thewalrus

#44
     Looks quite interesting.....d/ling now...... will edit after I play the demo..... Okay, I started playing..... The graphics and animation are excellent. I just don't really understand what is going on in the game. Also when you choose an inventory item, I can't seem to get it swithched back to the hand icon or another item. Maybe it is a bug. I also couldn't enter my password in to the computer I was playing as yener....
Maybe you can help me out a little.....


Thewalrus

Goo, goo, ga, joob!!!!!
Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"

proximity

Quote from: thewalrus on Tue 19/09/2006 16:13:18
Ã,  Ã,  Ã, Looks quite interesting.....d/ling now...... will edit after I play the demo.....

Thewalrus

Goo, goo, ga, joob!!!!!

Thanks walrus, i'm waiting for your edit :)
Proximity Entertainment

Gord10

I had played the demo when it was released in Turkish.

It was quite fun for me. Keep up the good work :)
Games are art!
My horror game, Self

CosmoQueen

It looks like the Sims game.
KPop and AGS....................that is my life.


Gilbert

#49
By the way, if this is just a demo, you may post it back in your Games-in-production thread, only completed games belong here.

Edited: Alright, it's in place now.

proximity

#50
Quote from: thewalrus on Tue 19/09/2006 16:13:18
Ã,  Ã,  Ã, Looks quite interesting.....d/ling now...... will edit after I play the demo..... Okay, I started playing..... The graphics and animation are excellent. I just don't really understand what is going on in the game. Also when you choose an inventory item, I can't seem to get it swithched back to the hand icon or another item. Maybe it is a bug. I also couldn't enter my password in to the computer I was playing as yener....
Maybe you can help me out a little.....




Thanks thewalrus. What is going on the game? Think it's Big Brother and you're competing in the house. I just can explain like that :) If you wanna switch back to hand icon, just bring up the inventory window and close it. The password is yener01.
Proximity Entertainment

Michael Beck

It's a good concept, and a game I greatly look forward to playing more of.  Just some comments:

1-Since this is a real-time game, you need to have an in-game clock and a way to "skip forward" to the next event when applicable.  This will greatly enhance the replay value, which clearly matters when there are 20 different endings!

2-There needs to be more background about the show, the meaning of the computer, how the voting works, etc.

3-This game was clearly not created by a native English speaker, and there are some jarring spots.  Here are a few, so the programmer can improve:

"contestants", not "contestors"
"get a vibe", not "get an electric"
"refrigerator", not "refrigirator"
"sink", not "lavatory"
"wardrobe", not "warddrop"
I don't know what an "billfold manager" does, so I can't give a correct translation -- send me a PM and I'll see what I can do.

proximity

Quote from: Michael Beck on Sun 19/11/2006 23:02:01
It's a good concept, and a game I greatly look forward to playing more of.Ã,  Just some comments:

1-Since this is a real-time game, you need to have an in-game clock and a way to "skip forward" to the next event when applicable.Ã,  This will greatly enhance the replay value, which clearly matters when there are 20 different endings!

2-There needs to be more background about the show, the meaning of the computer, how the voting works, etc.

3-This game was clearly not created by a native English speaker, and there are some jarring spots.Ã,  Here are a few, so the programmer can improve:

"contestants", not "contestors"
"get a vibe", not "get an electric"
"refrigerator", not "refrigirator"
"sink", not "lavatory"
"wardrobe", not "warddrop"
I don't know what an "billfold manager" does, so I can't give a correct translation -- send me a PM and I'll see what I can do.

Thanks for your comments Michael. You're absolutely right with your 3 comments. English is my second language and this game was first made in Turkish. So i translated whole words in English later. Also, i think international players couldn't understand some of jokes because the game is based on Turkish version of Big Brother. i will consider your first and second comments.3rd comment, i will need someone English for perfect grammar
Proximity Entertainment

Michael Beck

Thanks.  You also need to explain the "dance" thing in more detail, I couldn't understand it at all.  My offer about the 'billfold manager' stands.  Also, I might be willing to do the translation depending on how much there is.

proximity

Quote from: Michael Beck on Wed 29/11/2006 13:44:57
Thanks.Ã,  You also need to explain the "dance" thing in more detail, I couldn't understand it at all.Ã,  My offer about the 'billfold manager' stands.Ã,  Also, I might be willing to do the translation depending on how much there is.

i thought players could understand 'dance' section. Player must use key combinations showed on screen to make some dance figures. For example; left,left,A is a combination for a figure.

i hope i finish full version soon and ask for your help for perfect grammar.
Proximity Entertainment

Michael Beck

I'll give whatever help I have time for, but I have a heavy course load next semester so I may not be able to get to it until the summer.

proximity

Ok, i believe you will do your best if you have time. I want perfect grammar :)
Proximity Entertainment


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