Display and serial code

Started by fiaschetta, Fri 28/04/2006 18:28:56

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fiaschetta

... I have a room with the sketch of a display and a numerical keyboard.. 
The code is 1 1 1 1 
How can do so that once composed this number (with the click on the relative numbers of the numerical keyboard) for example opens a door in another room?

Ashen

There's a couple of modules in the Tech Archive that that can deal with this (such as SSH's Combination Lock Keypad Module which uses a GUI, or if you really want to use a room background my own Hotspot CombLock module). Either way, to affect something in another room, you'll have to use variables.
I know what you're thinking ... Don't think that.

strazer

Quote from: Ashen on Fri 28/04/2006 18:47:22Either way, to affect something in another room, you'll have to use variables.

Or my OtherRoom module, although it's probably overkill if you just need to do it once in your game.

fiaschetta

How i do import the "combolock" in my game?

Scorpiorus

You mean ComboLock.zip?

First of all, you need to import a script module. Follow Main menu -> Script -> Module manager -> Import. Choose a module you want to import ("CombinationLock.scm").

Now close the Module Manager and open the GUI Editor and choose Import another GUI... from Main menu->GUI. And choose the "Keypad.gue" file.

There is also a readme file with some useful information about the module.

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