What do you want from the next AGS update?

Started by PsychicHeart, Sun 18/06/2006 04:19:31

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PsychicHeart

Considering CJ actually makes another version of AGS, what's a feature or extension of a feature you would like to see?
I am writing this not as a "shopping list" but as a venting for anything that you would love to see happen with the Adventure Game Studio Engine.
For me, I would have to say some form of online play.
Cheers,
Fluke
Formerly known as Flukeblake, Flukezy etc.

Steel Drummer

I would want better interactions, support for more than four background frames, and just an overall easier interface (although the interface is already easy). Online play would ROCK!
I'm composing the music for this game:



MillsJROSS

I want a more fleshed out "Make my game" button.

-MillsJROSS

Helm

Massive Multiplayer Online RPG capabilities.
WINTERKILL

Charity

Lens Flare support and reintegration of the bluecup glitch.

Helm

WINTERKILL

advent

Minor use of scripts (Everytime I try to make a script I have a message saying ''ERROR in script''.

jetxl

What do I want from the next AGS update? Free hookers and beer!

Vel


GarageGothic

#9
I'd like to see a revamp of the dialog system with ability to move/delete dialog topics in the editor, and some way to access dialog topics and dialog text from other scripts to allow for more flexibility without abandoning the built-in system entirely.

IceMan

Pamela lip-synch support for Lucasarts-style speech!!!!!!

ManicMatt

I want that annoying talking blue cup from Radiant's game (But with speech voiced by Joe pasquale) to appear onscreen everytime you make an error.

Seriously though, I'd welcome some of the serious ideas requested before me.

Oh, yeah I'd like proper object allignment when putting objects on a 640 x 480 so they don't skip a pixel.

advent

Oh and I want also a inventory system where you could prevent the player from picking up something until you drop an item (Like in RPG games).

DoorKnobHandle

Full OOP-support (object-oriented programming), meaning the simple support of classes (or structs with functions) without having to use the import-hack, structs in structs, constructors/deconstructors as well as overloaded operators for classes or structs.

Ali

#14
I agree with Garage Gothic, a more flexible dialogue editor would improve workflow.

Quote from: advent on Sun 18/06/2006 09:18:23
Minor use of scripts

Quote from: advent on Sun 18/06/2006 13:28:11
I want also a inventory system where you could prevent the player from picking up something until you drop an item

If you didn't demand the former you could surely achieve the latter.


Hammerite

im looking at all these posts about online play, and i'm thinking?
what need will we EVER actually have for that. if anything, it'd just mean more n00bs posting questions in the tech forums
i used to be indeceisive but now im not so sure!

ManicMatt

1) Yodaman is a sucker for online games.

2) Helm plays those MMORPG games all the time. He lives and breathes them. They are his bible.

Hammerite

I'll tell you what I'd HATE though:
user-friendliness. by which i mean, i dont want hints popping up saying: "HEYHEY NEED SOME HELP???????????????//????///?" and when you say no it says: "HEYHEY NEED SOME HELP SAYING YES????//???????/???????////??????////????/??/???///?//????"
i used to be indeceisive but now im not so sure!

m0ds


Pet Terry

Hammerite repellant.

Actually, I'd rather let CJ to surprise me with all the ass kicking new features I have never even could dream about!
<SSH> heavy pettering
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