Western Pixel char attempt

Started by , Sat 08/07/2006 14:14:48

Previous topic - Next topic

RoscoLabri

Hello all,

I'm planning on making a Western type game using cartoony graphics like Monkey Island 3 (Curse of Monkey Island), but as I havn't honed my drawing talents as of yet <cough, splatter>Ã,  I'm going to try and get most of it done in the style of Monkey Island 1 just to test out certain aspects of the story etc etc, and then eventually transfer backgrounds, characters to cartoon style.

Anyways, I'm just rambling at the moment so I'll stop :D

I was having a look at the Guybrush pixel char used in Monkey 1, copied his front, back and 2 side screenshots to Paint and started to adapt the colours and style trying to get a Western character without it clearly being guybrush.



I'm quite happy with the overall design of him, although I think the shading quite simply sucks lemons.

Any comments would be appreciated, as this is my first attempt at doing something like this.

Thanks!

Babar

I don't think your pixel sizes match. Guybrush's pixels look bigger than the ones you did in paint. Also. the side view doesn't really match the front and back view.

The front view is great, though. You should just fix the pixel sizes
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

RoscoLabri

thanks for the comments.

The problem I had with the side views (and I admit myself, they are definately the weak points, look at the side view of the hat...yuck) is trying to get the Poncho correct.

I may just change it and have the side views as straight on rather then a slight angle.

As for the pixels not matching the Guybrush character, what do you mean ?

I wasn't trying to get an exact match as I wanted the stance a bit more Cowboyish.

Babar

no, I mean that the pixels of guybrush are fatter than the pixels you used. You should draw at the same zoom level. For example, look at the nose. It has fat pixels. But the pixels of the clothes (which you made) are smaller. Therefore it's pretty obvious that you painted over another sprite.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

RoscoLabri

aha! I see what you mean now.

So its just a case of either fattening up the parts I've added, or thinning out the old ones like the nose etc ?


Ali

If I were you I'd redraw the character at low resolution (that is, guybrush's resolution). I think you're absolutely right to try an put together your game with simpler graphics to begin with. Fo that reason you'll save time with low-res style.

This is a not-particularly-good  paintover to indicate what I mean:

Admittedly, my paintover looks like guybrush dressed as a mignight-cowboy style hustler, but try to get past that. I think you'd find it easier to shade at this resolution, simply because there are fewer pixels to deal with.

SMF spam blocked by CleanTalk