Room furniture perspective

Started by auriond, Tue 19/12/2006 01:33:53

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auriond

I've said before that I suck at perspective, so I foresee a lot more threads of this type :p

Here's a room that I'm working on. The outline on the left is a vanity that's kind of trapezoidal - the sides slope inwards towards the front of the vanity. Does the perspective look ok to you? How would a chair placed in front of the vanity be positioned?

I wish I knew how to use 3D modelling programs, I bet that would make things a lot easier. :)


MashPotato

I did a quick rendition of the general shape you were looking for, this might give you an idea of 2-point perspective:


(I am not a perspective guru, but I am sure if I did anything wrong someone will come by and point it out ^_^)

auriond

Thank you SO much MashPotato! The perspective lines are a humongous help. I have to admit that I don't even know how to draw perspective lines and vanishing points despite having read hundreds of books and tutorials on it.

I'll work on it a little more using your lines and let's see if I can figure out how to position the chair.

auriond

I sketched a figure in so that I could determine the height of the chair, but the plane on which he's sitting seems awfully off to me. I won't post the incredible mess I made trying to follow MashPotato's lines, but please let me know the following:

1. does the figure look like he can be comfortably seated on that plane?
2. is the seat of the chair too long?


Tiki

That figure seems very large compared to the room.  Is he supposed to hit his head when he stands?

auriond

Good catch! He's an adult in a child's room, but the room is normal-sized. So the solution is to make the figure smaller, and the furniture smaller still. Thanks for that - I'll fix that when I have the perspective figured out.

auriond

Ok, now I've shrunk the furniture and the figure, and coloured in the vanity. And as I added shadows to the vanity I realised that the lamp itself casts no shadows! Which is impossible, of course. But I have no idea where the shadows are supposed to fall. So:



1. Where should the shadows fall?
2. Tiki, will he still hit his head when he stands up? I'm a terrible judge of such things.

Da_Elf

hehe. hence why i would do it all in 3d to take out the guesswork :) im just lazy like that.

Gregjazz

Personally I think this looks awesome!

What could help is if you modeled the outlines in 3D and then used that as the template to draw over it in 2D. But definitely stick with the 2D and the techniques you're using right now--it looks fantastic!

auriond

It would indeed be ideal if I could model the base in 3D, and it would make the game progress so much faster! Right now the graphics are taking up a ridiculous amount of time. But as I said, I don't even know how to start with 3D. I downloaded Daz3D some time ago, and I even have the free version of Bryce, but I don't know how to get started modelling rooms with either. Online tutorials seem to assume you already have basic knowledge of 3D modelling.

East

For easy 3D to block things out roughly, check out SketchUp. It has an evaluation version you should be able to use.

vict0r

Wow! :o
I just downloaded it, and it's friggin'amazing!!! :o Exremely easy to use, and alot of options! Thanks! :D

auriond

Agreed! Thanks for that East, that's a great help!

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