Your "company"!

Started by Akatosh, Sat 20/01/2007 11:25:46

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Akatosh

Admit it. We all are crazy teenagers/young adults/older adults who call themselves a "company". And this is THE thread to proll around about it a little bit! For example, it's history and maybe how you got to name it like that. I'll start:

My "company" actually started off as "DraZcomp" some years ago. I didn't even have a logo, the only remains of it are a folder with some crappy "Hello World" programs I wrote back then.

Then I re-named it to "Super PixxelZ". Uber-lame. Laaaaame.

And today, it's the glorious Knollware Entertainment! Yay!  :=

monkey0506

There was already a thread on this. Somewhere. But I'm lazy and don't feel like finding it for you. So there :P

Sam.



We haven't gone away.
Bye bye thankyou I love you.

Da_Elf

this seems to be it but it seems geared towards people who have their companies for game development. My company has nothing to do with game development. I just make my game on the side when ive got time. The name of my company is E.L.F. Productions. which is a subsiduary of Tabby Services LTD. Primarily my company is a full multimedia studio for animation (2D and 3D) Audio production, video editing, web design, graphic arts and special effects.

Peder 🚀

It all started many years ago as Assassination Entertainment.
It was never any success.
I ended up changing the name to something I dont remember but the shorts for it was "M I E".
I then ended up leaving AGS for a while.

When I decided to come back into AGS and work on games was in late 2005 and I changed the name to be White Hawk Entertainment.
I made 3 games (1 short and 2 MAGS) during 2006 but ended up "shutting down WHE"
Though for a good reason!

Me and my french friend Thomas decided to make a "company" together called "Sons of Gaia" where we are working on a full length game together.

I also got 2 smaller projects in the works under the name.


www.sonsofgaia.net

m0ds

Interesting topic :D

When I joined secondary school at the age of 12 or 13 there were about 4 people in my year who were the geeks and spent most lunch times using the computers and tinkering with QBasic and BBC basic. Though really we were all good friends, myself and Chris Gilbert started a little company called "Danger Zone", our main aim was orignally to rent out computer games. LOL, for example, I remember renting my copy of Theme Park to someone for a week, Chris did the same with some of his games. As we progressed with QBasic we started selling them for like 2p, 10p each, hehe!!

Eventually another friend, who wasn't into computer games decided to start his own version of the renting company thing. I can't remember what he called it. The majority of the lessons me and Chris spent together were focussed on QB game development, lol. We didn't pay much attention to class, but he was okay cos he was brainy :P Then we heard of the Games Factory, and I spent days designing a racing game and stuff, but then when we bought it, we found out it was primarily a side-scrolling engine, and that pissed both of us off. We decided not to really persue things with GF.

Then, a fifth guy (the fat man) started his own "company". Exesoft, he had some promissing applications, made with VB rather than QB. The original four of us decided to merge to create "Impact Entertainment". We had two planned big products. "The Max", a QB side-scrolling adventure game, and Scavengers - an RTS game in QBasic. Neither projects got very far and I think the whole company thing started to get tedious, so Impact Entertainment fizzled out.

However during the IE days I had worked on Broken Glass, which was a working adventure game with mouse support, something the other guys who were all generally branier could never get to work. So I realised there was a lot of potential there. Yes, for selling 5p adventure games :P So I came up with the name "Screen 7" but didn't do much about it because I was still part of IE.

By 1998, IE had died. No-one else was really into the company thing and I was the only one who still wanted to program for profit. So I kept Screen 7 going. Two years later I was finally able to give it an online presence and then found AGS. From there, well, it's sprung into what it is today. Essentially I wanted it to be primarily a game-dev house but realised my passion was slowly fading from spending hours upon hours on programming and making perhaps two new screens, whereas I could spend the same amount of time and have a finished short-film. So Screen 7 started heading into the film-making world.

It's not going to be until 2008 that I can call Screen 7 an officialy company. At the moment it IS still just a little boys dream, but once there is a turnover and a premesis, that's when I will say I have achieved the company I wanted originally :P

LimpingFish

LimpingFish has always been, and always will be, LimpingFish.

The CEO of LimpingFish is LimpingFish.

There are other fake LimpingFish to be found on the web, but this LimpingFish is the original and best LimpingFish (est.1989).

Trust in LimpingFish. Reject all substitute LimpingFish.

That is all.
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

Rui 'Trovatore' Pires

That's one crowded company, LF. How do you keep up with all your employees? And how do you tell them apart?

Plus, what if one of them goes behind one's back? THE HORROR!!!11!ONE1
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Dan_N

When I was a kid, fiddling with Pascal, I thought about making my own game company. And I did ;). It was called Dan N. GameZ (yes I know it sucks) and was formed up of just me. Then, it was N-Games.

Now, I have more sense in me, so I renamed it to Hollow Studios and is formed up of basically me as head of it. Now, FSi is also in, occasionally as an... er... well, he's just generally useful. There is also Blight3220 as lead artist.

That is all.

Oh, and here's the site.

deadsuperhero

Interesting topic!  :D
My first stab at starting a game team was Tiggity Games. My uncle made up that word, and I thought it was funny, hence the name.
Afterwards, the name changed to Eternia Games. Not too bad for a name, but still.
Then, we changed to Downhill Studios, Madness Dosage, and Dogma Day Games.
Finally, we came up with an actually good name, Squadron Six Entertainment, which can be found here
The fediverse needs great indie game developers! Find me there!

Da_Elf

here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?

Disco

Impressive Owl



Wow, this is really old...

The name came first, then I made a base sketch and coloured it. I don't remember exactly what made me think of Impressive Owl, as I believe I was sleeping when I had the initial thought.

Quote from: Da_Elf on Sun 21/01/2007 01:51:52
here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?

Does purchasing a URL count?  :P

monkey0506

Monkeymoto Productions, Inc.(R): We're Not Really Incorporated!(TM)

Akatosh

Quote from: Da_Elf on Sun 21/01/2007 01:51:52
here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?

Knollware Entertainment isn't yet, but as soon as I run commercial* it'll be.

* = I already tried that. Gamesload Newcomer Award. I ended up fourth  >:(
http://www.gamesload.de/de/support/01487.php
If I only have had a little more time... just a wee little more time  :-(

Peder 🚀

Quote from: Da_Elf on Sun 21/01/2007 01:51:52
here is the real question now. how many of these "companies" are real companies. with the registration paid and logos and titles copyrighted?

Mine will be during the next 2 years.....

Da_Elf

Quote from: Disco on Sun 21/01/2007 06:25:52


Does purchasing a URL count?Ã,  :P

lol. nope. registering has to be done through a government organisation with a lawyer present to go through the paperwork. its the only way things like LTD, TM, R, or any of those become legally binding. as for (C) now thats a whole new kettle of fish. The copyright laws change from country to country and ive had to do alot of reading up on it with the films ive been producing so that i can safeguard my ideas.

Disco

Quote from: Da_Elf on Sun 21/01/2007 14:17:18
Quote from: Disco on Sun 21/01/2007 06:25:52


Does purchasing a URL count?  :P

lol. nope. registering has to be done through a government organisation with a lawyer present to go through the paperwork. its the only way things like LTD, TM, R, or any of those become legally binding. as for (C) now thats a whole new kettle of fish. The copyright laws change from country to country and ive had to do alot of reading up on it with the films ive been producing so that i can safeguard my ideas.

I am aware of this, was just having a laugh with some help from this Tongue emoticon -->  :P

Da_Elf

well i started with an lol to soften what i was saying it wasnt a case of "laughing at you" its a case of "laughing with you" :) :) :)

ciborium

My "Company"

Well, it's just a logo to look cool in the forums.  While I am attempting to make a game, you would have to give "attempting" a very loose definition to apply it to what I have actually done.

As far as why it is what it is...
When you purchase a Bible, one of the options is to buy it with or without the words of Christ in red lettering.  This has led to an inside "joke" when someone is teaching on a passage where Christ is speaking.  He asks rehtorically, "How do I know Christ is speaking here?  I have a red letter Bible and it's red/read."  So I named my imaginary company Read Letter Entertainment, and put Read in red lettering so it would be pronounced RED and not REED.  My first game is planned to be a Christian game based on Ephesians 5.  As I am still in the writing stages, and my artistic skills are lacking, I expect it never to be completed without extensive help. 

As for registering...
Why do I need to register an imaginary company with no products?  And if my imaginary company does produce a free product, does it really matter if the name is registered?

deadsuperhero

Quote from: ciborium on Sun 21/01/2007 20:00:42
My "Company"

Well, it's just a logo to look cool in the forums.  While I am attempting to make a game, you would have to give "attempting" a very loose definition to apply it to what I have actually done.

As far as why it is what it is...
When you purchase a Bible, one of the options is to buy it with or without the words of Christ in red lettering.  This has led to an inside "joke" when someone is teaching on a passage where Christ is speaking.  He asks rehtorically, "How do I know Christ is speaking here?  I have a red letter Bible and it's red/read."  So I named my imaginary company Read Letter Entertainment, and put Read in red lettering so it would be pronounced RED and not REED.  My first game is planned to be a Christian game based on Ephesians 5.  As I am still in the writing stages, and my artistic skills are lacking, I expect it never to be completed without extensive help. 

As for registering...
Why do I need to register an imaginary company with no products?  And if my imaginary company does produce a free product, does it really matter if the name is registered?
Cool! It's neat to see Christian games in the AGS community!
Hopefully, when we get off the ground with a couple games, we hope to produce more Christian-themed games.
The fediverse needs great indie game developers! Find me there!

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