The Trinity(working title)

Started by Maverick, Tue 06/03/2007 21:10:57

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Maverick

The Trinity

I have been playing adventure games for the past 25 years and it has been my ambition to one day create a game of my own and I never even knew where to start until I found the AGS game engine by chance. I'm a total puzzle freak so expect plenty of that by the time I'm done which would hopefully be before the end of 2007 since I've been working on this for more than 6 months already.
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Alex, a banker in his early thirties gets a message on his answering machine that his father (a retired railway worker) has made a great discovery about the lost treasure of the Templars. As a direct descendant of the last of the Grand Masters Alex's father has been obsessed with the lost Templar treasure and spend a lifetime chasing ghosts across the globe in pursuit thereof. When Alex arrives at his father country home later that day the place is abandoned and there is a pool of blood in the garage and his dad's car is gone. Suspecting that his father has been hi-jacked he immediately calls the tracking company to find that the vehicle is moving at almost 700km per hour and is just about to go out of range of the tracking network. This is where our quest begins. Retracing his father's steps Alex takes of on an adventure that will take him to some of the most mystical places from the ancient world to the hustle and bustle of modern day London.


Isis Temple (Thanks Neole)                                              Updated version
 
PDA Interface                                                                   Updated version


Completion Status

Story: 100%
Puzzles: 65%
Graphics: Backgrounds 35% characters 10%
Scripting: 50%
Music: 15%
Sound:40%
Animations: 30%

If you want to make a contribution in terms of characters, background and music please PM me because as you can see I suck at it. In return you will be incuded in the credits with some of the greats like SSH, Ashen and Wretched.



Baron

Nice backgrounds, but the main character needs a bit of work.... ;)

Perhaps if you imported him at 320x200 he would look bigger (i.e. more to the scale of the backgrounds)?  But if he's just a holder graphic I guess it's ok.  I'd love to help with something -especially as the main character shares my name! -but sadly my own project must come first.  Best of luck!

Stupot

I like the sound of this, I hope it all goes well.
Keep us posted. :)
MAGGIES 2024
Voting is over  |  Play the games

zeblin

This is an interesting story line.  I can't wait to see how it turns out.  Familiar premise...

m0ds

Looks good! Does he visit Rosalyn Chapel? ;)

Maverick

Thanks everyone,

QuoteNice backgrounds, but the main character needs a bit of work....
BaRon, the default char is just a holder graphic. I'm no good at drawing characters but needed something to test my code with. I hope that someone will come to my rescue because this requires some rather realistic characters. If not, I may have to change may approach to a first person type game.

Stupot
I assumed that people would jump to the conclusion that this is a copy of either Da Vinci Code or Broken Sword but although it will be based on actual historical events it will not be a "hunt" for the Holy Grail.

Quote
Looks good! Does he visit Rosalyn Chapel?Ã, 
That would be too close to Dan Brown's version of Templar history. As an academic I feel obligated to stick to the factsÃ,  ;D.

Maverick

#6
Just to let you know that I'm still working on the game.

I realized that my backgrounds needed some more work so I'm changing almost all the existing stuff to enhance it a litlle. Here are some more screenshots that includes the actual  player character, Alex. The player character was done by Auriond and I am honoured to have such a talented artist on board.


Alarm1

Inner Temple1

Alex Bedroom 1

Hope this would create a little more excitement than my previous attemp :P.

Maverick

Updated the progress in my first post.
Also updated the screenshots with changes I made to the old stuff based on feedback from the forum.
Baron
I finally got the main character's size sorted ;D.
Zeblin
I incorporated the graphic in your post somewhere in the game with a special mention of how you came up with this "unique" design  ;).
SteelDrummer is helping me out with the music and I don't think the man needs any introduction. You can find some of his work HERE.

At this point I'm pushing hard to get a demo out by June 2007 just too get an idea of how people will respond to my first attempt at doing my own game.

BTW I'm still looking for some help with realistic characters :(


markbilly

Are you going to make your own mouse interface, different to that of the existing AGS default? Maybe a Broken Sword or Beneath a Steel Sky type one?

I think this always improves a game made with AGS. As I personally believe that a less clunky interface fits many games better.
 

Steel Drummer

This game looks cool, the storyline is very interesting. I'd help with characters, but music is more of my forte. :D
I'm composing the music for this game:



Maverick

markbilly

Thanks!. The whole inteface was done from scratch and runs from the main character's PDA (see screenshot 2) and includes:

mobile phone
Text messages
A journal that updates as you progress
Web browser - to research certain topics needed to solve puzzles
Hint system (thinking about removing this)
All the other save/load and inventory stuff.
Cursor graphics

Basically it's an all in one interface and the idea for the design was born from Gabriel Knight 's Sydney computer system used by Grace in GKIII as well as custom cursors.

Steeldrummer

Thanks JT. I'm honored to have you aboard!!


CosmoQueen

Interesting story, I'd really like to play this :)
KPop and AGS....................that is my life.

inmortal

#12
post removed

edit by Darth:
If you don't have anything nice to say, best to say nothing at all.


inmortal

Hey I just said that because I'm really bored of games which can become great games but then the graphics mess it all.

sthomannch

Maverick, it looks interesting to me.  I think the storyline is more important than the graphics, but I like the screenshots anyway. Good luck with your game.

immortal: You can still vote after the game has been published. You really pushed it this time.

Maverick

#15
CosmoQueen and Sthomannch

Thanks for the positive feedback guys. This is the kind of inspiration that keeps me going. Demo should be available in July.

inmortal
I think some people have a misconception of what AGS is all about and for the most part the people that make games with this great engine do it for the love of the 2D genre and not because they are developers nor do they claim to be. For me this is about a life long passion for adventure games and the personal growth that comes with it. From all the positive feedback and critique received from members I had to redo several backgrounds because of the progress and the obvious inconsistency in terms of the quality of backgrounds due to the new skills learned from the artists in the community. To me this encompasses everything that CJ is trying to achieve by making this instrument available free of charge.


Darth
Sorry about going off topic for a moment but here is a new screenshot to get things back on track


Thanks.

CosmoQueen

Looks good! I wish I lived in a house that looked like that LOL
KPop and AGS....................that is my life.

Radiant

Any relation to the Infocom classic adventure known as "Trinity"?

Maverick

Radiant,

At the risk of sounding like an idiot I have to confess that I have no idea which game you are referring to. The story just happens to evolve around three ancient cultures (for the moment)  hence the working title.


Radiant

http://en.wikipedia.org/wiki/Trinity_%28computer_game%29

It's a cult classic although I personally don't like it. No big deal, they don't own the word or anything, just thought there might be a link there.

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