Lone Case : Locomotive Breath COMPLETED SO LOCK US

Started by Dualnames, Thu 15/02/2007 22:32:32

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Dualnames

#20


Only the logo music was something memorable from my game? That's.... good , i guess.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Fleshstalker

Quote from: Dualnames on Sat 24/03/2007 23:11:14
Only the logo music was something memorable from my game? That's.... good , i guess.

Didn't mean to sound that way. Though I like the snowflakes falling outside. Background looks very nice too , but the character sprites don't fit it to me, they are too blocky up close. The gui could use some work as every time you try to click on something it reverts back to the walk animation.

Other than that, its a good game which could use improvements. I usually don't like to comment on demos since they are basiclly demos of unfinished games. The final product usually ends up diffrerent. And I'm sure this will probably be the case with this game. Just don't give up on it and do your best. Making games are hard for me, but I'd be damn proud if I could create something like this.

Dualnames

#22
Update @$$@
----------------------
It's been a while actually , but for those interested I'm correcting the biggest problem , low resolution characters. Plus I remade the Menu(Total remake), and completed the notebook GUI. Just that.

By the way I REMADE ALL THE CHARACTERS, AND ITEMS
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus

#23
The storyline looks very much like Jack Orlando. Very interesting...

Will there be any references to other adventures (except Sam&Max logo music)?

Dualnames

#24
The SamNMax logo music is past. And many things have been improved. Good notice though.

References are:
Discworld Noir.
Day of the Tentacle.
Monkey Island.
Sam N Max.
Tex Murphy.

Movies:
Beverly hills Cop
Police Car 54
and some other stupid b-cop movies.

Mostly is Police Quest, but ,unlike that old sierra hit, I'm entering the police world from the back door.

I've only seen the teaser from Jack Orlando anyway. If you have any suggestions feel free to post em. I'm thinking of the idea that Dave Dell has a metallic object in his head.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus

Well, some mystics and/or science fiction?

Dualnames

Yeah mostly that. I just want the character to be like cult or something. And the game of course to be likewise. If you want me to explain each one of my references do tell. Thanks for your comment on Monkey Island by the way.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus

Not at all. But what kind of references? References in dialogues, cameo appearances or something else?

Dualnames

Well, in everything. No special appearances decided yet. But for example what I liked most in Day of the Tentacle was it's incredible puzzles. I mean real smart. I want mine to reach that level. DiscNoir has an awesome atmosfere and a humour that passes through everything. Monkey Island especially Le Chuck's revenge has a goofy character and is like very original.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus

Well, Dave Dell llooks very much like Guybrush from LeChuck's revenge.

Dualnames

I know.It's a paintover. But I thought of using guybrush  to be a stupid idea so I remade all of the characters.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus

Well, it's your choice. But I've liked that Dave Dell. I hope the new one wouldn't be worse.

Dualnames

I remade him 3 times. The first one was for garbage , the second one had a problematic animation bu the third one is like awesome ( I think). Took my a year to animate him.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Darth Mandarb

Cyrus - take any more back'n'forth into PMs please ... this is [once again] getting rediculous.

Cyrus

Well, when are you planning to release it? The second half of 2007? 2008?

Dualnames

#35
Frankly i don't know. It depends. I was thinking since beta testing a game with 70 rooms would be impossible and hardly effective, I decided to split my game. Though i'm not sure I love the episode idea so much.

About the release of the game, well that beats me. But I think it will be ready from august 2007 till january 2008.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus

Thanks for answering me. Good luck!

Dualnames

UPDATE 1/6/2007
----------------------
1)Changed All of the GUIs
2)Background Scenes for Hospital
3)Game is now NOT LINEAR(you can visit all the town without  solving one puzzle.
4)Nightmare scene Removed.
5)Boss's death scene improved.
6)Remade the intro.
7)Remade the dialogs(AGAIN).
8)Removed snow and added rain.
9)Added rain sound effects to all rooms(which translates that you can hear the rain when you're indoor).
10)Added Dave's room.
11)Added IconDialogs(like Discworld)
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

#38
UPDATE 30/6/2007
-----------------------

UPDATED STORY:
Dave Dell, once a glamorous detective, is now a dull and bland vision of himself, drinking himself out of his misery in The Swigging Bushman every night. With no friends, he travels to work every day with a scowl on his face and dark bags under his eyes.

Years ago, he put a man named O'Riley in jail. But this man has escaped. And this time he has a nuclear device on a train. Will he be stopped?
Or will the train reach it's location?

Game Features:
1)CMI-like control.
2)Notebook (Discworld Noir).
3)4 different endings. All depending from dialogs and order of puzzles solution.
4) You can solve all the puzzles in the game in different order.

The game progress is:
- graphics 60%
- puzzles 40%
- scripting 53%
- music/sound 35%

1)Changed control mode from Sierra-like to CMI-like
2)Story outcome decided
3)Boss's death scene improved.
4)Remade the intro.
5)Added 3 characters(art, animation ecc)
6)Reached 20 rooms.
7)Added many modules(including Face, Multi Response, Lake and FirePlugin).
8)Dialog Writer(Azzure Wolf) is fired so I'm still alone on this project.
9)Decided release date
10)Composed a song for the series.

RELEASE DATE :
1st August 2008

Please comment my changes, and the subtitle of the game.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cyrus

#39
Well, is boss's death still in the plot?

and

What is the shape of your new GUI?

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