What's the ideal adventure game you'd like to make?

Started by Dan_N, Thu 26/04/2007 06:54:21

Previous topic - Next topic

EagerMind

Wow, lots of great ideas out there.

I got it in my head to do a sort of Double Dragon clone/remake, with the premise being a schoolgirl trying to get her backpack back from a street thug, and by the end of the game she ends up bringing down the whole crime organization. I envision a look/feel of a Hong Kong kung-fu movie and heavy inspiration by the Kill Bill movies. I got a small start on it (you can even find a schoolgirl sprite that I posted in the critics lounge a while back), but didn't get very far. To be honest, I find sprite work fairly tedious - perhaps I'm just too much of a perfectionist. I started again recently working on the fight engine - I seem to be able to get my hands (and mind) around the task of programming. I've got a few basic moves coded, so who knows, maybe someday.

My concept for an adventure game could probably be best described as a modern, weatherman version of Indiana Jones. The character gets swept away while reporting some sort of big "weather disaster" story (hurricane, blizzard, etc.) and finds himself lost in some strange place. As he tries to get home, he ends up having some amazing adventures and doing incredible things. I really like the concept, but I can't really seem to get excited about a specific plot or story. I also can't really decide whether to have it address real-world events (e.g. he brings peace to the Middle East), or keep it largely fantastical (he finds the Seven Cities of Gold), or do something Indiana Jones-esque where fantasy is set in the context of real-world events. Who knows, maybe someday I'll actually get past the brainstorming stage. :P

Quote from: Ciro Durán on Mon 07/05/2007 04:42:09the thing with RPGs is: a) I don't like numbers told to players, as you don't deal with numbers in the real life (at least, not numbers which represent your life (i.e. strenght, dexterity)

Check out the FUDGE RPG. You can download the rules for free. The system is very customizable to be as detailed or free-form as you like, but at its core it describes skills, attributes, etc. in common words ("Poor," "Good," "Excellent," etc.), as well as the character's health ("Just a scratch," "Wounded," etc.). I always thought it'd be neat to implement a game using a "free-form"/"rules-lite" version, where you can learn and improve skills but you don't really "level up."

blueskirt

QuoteI got it in my head to do a sort of Double Dragon clone/remake, with the premise being a schoolgirl trying to get her backpack back from a street thug, and by the end of the game she ends up bringing down the whole crime organization. I envision a look/feel of a Hong Kong kung-fu movie and heavy inspiration by the Kill Bill movies.

"Crouching Hello Kitty fighting stance!"

Awwwww, man, that idea is awesome! :D

tamaravel

A sort of mix between an adventure game and a life sim. The game would be focused on how your decisions affect you later in life. You would start the game as a baby and move on from there. Unlike The Sims, you would not have to worry about feeding/bathing/taking care of your character, but rather make him/her ineract with the world, solve puzzles, take decisions, etc. Each puzzle/part of the game would have different solutions each providing a different outcome. Some outcomes can cause your character to die.

radiowaves

Ideal adventure game would be the one where EVERY accesable object can be used, so they player definately needs to think which objects to use and not just try everyhting (endless combinations). Its the game about real logic and one step closer to real life.
I am just a shallow stereotype, so you should take into consideration that my opinion has no great value to you.

Tracks

TerranRich

I think most people here -- at least the elders -- know what my ideal game is that I'd like to make.

I had been working on By the Sword since 2002, when I found out about AGS. After a hard drive crash in 2004, I pretty much abandoned all hope of ever finishing BTS, since I had lost everything in the crash.

Lately however I've been rebuilding my 3D model collection. I was pleased to find out that DAZ3D allows you to reset your old purchased downloads. Plus, I've finally gotten torrents to work on my computer and router, and am slowly rebuilding my collection of 3D material.

This time around, I have real-life help in the form of my brother-in-law, who is very interested in the idea of BTS.

With the amount of web design work I have now that I'm a full-fledged web designer, it's getting harder and harder to find time to work on BTS. I do it pretty much whenever I have the time, like between projects.

I got the urge to restart this project when I happened upon my old web site (http://bts.xylot.net/index_old.html) and played my demo again. I showed it to my brother-in-law, whose interest was sparked by it.

I can't say for certain if this is the time I'll finally finish it, but it seems more likely now than it did a few years ago.
Status: Trying to come up with some ideas...

GuyLaDouche

#45
Being a complete AGS nobody here, I feel tempted to say my thoughts.

I might be going against most conventions and even the general purpose of an adventure game when I say that I hate solving puzzles. I hate having to find a specific item of inventory to use on some specific, obscure object to have it miraculously reveal the next development of the plot. It's silly, and generally feels like a waste of time.

My ideal adventure game would be one that I could beat in one sitting (given, it can be a 3 hour sitting). It needs to be straightforward enough that I don't get frustrated after a while because my logic doesn't work in some instance. I don't need to know the overall goal of the game first, I need to know how to get past the first door first. If I'm missing the key to a door and I'm supposed to find it, the game needs to tell me that. It shouldn't just tell me that it's locked so that I give up and go elsewhere.

I'm often times sick and tired of the term 'logical'. It's not very logical to me if I didn't think to do it ever. I just want my game to be straightforward and helpful. Give me 100 ways to do the same thing so 100 people can get a different experience instead of 99 being frustrated and the 1 giving up and telling everyone else what to do.

botkiller

Hola, would be charmed with doing a game in RPG but with an ethical sense on the future of the humanity, I believe that in general the rpg turns itself useful for this class of intentions, and it is precisely it for what I want to do it so much, now adays I am employed at one called Alpha 030 that will coincide perfectly with my conception of the ideal game, his principal protagonist is a solitary writer who  strolls for the destroyed streets of the third world war for the third world war, but I need more ideas, and people who wants to help!

Lionmonkey

I'd like to make a game that would have the worst ever graphics, the worst ever controls, many bugs, glitches and CTDs, and also it would have THE BEST STORY EVER!!!
  By story I mean the characters, the world, the setting, and all the stuff like that, which would would be so awesome that all the bad stuff, mentioned above would be ignored by dozens, no, thousands, no, millions of fans, who would worship this game, and pray to all known entities for the sequel to be of equal greatness and for the Creator, that is me, not to be hit by a car!
Aww, my stupid dreams started up again. Anyway, I'd like to make a good game.
,

Radiant

Quote from: Lionmonkey on Sun 21/10/2007 00:30:51
I'd like to make a game that would have the worst ever graphics, the worst ever controls, many bugs, glitches and CTDs, and also it would have THE BEST STORY EVER!!!

You mean this?

:D

Lionmonkey

Quote from: Radiant on Sun 21/10/2007 00:57:48
Quote from: Lionmonkey on Sun 21/10/2007 00:30:51
I'd like to make a game that would have the worst ever graphics, the worst ever controls, many bugs, glitches and CTDs, and also it would have THE BEST STORY EVER!!!

You mean this?

:D


Yeah, kinda.
,

SMF spam blocked by CleanTalk