Dialogs in different colours

Started by bogdy103, Tue 11/03/2008 07:39:20

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bogdy103

How do I make every character have a different colours of the word when he speaks?

Khris

Change the character's SpeechColor property. (Choose a color in the Colours/Palette pane, remember the number, then enter it in the character's property window.)

Dualnames

If you want it to change whilst speaking use the especially based on dialogs function ;run-script 1(or whatever number it is). If it;s still there for AGS 3.0 Haven;t got the time to script a dialog yet. ;D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

bogdy103

Thanks! I didn't use the properties.From now on,I will check these also...

Khris

Of course it's possible to set things like this up inside game_start (cGuy.SpeechColor = 3;) but with a nicely organized IDE, setting the initial values / coords / names in the properties pane is certainly a good idea. ;)

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