Big Indiana Jones Sprites and Animation

Started by Kaio, Sun 28/09/2008 16:17:12

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derboo

I think the elbows look a bit stiff in the walkcycle, no?

Ryan Timothy B

Looks great.  But I think the legs look wrong.  Maybe I'm just taking crazy pills, but it looks like below the knees is really short, and above the knees is much longer (like 2-3 pixels longer?).  Even in the idle view it appears this way.

Love the detail on your walk cycle though.  I also agree with Gilbet about the head looking like a cut and paste mask, very flat without any movement and depth.

Kaio

Here's the final new sprite:

I altered the head a bit more.
And heres the new animation:

I cleaned the sprites and redid some details, like the shoulders and his belt. And I made him nodding. After a long time of animating it, I can't say if it looks good or not  :-\.

Sam.

Looking really good! My only gripe is the hat coming down over his eyes while hes walking, looks a bit odd to me, id have it bobbing slightly less.
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Kaio

Yeah, thats why I'm not 100% happy with it...

Matti

Yeah, it looks really good. But I've some issues:

1. Like Zooty said, the hat coming down looks strange

2. Indy's left hand (on the right side) is too bent I think

3. The shadow right beneath his left leg is odd too. I wouldn't make it that dark.

Otherwise - again - it's a very smooth and nice animation. Great job.

Shane 'ProgZmax' Stevens

#26
I think it's looking good.  Personally I wouldn't use whites in the eyes because his eyes are shaded by the hat and it looks weird to me (which is why I didn't do it in my paintover).  Another problem is that the eyes visually look too close together this way, but if you like it that way, go for it. 

I've made an edit with a new version of the face and some adjustments to the walkcycle.

1.  Raised the knee considerably on the leg.  Also fixed right leg shape when bending.

2.  Redrew the hands at various frames to make the animation look smoother.

3.  Altered face and reduced neck size.

4.  Made the hat tilt less.






Something else to consider now that the animation is looking fluid would be to clean up the overall shading, removing unnecessary colors, stray/double pixels and fixing the shading.  The pants in particular could use more uniform shading, like having the highlights disappear as the lower part of the leg bends.  Keep at it!


Kaio

That looks better. Yeah, in fact there would be alot more things to do. I'm looking forward doing all the other animations needed  ::). Damn, it's so time intense  ;)

Trent R

The arm on the lift still looks a little stiff IMO.
I like the new feet though, the first animation made it look like he was stepping on point.

~Trent R
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On Hold: Hero of the Rune

Questionable

His right arm has no elbow.
His hands seem crippled. Why are they so bent at the wrists?
His hips waggle, so much so that they don't seem connected to his body.
His chin feels a little pointy.
I think the animation is being cut off (at his feet) and it makes a big difference in the actual-pixels version.

Other than that, I love this Indy to death. Good Job!
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LeChuck

This sprite looks amazing! But seriously, are you going to make a whole game with the same level of precision and weight distribution for all characters? What about the other three walkcycles? Looking forward to playing it in 2026!  :P

GarageGothic

Quote from: LeChuck on Fri 10/10/2008 02:17:05Looking forward to playing it in 2026!  :P

Quote from: kaioshin on Sun 28/09/2008 16:17:12It probably won't be finished anyways in the next 23 years

More like 2031, you'll have to hold out for five more years, LeChuck. Man, I can't wait to play this game on the holographic display in my flying car  ;D. Apart from what others have already pointed out it's looking great, kaioshin. Good luck with the project!

Jens

What about the highlights on the trousers? If they result from light-influences they should look differently (become larger/smaller, depending on the direction of the light) in the different leg positions.

Kaio

Quote from: GarageGothic on Fri 10/10/2008 09:48:24

More like 2031, you'll have to hold out for five more years, LeChuck. Man, I can't wait to play this game on the holographic display in my flying car  ;D. Apart from what others have already pointed out it's looking great, kaioshin. Good luck with the project!

:P I know it's alot of work. I probably won't finish the game anyway, but it was fun to me making this walkcycle. I already work on the other 7 walkcycles (don't forget the diagonal ones  :D). But nothing animated to show till now. Most problem for me creating the game certainly will be backgrounding, since I'm not very good in it. And of course I know that the sprites could be better, but hell, I don't wanna waste more time on them. Theres so much other stuff to do ;).

Kaio


Misj'

Quote from: kaioshin on Tue 20/01/2009 13:17:59


Based on the motion of his body, he puts greater weight on his right foot than on hist left when he places it on the ground (unlike the front and back view).

bog

i don't think the leg should still be bent at the knee when it's at the end of the front motion (hope you understand). also his right hand goes up too much. He kinda also seems like he doesn't have a neck in the side view.

Galen

Wow. That walkcycle is really fluid. Nice job.

Trihan

In the back-to-us cycle it looks like he's holding his right arm behind him. It doesn't look natural. Other than that, great job.

ALPHATT

I like the walkcycle. it's really smooth.
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