The Wanderer

Started by Wayne Adams, Mon 16/02/2009 02:06:21

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Ali

This looks great, but I miss the scanlines! You could make them a non-clickable GUI and allow the player to switch them on and off. I'd definitely keep them on, though.

Matti

Hey, this is getting more and more interesting. I really like the new screenies. Keep up the good work!

Dualnames

This looks booming, promise to blog about this!!
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Funkmast

It's going to be a great game. The scanlines ROCK. The "blank" screens look too blank without scanlines. The lines add much more detail to the screen.

Just my opinion  8)

LUniqueDan

Like everybody said, the atm of your bg's are soooo nice. I'm totally sold! Good luck.
"I've... seen things you people wouldn't believe. Destroyed pigeon nests on the roof of the toolshed. I watched dead mice glitter in the dark, near the rain gutter trap.
All those moments... will be lost... in time, like tears... in... rain."

Cirius

Oooh, I've suddenly spotted a gas-mask and firearm, I call post-apocalyptic landscape on that! Something of an instant win in my books - nothing says 'Happy Cirius' more than a charred and irradiated landscape.

Missing the scan lines though, I hope you manage to get them back in without too much interference.

Cyrus

Hope to see any demos or videos, since the gameplay seems quite different from the traditional point'n click.

ALPHATT

The scanlines create a retro feel, it is really cool but your work looks way better without them so I'd suggest enabling the player to choose to have scanlines or not.

/sig

Joe

As evryones says, that art is really original, It will be very nice to play a game with those graphics.

Congratulations!!
Copinstar © Oficial Site

Trent R

#29
I think the scanlines could work to show when the game is paused (whenever a menu is shown)

But yes, love the art direction... and so jealous that I can't do anything remotely close.


~Trent
PS- 101 rooms? Awesome. :D And with a game like this, I'd totally explore everything (especially if the storyline tends you to explore)
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

Layabout

I miss the scanlines. I liked them!
I am Jean-Pierre.

TheJBurger

How about a compromise? (Gameplay screens with scanlines, and cut-scenes without?)

m0ds

Looks awesome and pretty damn epic! Best of luck

Wayne Adams

Thanks all.. I'm still chuggin away at it.. lots of new BGs, with new items popping up, and whatnot..

and yeah.. the plan is to overlay scanlines on the game, and take em out during cutscenes..

probably drop another update in a week or so..

Thanks again for the kind words everyone.

Wayne Adams

#34
Alrighty.. new things goin on... :) First off.. This project is a team effort now, I'm proud to say.. the ranks now include:

Mr. Trent R, Lead Scripter and code badass...
Ms. N.M. Music, Composer and lyrical genius..

and of course me... no good pirate, and so so artist. ;)

As of now the world map is pretty well flesh out.. here is a preview of it (A version of this will be in game to help players orient themselves)
Areas further in the game are blurred out and darkened so as not to spoil to much ;)


The Southern Edge (the beginning area) is about 24 rooms at the moment, with no intention of reducing that number so far. :)
Speaking of rooms.. Originally rooms where 640 X 480.. recently I've over hauled many of them to be three times that size, with a most rooms now scrolling back and forth to encourage even more exploration:

MY APOLOGIES FOR THE WAY THESE JPGS TRANSLATE ON THE INTERNET.. :( The highlighting on the scanlines is not there in the final game)
EDIT: For some reasons the scanlines are correct on my ftp site.. (Who knows?) :S
http://www.wayneadams.net/stuffola/AGS_Stuff/wanderer/


Before:


After:


and lastly.. walk and idle animations for the player are almost done with polish: here's a preview of the walk (or should i say run) animation :)



Trent R

Woo-hoo! An update to the thread!

This is an awesome project to work on, and we love to hear your support and suggestions.


~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

SpacePirateCaine

I know it's not critic's lounge, but I thought I might point out that there seems to be something very amiss with the staff/rod/walking-stick in your run animation, if you hadn't noticed it already. It jumps back and forth a whole lot, and also I'd say when running instead of having the rod stay at a steady angle, it should either wave up and down, or the runner may want to hold it horizontally, so the end points forward while running, to keep it aerodynamic/help with balance.

Just thought I'd mention that for the sake of mentioning things. As always, the game is looking awesome. I'll definitely be downloading it when it's released. As a matter of curiosity, how many rooms are you shooting for, total? Does every room have a function? With that much meat, I certainly hope you aren't just using throw-away rooms, it'd be a shame for people to get turned off by large empty expanses. Not to say that it wouldn't fit well in a wasteland sort of environment.

And just an extra comment - I'm really feeling a groovy 'Out of this world' vibe with the way the game is progressing. Keep it coming!
Check out MonstroCity! | Level 0 NPCs on YouTube! | Life's far too short to be pessimistic.

Takyon

Can't wait to play this game. Will there be voice acting?
ghost.

Wayne Adams

Caine: Yeah the staff and his billowing cloth parts are the last polish on him..

J. Man: Yes. There will be full voice acting.

Takyon

Ah great, it get's even better :D.
ghost.

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