[SUGGESTION] Non Blocking WalkToPoints

Started by subspark, Sun 08/11/2009 18:25:19

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subspark

Hey there. I've got a SCUMM game going and noticed that when I set my walk to points in the room editor, the action defaults to a blocking one.
Would it be a drama to add a blocking/nonblocking toggle below "WalkToPoint" in the properties pane?

I've coded around this with a semi-blocking function for now.

A more elaborate suggestion would be to make semi-blocking events trivial to set up in a future versions of AGS. Is this something you would consider doing in the near future, CJ?

Cheers,
Sparky.

Pumaman

There are various ways to script around this, though I do agree that it's not as simple as it should be. It's definitely something I'll consider for a future version.

subspark


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