Need help with character and room for medieval adventure

Started by aventurero, Wed 06/01/2010 15:06:44

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aventurero

This is the player character (please don't criticize it, I've done it that way on purpose).


I need that someone help me to animate him in a walkcycle. And if you feel generous today, maybe you can draw a sketch of the town square for me?  :D
Code: ags
function iToxicWaste_Talk()
{
Display ("You eat the toxic waste. Obviously, you die.");
QuitGame (0);}

Atelier

Well first off I'm assuming he's a monk. If so then I suggest he wears a habit with a skirt-like bottom, and long sleeves so it covers his hands. His rope belt is completely circular so he must have pulled it over his head. Try and add some ends to the front (in a knot), that way the player can see more clearly it's a rope belt and it's +5 on the clergy scale.

PS. Sorry mods for breaking the rules of the critic's lounge by criticizing.

aventurero

Well it seems 8 black pixels just did the job. He's not a monk, in fact he's a peasant who has an egghead because of a curse. And I said I needed help with the walkcycle... I SPECIFICALLY told you to not criticize the artwork. If you can help me make him move, you're welcome.
Code: ags
function iToxicWaste_Talk()
{
Display ("You eat the toxic waste. Obviously, you die.");
QuitGame (0);}

Gilbert

Well... In fact AtelierGames was not breaking the rules for criticising your work, as this is specifically what this forum is for.

Since you only need help from someone to making something for you and don't want any criticism, this thread probably doesn't belong here. It may be more suitable in places like, say, this thread.

Darius Poyer

Id suggest looking further into the Stickied topics here.

But here is one very helpful image breaking down a simple walking animation:


you could easily only focus on the legs first, then move on to the arms. the head-bob is entierly up to you if you feel its fits in. this picture is really more directed at proper animation for film and so on, but it does apply.




another good idea is to first do a rough animation, like so:






and then adding more frames later-on:


Those animations are not mine by the way, i found them somewhere, i cant remember now sadly.

anyway, hope this helps you a bit at least.

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