Cosmos Quest I-III - The games are removed by the author.

Started by Iliya, Mon 06/04/2009 21:27:40

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Ryan Timothy B

Quote from: Bai Karl on Wed 13/01/2010 18:01:50
Barrels are few meters from the entrance of the bunker, and the crates are inside the bunker. I don't see nothing unusual. I wonder why are you so mean to this game?
50-100 Meters isn't a 'few'.

Anyway, there a few reasons why I was putting up a big stink about the lonely barrel and individual pill in your inventory.

The only purpose this barrel had, was as a table to hold the crowbar.  Interactions didn't matter.  Looking at it was confusing since he says that the place is unpopulated but a barrel in the middle of no where would suggest otherwise.
Basically the only true purpose this barrel had, was to waste your time by having you click on it and being confused as to why it was there.

The crowbar wasn't useful until you entered the bunker, but even then.. the crowbar was used to pry open something that is locked.
It's like having an adventure game about unscrewing things with..... a screw driver! :P  There is no challenge, and you know what you need to do before the player finishes his "it's locked" sentence.

Which the Pill also falls under this mundane task.  Right when the game first started up and I checked my inventory, I saw a pill and the dialog is "it's for your oil allergies".  From that very sentence it was as if I had ESP and I had predicted that I would encounter oil.
And seeing only one pill just makes things appear even more convenient because he only encounters oil once, and also much less realistic


It's not a puzzle if it's mundane.  And that's why I had such issues with it.


The other puzzle I had completely forgotten to mention was the Panel and guard moment.  You're standing behind barrels, and you can't move or leave that spot or the guard will see you.  You have to pick up the mineral ore that is sitting conveniently in front of you, and for some reason throw it at the electronic panel.  Which blows up sparking and smoking.

I can understand if throwing the mineral ore at the panel would distract the guard, and I could sneak by him.  But it doesn't.  He walks over to the panel.  Looks at the damage, then suddenly leaves as if he remembered that he left his tuna casserole burning in the oven.

If you were in that situation in real life, you wouldn't be throwing anything at an electronic panel.  Because the moment you did that, you'd know the guard would be on the lookout.  He wouldn't run off to play hopscotch with the neighbor's kids.

I understand that your intentions were to have it seem like the guard is going to tell someone that the electronic panel is broken, but it's just not logical.


Sorry, I don't mean to be dissecting every pixel of your game, but I really want to help you.  With your 3D animating skills and backgrounds (with better textures), were combined with a good storyline, dialog and puzzles, I believe you could make a pretty good and entertaining game.

abstauber

@Harg:
Although I haven't played Cosmos yet (not a big fan of pre-rendered graphics), I think you're taking this a little too far and please, you don't have to defend your game as it would be one of your children.

Just think about why you are so annoyed by the feedback.
I think Ryan is making a lot of valid points here, so why not listening to users feedback. Let go of the idea that Cosmo's the ideal game and the world is an unfair bunch of loosers who don't appreciate cool game design.

If you have so much positive feedback and selling Cosmo made you rich: cool.
If not, I can't believe, it's the AGS game DB's fault. So just swallow your pride, sleep a night over it and make a better Cosmo 4 ;)


@Stanislav/Bai Karl:
Go fanboying another highres game please :P

Iliya

Quote from: Ryan Timothy on Thu 14/01/2010 12:25:30
Looking at it was confusing since he says that the place is unpopulated but a barrel in the middle of no where would suggest otherwise.

abstauber what Ryan is saying is not true! No one said that area is "unpopulated". What the game is saying is "... area is inhabited" which is opposite to what Ryan is saying. And he made 2 long posts about that!

About the panel and the guard:
There are few messages before that moment that are saying that guard's race has bad eyesight". That's why you decide to throw the mineral, because you're sure that he will not see you or you may hide from him.

About storyline: You didn't play Cosmos Quest 1 and Cosmos Quest 2 and you can't judge the storyline. It's written everywhere that Cosmos Quest are series.

Quote from: Ryan Timothy on Thu 14/01/2010 12:25:30With your 3D animating skills and backgrounds (with better textures), were combined with a good storyline, dialog and puzzles, I believe you could make a pretty good and entertaining game.

If AGS panel review was similar like the above this discussion would never happen.

abstauber

QuoteI still don't see reason to add my games in a community that only digging the dirt.
That's not true either (which you know deep inside) ;D

Anyway I give your games a try for a more qualified discussion - but I bet when I'm through everyone has already calmed down...

By the way... this is one hell of marketing strategy  :=

Ryan Timothy B

Quote from: Harg on Thu 14/01/2010 13:33:07
abstauber what Ryan is saying is not true! No one said that area is "unpopulated". What the game is saying is "... area is inhabited" which is opposite to what Ryan is saying. And he made 2 long posts about that!
Oh, well if that's what it read, I apologize.  I must have remembered it differently.
It's still odd, none the less.  Without the barrel, the game wouldn't have been affected.  Having it doesn't add anything to the game but confusion. :P


Quote
Quote from: Ryan Timothy on Thu 14/01/2010 12:25:30With your 3D animating skills and backgrounds (with better textures), were combined with a good storyline, dialog and puzzles, I believe you could make a pretty good and entertaining game.

If AGS panel review was similar like the above this discussion would never happen.

I said 'were'.  If your animating skills 'were' combined with a good story, dialog, puzzles, and better background textures, I believe you could make a decent game.  CQ3 is obviously lacking in those areas.

Iliya

Quote from: Ryan Timothy on Thu 14/01/2010 13:42:36
I said 'were'.  If your animating skills 'were' combined with a good story, dialog, puzzles, and better background textures, I believe you could make a decent game.  CQ3 is obviously lacking in those areas.

Yes Ryan, I understand that you and AGS Panel don't like the story, dialogs, puzzles and e.t.c. in CQ3. What I said is that I prefer the things to be said like you did it not like the AGS panel did it. And that was the reason for the removal (I said that in my previous posts). AGS panel review is insulting.

Quote from: abstauber
Anyway I give your games a try for a more qualified discussion - but I bet when I'm through everyone has already calmed down...
abstauber, please do not play any Cosmos Quest game, please! I don't need another discussion!

abstauber


Grim


Quote

By the way... this is one hell of marketing strategy  :=


Though I haven't posted here and never played any CQ game I've kept my eye on this thread for a while and must admit I'm finding this discussion most fascinating!.. I actually feel like buying the game myself just to see that bloody barrel with a crowbar on it:) In fairness, crowbar is a kind of item that should appear in every decent game at least once:) Same with the barrel. In a perfect world, you'd use that crowbar to open the barrel, then take the pill and drink the oil. Why not? :)

MrCheminee

 ;D You and I both, Ive been watching this topic every day since the start of page 2. Maybe the Barrel with the Crowbar on it could become a new hype? I know I will have them in my game, just for the heck of it! Lets just hope my game wont be as misunderstood is this one...  ;)

abstauber

MrCheminee, I smell bland characters and ponderous gameplay :D

@Grim Reaper
I'd like to test it too but apparently my license has been revoked.
(yes not being very mature myself)

Now we can all lean back and wait until Godwins law applies  :=

MrCheminee

#70
@abstauber, that could be true, since my maincharacter is losely based on myself...

The only reason I have not played CQ3 is that I read all the time that I wont understand most of it without playing the first two games...



Edit. Maybe someone could send me a screenshot of this famous barrel + crowbar?  ;)

ddq

Quote from: abstauber on Thu 14/01/2010 17:41:46Now we can all lean back and wait until Godwins law applies  :=

Have you played Hitler's game? It actually has some pretty solid design. Nice retro graphics and catchy music too. Unfortunately, the story's a bit cliche, it's all up to Adolf to collect the parts for his doom machine and even though you're the fuhrer, your officers still won't give you the gearshift until you fetch their kitty litter. The dialog is hit and miss, though it features some genuinely classic humor. I'd check it out if I were you.

WHAM

Quote from: ddq on Thu 14/01/2010 18:05:09
Have you played Hitler's game? It actually has some pretty solid design. Nice retro graphics and catchy music too. Unfortunately, the story's a bit cliche, it's all up to Adolf to collect the parts for his doom machine and even though you're the fuhrer, your officers still won't give you the gearshift until you fetch their kitty litter. The dialog is hit and miss, though it features some genuinely classic humor. I'd check it out if I were you.

I'm sorry, I just had to laugh my arse off! And to think that I could just watch and snicker at the thread for so long, and then suddenly someone stuck nazis here, and it all just got somehow...

Better!  ;D
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ryan Timothy B

#73
Well since everyone seems so interested in this barrel (which wasn't my intention, he just keeps sticking up for it like it had a purpose or seemed logical).

http://www.bryvis.com/entertainment/other/agsf/cq3_screen1.png
This is where you land your ship.  Don't try cleaning your screen, the little spec in the background is actually the player ego ;D.  The left side of this screen takes you to this next background.

http://www.bryvis.com/entertainment/other/agsf/cq3_screen2.png
This background is mainly just showing what the panel and I had meant by the exit hotspots being so tiny and hit and miss since there is no indication that a hotspot should be there.  They aren't the 'exact' size, but very close.  Then two backgrounds from the one of these hotspots takes you to the next background.

http://www.bryvis.com/entertainment/other/agsf/cq3_screen3.png
This is the hidden finger print scanner which to me looks like a badly textured rock with something odd happening to the lighting.  I never would have noticed it until after playing for several days or accidentally moving my mouse over it.  It opens the door in the cliff face two backgrounds from this one.

Oh and CQ3 isn't commercial anymore, so you guys have zero excuses now!! haHa!

MrCheminee


Dualnames

I really want to quote AVGN. Imagine if he was reviewing the bucket puzzle..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Igor Hardy

Quote from: Ryan Timothy on Thu 14/01/2010 19:17:45
Oh and CQ3 isn't commercial anymore, so you guys have zero excuses now!! haHa!

But I would have to play CQ1 and CQ2 first, and the screens showing a ripped SQ6 2D Roger Wilco sprite on prerendered backgrounds are off-putting.

Bai Karl

Quote from: Ascovel on Thu 14/01/2010 20:08:59
But I would have to play CQ1 and CQ2 first, and the screens showing a ripped SQ6 Roger Wilco sprite on ugly prerendered backgrounds are off-putting.

To tell you the truth Ascovel, any Cosmos Quest part looks much much better than Frantic Franko. Stop using words like "ugly"!

Igor Hardy

Quote from: Bai Karl on Thu 14/01/2010 20:24:38
To tell you the truth Ascovel, any Cosmos Quest part looks much much better than Frantic Franko.

If you would elaborate on what Franko looks are missing in the game's thread, I'd be happy to read it.

Ryan Timothy B

QuoteTo tell you the truth Ascovel, any Cosmos Quest part looks much much better than Frantic Franko. Stop using words like "ugly"!

Stan, that's only because you are brain washed by resolution being the best part of a game rather than art and style (I've read your previous threads).

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