Pub master quest.結晶の前に (Before crystal)

Started by Icey, Sat 09/10/2010 04:37:19

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Icey

Quote from: Emperor Justin on Mon 11/10/2010 02:59:15
So what you're saying is "No, I've never had the ability or endurance to complete a single one of my projects."
Man, if you can't even stick with it, why should anybody else?

EDIT- and I don't know how I missed this, but are you actually trying to draw some comparison between your work and Yoshitaka Amano's on the first page?  Are you fucking kidding me?  Your style compares as much to his as a pile of runny dog shit compares to a five course meal at a renowned restaurant.  Get over yourself dude.

No I didn't say nor mean it like that.I said I wanted  to make game,but in the end it turned out to complex for me to work on alone.I do put my all into any game I work on but I may not notice that the idea was hard to make real then I thought.So with each new game I try a lot harder then I did on the last one to show myself I can do it.

And I have many games that are not about PMQ but still take place in the world of sepah just at different time periods.I will plain out each of these shorts and work on them after I am done with this,which is very soon.

Emperor Justin

#41
All that still boils down to is "I've started many projects and completed none."  Maybe you should actually, y'know, FINISH something before you start bragging about how it's going to be better than the other AGS games, or how it's going to get you in good with Square.

Icey

No because they were just little thoughts I had before but gave up on them.But now I know how to make them.so with this this mean "I never made them before so why not work on them."

Emperor Justin

Exactly.  You gave up.  You've never completed anything.  And going as you have, you never will.

I understand the inclination of youth and big dreams.  Shit, when I was in high school, I wanted my stories to get picked up by Random House and sell Harry Potter numbers of books.  But before i even let myself dream that huge, I actually finished a book.  I did research on literary agents, the submission process, writing query letters, and so on, and got used to the idea that I was going to fail.  And fail I did.  Over, and over, and over again.  But at some point, I think I was in my early college years, the bland rejection letters started to have personal feedback.  Like "Good concept, but the narrative seems disjointed" and so on. 

Now, twelve years later, I still haven't published a book.  But I've had some big names give me some very gratifying compliments, invitations to submit future work, and I've won several contests, and had a handful of short stories published here and across the pond, and online. 

So there's nothing wrong with dreaming big, and having pie-in-the-sky aspirations, so long as you are willing to work towards them.  You don't, or can't, appear to be able to do that work.  you're rebooting a project that was never finished, blathering about DLCs and alternate stories in the same world and blah blah blah, and you haven't done anything.  You're dreaming instead of working and it shows in the pisspoor quality of the meager scraps you do manage to produce. 

Icey

Yeah but maybe your book was really good and it could have gotten published.Your just listing to people who telling you its good but not what they want I guess.Maybe there could have been that one person who would have really liked your book and would have published it.But you gave up and told yourself you failed but that is because you thought you wasn't getting any were but really you was getting a bit closer to getting your book published.

I may make game then give up on them but some day in my life I always go back in look over them and sometimes I get this jolt to remake it so it will work.PMQ.2 started right after the first pmq but both were bad.But on day I took my USB with me to micro center and plug in my usb and saved the game on one of the computers.I acted as I was looking at ps3 game to buy when a guy came out to the pc.He looked at it and started to play but seemed confused so I went over to help him out.As I showed him how to play we talk(I cant remember what but it was about the game)and he told me he thought it was good but we both agreed it needed some serious work.And now I have a clear view of how the game will work and look.

Emperor Justin

Quote from: icey games on Mon 11/10/2010 04:36:03
Yeah but maybe your book was really good and it could have gotten published.Your just listing to people who telling you its good but not what they want I guess.Maybe there could have been that one person who would have really liked your book and would have published it.But you gave up and told yourself you failed but that is because you thought you wasn't getting any were but really you was getting a bit closer to getting your book published.

I may make game then give up on them but some day in my life I always go back in look over them and sometimes I get this jolt to remake it so it will work.PMQ.2 started right after the first pmq but both were bad.But on day I took my USB with me to micro center and plug in my usb and saved the game on one of the computers.I acted as I was looking at ps3 game to buy when a guy came out to the pc.He looked at it and started to play but seemed confused so I went over to help him out.As I showed him how to play we talk(I cant remember what but it was about the game)and he told me he thought it was good but we both agreed it needed some serious work.And now I have a clear view of how the game will work and look.

There's a difference between giving up after not trying hard, and realizing that a project needs to be shelved and moving onto another one to improve your skills.  I've written four complete manuscripts (this includes taking them through the editing process, writing a synopsis, query letter, etc) with the smallest being something like 200 some odd pages, and the longest being over 400.  I submitted each manuscript to 30+ agents.  If I wasn't getting any letters of interest by then, I shelved it.  I still have them lying around, but there's no doubt that what I'm doing now is of higher quality.  and if I'm honest with myself (and I am), what I was writing in high school really wasn't professional material.  At it's best, I'd say it was on par with extremely well written fanfiction (which is to say it was still pretty bad, but it had a coherent plot, legible spelling and grammar, and other basic components).  In retrospect, I'm really quite happy I didn't get those things published because looking back, they're rather embarassing.

The mentality that you should just "keep trying no matter what" is a horrible one to have.  Because yes, there is the chance somebody will show interest.  That still doesn't mean it's good.  Unlike you, I do not simply throw up my hands and say "This is hard, i don't get it," and then begin a new project.  I learn from my screw ups and carry them over into something new, instead of beating my head against the same pile of stale ideas over and over again.  That's how people improve.  You screw up, you fail, you fall short, you take what you learned and apply it to another project.  You don't just stay put and keep tinkering with the same thing endlessly.  that's crazy.

Several people in here have told you to try something new.  You've replied "Well I have other stories in the same world."

No.  Fuck that world.  Try something NEW.  something that has nothing to do with Square, or PMQ, or the world PMQ takes place in, or anything related to the characters you've made.  NEW.  Unrelated and original.  force your brain to work on its own instead of piggybacking on the works of other, more talented people. 

And as an aside, I find it really, really dumb that you went and took your game to a store or computer cafe and pretended it was just something you "found."  That's incredibly lame.  If it's yours, own up to it.  I have written some supershitty piles of waste in my time, but they are MY piles of waste.  I'm not going to go to Barnes & Noble with a copy of my book I printed off at Kinko's and read it in a chair and try to show it off to somebody.  "Oh my I found this new book just lying here Mr. Stranger.  what do you think of it?"

Own it dude. 

Icey

#46
Ok heres the thing the world of ff.12 is not just for that game but many other games that were made by team avalice.my games take place on a planet just in different area that is my site is called pubmembers because most of my game are linked to each other.

I had also said that when I make a game that I gave up on I go back laster and remake it to new.But also I have added what little I learned to the next game.

and I am not scared of showing my game.I just remembered that what happened was I had loaded the game but left it alone to go see how much little big planet was and thats when the game came in & started to play.

And your asking me to train my mind to come up with something new.that is something I/me can do for AGS.the fact is my game are just to complicated and I cant just com up with a simple adventure game because i dont how to.I said I will make new games that take place in senpah and now the"Before crystal compilation"

the 4 game are.

pub master quest.before crystal

Dawn of a Knight

ELECTUS viking god

Aero's [Lost palace]

all are just short adventure games.

ddq

No, I changed my mind. GO AWAY AND NEVER COME BACK. You no longer exist to me, you're Justin's problem now.

Icey

Do you really think i am gonna go somewhere cause you said it?I mean WTF do want me to do make a fricking online/FPS/rpg/side scrolling/adventure game?I did what you wanted,I made 3 new short games that have nothing to do with pmq or square enix.Now, Leave me be and let me think on where to start after this game so it will be good and I wont have to hear this shxt anymore.

Ryan Timothy B

I hear you, Icey.

The guys over here at my office have been watching you for sometime now.
If you don't know, I work for Square Enix as a production manager for the Final Fantasy team. We've been impressed with your talent and perseverance as an indiegame maker.

If you're interested, we would like to setup a meeting with you. We have a project in the works that may need someone of your skill and attention. I can't talk about this here since it's a public forum but if you call +1.310.846.0400 and ask for Mark Anderson. He'll arrange the transportation and flight to Los Angeles, address 6060 Center Dr Ste 100, plus expenses for your time.


Thank-you.



Square Enix

Icey

#50
Like 1/3 of me thinks your with square.but the square member in me will trust you & try this tomorrow so 1/3 beats 3/3 for now

Emperor Justin

#51
I wonder how fleshed out any of those games are. It sounds like you have a lot of very shallow ideas (largely based around somebody else's, namely, Square's) instead of a few good, original ones.  And if you're telling me you can't create something, I'd say you have no business creating anything.  I mean, if it were something really specific, yeah i get that.  not everybody can write a good mystery, or wants to pen a fantasy, but if you ask me to write a long/short/epic horror story, or a horror story that has nothing at all to do with previous horror stories I've written, I can do that.  

Saying that you can't write anything self-contained, that you can only create on the grand or epic scale, is a serious shortcoming and weakness, and show the immaturity of your ability.  That, or your unwillingness to let go of what you have already cobbled together.

I know all about team Ivalice, how Vagrant Story, FF12, FF Tactics, Tactics Advance, and a few other bits all take place on the same planet.  You using that as some excuse is just that:  you're making an excuse.  If you're honestly telling me that you cannot create anything outside of the one world you've made, then I'm telling you that you're never going to grow as a creator.  You're never going to improve, or expand your creative horizons.  you'll be in your forties wondering why nobody wants to play in the one world you've made.

Stephen King once wrote that sometimes you need to "Murder you darlings."  What that means is that you may love an idea, adore it, weep over the thought of losing it, but sometimes it just isn't good.  You need to let it go, let it die, and move on.  Let's be honest, you're world, no matter what you call it, is not original.  you've thrown in other intellectual properties like moogles and Gil, and called it your own setting.  If you keep clinging to that, your "darling" then you're screwed.  

But, if you can manage to let it go, even just for a little while, say a year or two, and do something totally unrelated, then maybe you've got half a chance.

EDIT- Icey, I may be (what I think is) brutally honest and harsh with you, but at least I will be honest.  The third of you that thinks that is somebody from Square is wrong.  If you really want to be the butt of an obvious forum troll, then go for it, but it's just somebody messing with you. 

Khris

Heh, an obvious forum troll, I like that ;)

Icey, what irks me so about your projects is all this useless junk you try to include. You didn't mention an ESRB rating this time (which is a good thing and hopefully means that at least part of what we try to tell you gets through), but now it's DLC.

Seriously, what the hell? It only makes sense to call add-ons DLC if one didn't get the game online, right? How's that going to work? This is just another attempt at sounding professional, abandoning all sense in the process.
Also, I'm not sure how this is supposed to work on the technical side; you'd have to provide a different .exe; basically you'd have to create your own savegames so the .exe with added content can load the progress from the main game.
WHY WOULD YOU GO THROUGH ALL THAT TROUBLE?

You get mocked without end and still can't switch back a few gears and simply produce a normal, small game, without all the box art, DLC, mog.net, included hair gel for spikes and blueprints for a gunblade or whatever bs you come up with next that's supposed to make your game stand out when all it's going to stand out with again is the inanity of your in production-threads.

Technocrat

I like Icey threads. They make me lol out loud.

Blackthorne

What the hell does "pub" in Pub Master Quest even mean anyway?


Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

Sslaxx

Quote from: Blackthorne on Mon 11/10/2010 14:22:21
What the hell does "pub" in Pub Master Quest even mean anyway?


Bt
It makes me think of the local pub... mmmm, beer...

Quest to become the master of the local pub? Now that'd be entertaining!
Stuart "Sslaxx" Moore.

Icey

Oh,ok I see what you mean/think.You think I can only make one world for all of games,well your wrong.

1)pmq may have 20 titles but the main game has only XIII(because when I first made PMQ it was FF.XIII)and the others are just spin off's.

2)after PMQ.2 the 2 main characters go 20 years later in to the future.And thats when they find out that this new is called...I have thought of any names.

3)In my game not all of them take place in senpah.There is Fala senpah which is the lost world the was founded in pmq.2 and west senpah which is the world for some of the spin off's & also during pt 4 the world breaks into 2 but thats something else

The 3 games I listed do take place in senpah but there nothing like PMQ or each other.They each have different stories though explain more in the end on how they connect.

Thats like saying why is ff called final fantasy if there is like 50,I cant answer that but I can answer you,In the pmq games usally they revole around a pub some how and as your complete quest that the pub offers you progress in the game,once you complete all the quest then you become a master.Then you get one last master mission in the main games you will usaly have to get the shogin crystal in the last game but I may change my mind

Technocrat

Also, as someone who's actually studied any Japanese, I can tell you that while "Before Crystal" sounds pretty daft in English, 前に would be the wrong thing to use. In this case, because you've got both "Past" and "Crystal" as nouns, your title means "Crystal's Before" (i.e. the Before belonging to the Crystal). A word like 過去 would be more appropriate than 前に  (Making it "The Crystal's Past" rather than "The Crystal's Before"), since 過去 refers to the past in a more suitable context, like bygone days, whereas what you're using...oh heck, who am I kidding. If it's a troll, he's probably intentionally botched, and if he really is real, he won't listen anyway.

:'(

Blackthorne

Isn't a Pub Master someone who can drink 10 pints and not fall down?


Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

Scavenger

Quote from: Technocrat on Mon 11/10/2010 15:05:16
Also, as someone who's actually studied any Japanese, I can tell you that while "Before Crystal" sounds pretty daft in English, 前に would be the wrong thing to use. In this case, because you've got both "Past" and "Crystal" as nouns, your title means "Crystal's Before" (i.e. the Before belonging to the Crystal). A word like 過去 would be more appropriate than 前に  (Making it "The Crystal's Past" rather than "The Crystal's Before"), since 過去 refers to the past in a more suitable context, like bygone days, whereas what you're using...oh heck, who am I kidding. If it's a troll, he's probably intentionally botched, and if he really is real, he won't listen anyway.

:'(

Well, if he wanted to really butcher it, he could type it:
"ベフル キリャシタル "

or

"イシ ガメル - ブロケン プロミセ オフ ガメシ! "

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