Lightning Master

Started by Cogliostro, Wed 22/09/2010 16:56:09

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Knoodn

Thank you sthomannch,

how could I miss that one?!
finished.
TREVOR  UnM  ZAK  BvR

jkohen

It seems I'm stuck slightly earlier than everybody else who posted, so the posts so far don't help me much. Any help would be appreciated, but please don't be too subtle, since I'm getting tired of walking around aimlessly:
Spoiler

I've seen references to some keys, perhaps found near a sculpture of a sphere. I couldn't find either; the closest thing was the sculpture at the park, which the character says feels like eggshell, but I couldn't find any keys there. I've traveled to '74 and '82, I've been to the island, and I can't find anything else to do. I still haven't made it to the cellar, which I presume is my next step.
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Old Guy

jkohen,

In the room with the eggshell sculpture...
Spoiler
there are two more locations you can visit from there.
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peter

HI Old Guy.

Can you send me a Walkthrough from this nice game for a WT website !
Thanks

jkohen

Quote from: peter on Mon 25/10/2010 13:13:35
Can you send me a Walkthrough from this nice game for a WT website !

Peter, we heard you the first 10 times. Please give us some peace already.

If you are playing the game and got stuck, then feel free to ask for help getting through that part. If you tell us what language you speak, since you said you're not comfortable with English, maybe somebody who knows that language will be able to help you.

keekee71

#65
can someone tell me in detail how to use the key on the man hole i can't get it and i read the post about the exact place the numbers are at and still can't get it HELP please ty also the other wind mill the code please can't figure that out either thanks again and also the keypad in silo can't get that either

Tabata

Quote from: keekee71 on Sat 06/11/2010 04:54:53
can someone tell me in detail how to use the key on the man hole i can't get it and i read the post about the exact place the numbers are at and still can't get it

Hello keekee,

you need
Spoiler
weired key, manhole lifter and the notebook-entry about it
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if there's something missing, you first have to do
Spoiler
the second time travel (if I remember it rigtht)
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you will find a hint, which shows you
Spoiler
where to place the key in the manhole and how much turns you have to do - to reset, push the logo in the middle
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Hope this helps you to go on

Quote from: keekee71 on Sat 06/11/2010 04:54:53
also the other wind mill the code please can't figure that out either

The code for the second windmill
Spoiler
you will get later on in the game.
[close]

Quote from: keekee71 on Sat 06/11/2010 04:54:53
also the keypad in silo can't get that either

Which keypad in the silo is your problem (there are more). Please describe a bit more and I'll try to remenber. ;)

Tabata

keekee71

#67
ty ty ty Tabyour the greatest And with the keypad it's both of them the one one the gate and the one one the door need generator

Tabata

Hello keekee,

the password, you need for the gate at the groundfloor, is already in your mind. :o
Here are some hints to get you on the way:

just a bit:
Spoiler
you know it for sure ~ think about the obvious
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a bit more:
Spoiler
you read it a lot of times
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a lot:
Spoiler
what is this game all about?
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For to use the keypad on the door in the cellar of the silo (near generator)
Spoiler
you need the hints from the notebook and also the AGS-Programming-Book from the office for to calculate the code
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Good luck and have fun!

Tabata

keekee71

#69
hi tab you said it's already in my mind IS IT THAT CRICKET? i'm always hearin? 

LOLLOLLOL LOL ;D thought i would makeyou laugh ty i think i'm on the right path but i don't understand the ags book for wind mill please send code or another way to explain it ty Also the windmill code do i get that later on in the game?

Tabata

Hi keekee,

just arrived home, coming from work , still having my „I hate mondays“-mood ~ when I saw your post, I had to lol   ;D
So you saved my day - tx!

Now for your question:
Spoiler
please don't confuse - the AGS-Programming-book is needed for the binary-code to the door in the cellar of the silo, not for the windmill of the lighthouse
the code for this you will get later in the game (I think it was after you did everything possible in the silo and have done a timetravel to another year)
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AndyfromVA

I just finished this superb game.  I got stuck a few times along the way and I'm grateful for the hints I found in this forum.  Thanks a lot everyone.

keekee71

#72
Quote from: Tabata on Mon 08/11/2010 17:09:46
Hi keekee,

just arrived home, coming from work , still having my „I hate mondays“-mood ~ when I saw your post, I had to lol   ;D
So you saved my day - tx!

Now for your question:
Spoiler
please don't confuse - the AGS-Programming-book is needed for the binary-code to the door in the cellar of the silo, not for the windmill of the lighthouse
the code for this you will get later in the game (I think it was after you did everything possible in the silo and have done a timetravel to another year)
[close]


I'm glad i could help LOL LOL LOL

Yes i know that but the code for the door with the 1 and 0 that's the one i'm havin problems with Yes i saw about the tenth and hundreds BUT MATH WAS NOT MY THING sorry so can u please HELP I'll make you laugh again   LOL LOL LOL

Tabata

Hi keekee,

I'm sorry, but I don't have the save-games anymore, so it's impossible for me to remember this binary-codes. 

Only the approximate way to go is left in my mind:
Spoiler
There are four (lets say) letters shown in the notebook (where most of the codes are written). These you have to search in the table of the AGS-programming-book. This book also has an explanation, how to find the right line. So you get four number sequences. If you write them down, there are not so much possibilities left for the two lines, you need at the door.
Apology, but that's all, I am able to tell about it.
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But Old Guy is a „nice Old Guy“, so if there is nobody else around here, who can help about this, you may send him a little PM with a warm hello and ask him for the codes.

Tabata

Tabata

Hi keekee,

just saw, that there is still no response for your prob and downloaded the game again.

So this is the way to get the binary-code
Spoiler
first the hints from the notebook: C9 and 7D, which you have to „translate“ with the help of the AGS-Programming-book
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next step
Spoiler
by using the book: C = 12, 9 = 9 and 7 = 7, D = 13 - then the second „translation“ has to be made
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to go on
Spoiler
also by using the book: 12 = 1100, 9 = 1001 and 7 = 0111, 13 = 1101 - that gives you the binary-code
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last step
Spoiler
first pair (Code) = 11001001 and second pair (Code) = 01111101
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That should do the trick. Please tell me, if it's wrong, because I didn't try it.

Wish you to have more fun with that nice game.

Tabata

SolemnGong

Hello. I believe I am near the end of the game, but I am stuck.

Spoiler
I have placed the attractors at the church and Castle Rock but I cannot for the life of me seem to find where the third attractor should be placed. I have looked everywhere and have tried to use it with everything but I have been unsuccessful so far. Where should I place the third attractor?
[close]
Thanks!

Old Guy

SolemnGong,

Check out the notebook, specifically...
Spoiler
... the entry dated May 12, 1996.
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Alla

Plz..any one can post WT? ??? ???
Thanks

SolemnGong

Quote from: Old Guy on Sun 28/11/2010 15:06:04
SolemnGong,

Check out the notebook, specifically...
Spoiler
... the entry dated May 12, 1996.
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Thanks, Old Guy! I finished the game and found it very enjoyable overall.

sarahandus

I have read the hints and still can't figure out what to do now.
I have no keys, reached Andove Island, placed the rod on Castle Rock and dropped two spheres in the sculpture.  Oh yes, one time transport to '68.

I think I have searched all the locations accessible to me at this point and found nothing to interact with - except locked doors and codes.

Where do I go from here?

Thanks~

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