Walkcycles! Today: Up & Down walking

Started by abstauber, Tue 28/09/2010 08:17:43

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abstauber

@cat: oops, right! I've fixed that.

@markbilly: I've tried to adjust the shading on the up-walkcycle. But on the whole sprite? Do you mean the arms?

@Andail: Thanks a lot :D Although I've to admit that I had a very close look at some artwork provided by ProgZ.
I haven't tried the sprite inside the game yet, but if reducing it to only 6 frames might be an option.



markbilly

I meant use the shading to really stronly show which parts of the body are moving away/towards the screen.

This is one of mine. (You have got the body twist down to a better art than me though, I must say!)

 

Wonkyth

Markbilly, I think the problem is that the velocity of the arms and the twist of the torso reverses direction to quickly.
"But with a ninja on your face, you live longer!"

Calin Leafshade

markbilly , thats not a walkcycle. That's a strut-cycle.

markbilly

Well, what can I say? My protagonist likes to strut!

Anyway, we should talk about abstauber's walk-cycle. My point about the shading still stands I think...
 

abstauber

Hehe, yeah I already took a look at your sprite in the Longevity Gene Thread ;) I see that you only use the highlight on the frames closer to the "camera", which makes it easy to distinguish between the 4 front frames and the 4 back frames. In your example it looks good on the down-cycle, but I'm not so sure about the up-cycle. But as you've seen I'm quite doubtful when it comes to shading.


About the body rotation: your protagonist might look a bit odd, because the rotation is 3px (center, left, center, right) and no frame is preparing the extremes. So I'd rather take 2px (slight-left, left, slight-left ,slight-right ,right, slight-right), also the waistcoat should skew instead of just moving 1 full px vertically.

Quote from: markbilly on Sun 24/10/2010 14:52:37
Anyway, we should talk about abstauber's walk-cycle.
Oh.. err.. sorry ;D

Thanks for input, I'll try to reduce the highlights a bit more and see how it turns out.

markbilly

Hey, this has been pretty damn useful actually. I didn't realise I forgot the 'in between' shading on the up-cycle, so the highlights flick on and off, rather than being continuous.

Can't believe I missed that.

I may change the waistcoat thing, too. :)

ANYWAY: I've taken a look at the most recent edit zoomed up and you've pretty much cracked it on the arms. If you do the same with the legs - i.e. not be afraid to let there be no highlighted area for the frames with the leg furthest back - you're sorted.
 

abstauber


Ookki

 Sorry for making a little hijack but how many phases do you have in your animations (markabilly & abstauber) and what are they? I'm trying to make my character a frontal walkcycle but it's a mess. Your anims look smooth enough for my needs (actually abstauber's anim is way beyond anything I can achieve in years). :)

abstauber

@Ooki
That's how markbilly did it, I'm also using 8 frames - so I'm more or less doing the same thing. His work is just much more educational :)


And don't worry, Pixel Art is very good learnable. For animations it's best to find a nice piece of software to flip the frame. In other word: don't use paint ;)

GraphicsGale is nice and free. ProMotion is awesome, but pricey. ASE (free) might also be an option.


@markbilly
I hope it's okay to post this, else just PM me and I take it down again.

markbilly

@abstauber @Ooki That's fine, I just hope it can help. :)
 

Ookki

@abstauer
Hey, thanks! I'll study these frames like no tomorrow. Yeah, I'm using graphics gale, it fits me great.

@markbilly
And thanks for letting him use your animations to teach me. :D

markbilly

Just don't go thinking they are the be-all-and-end-all. You can do a lot more with a walk-cycle in terms of character than I have here. They are still very basic.
 

subspark

These walkcycles of mine are old and now obsolete, but perhaps they will be of some help to you.


Cheers,
Sparky.

abstauber

@Sparky

Very cool! Finally I come to see some of your work. I've only seen that 2 Adlanto screens you've posted ages ago.

In any case you have a less jolly walkcycle floating around, I'd be dying to see them too ;D

subspark

Hmm. I have a few but I'm away from my main PC right now.
If you want to see more of my work, check out my thread.

Oh Wait! Damn directory is broken. I'll have to fix that when I get back from Brisbane.

Cheers,
Sparky.

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