Lightning Master

Started by Cogliostro, Wed 22/09/2010 16:56:09

Previous topic - Next topic

CaptainD

I'm trying to think what point you might have got to, the only thing that comes to mind is, in the park have you tried getting in through a window?  (Near the time machine thingy)

Quote from: sarahandus on Tue 14/12/2010 12:35:02
I have read the hints and still can't figure out what to do now.
I have no keys, reached Andove Island, placed the rod on Castle Rock and dropped two spheres in the sculpture.  Oh yes, one time transport to '68.

I think I have searched all the locations accessible to me at this point and found nothing to interact with - except locked doors and codes.

Where do I go from here?

Thanks~

sarahandus

In trying to find that window I did find the second letter and posted it. Now I found the window and Harrison's office.

Thanks for the nudge.

Thanks~

Shadow1000

#82
EDIT: Post has been set to the right thread now

sarahandus

I am stuck in the silo trying to do the code on the control panel.  I have all green lights, but if there was a hint on what code to use on this panel it went right by me. Where do I look for it?

I have the set up finished on Castle Rock; the battery and receiver in the cellar of the mansion, but not connected yet.

Where do I go from here?


I sure wish there was a walkthrough for this game.

Tabata

Have you been in the
Spoiler
cellar of the mansion (to the left) and got the machine working over there?
[close]
You'll find there, what you need.

sarahandus

Thanks so much, that was just the help I needed.

I have now finished this great game and enjoyed every minute of it, even the hair tearing times till the penny dropped and I figured out what to do.


Thanks~ ;D

yipshi

Alright, everything I have read so far in the hints has been ahead of me in some way.

I have
Spoiler
time traveled to two time periods.  I have not been in the cellar of the mansion because I do not have the key.  I do not have Tesla's file.  I have not put anything in any sculpture, although I'm assuming people are refering to the garden sculptures.  I've traveled to the silo, but I have not gotten in.
[close]

Obviously, I have missed something most people have not.  Help!

Old Guy

yipshi,

I am guessing that you have not yet discovered...
Spoiler
... that there are two more locations accessible from the sculpture garden.
[close]

peter

Are there a walkthrough from this game ?

thanks

splat44

Quote from: peter on Thu 13/01/2011 13:08:45
Are there a walkthrough from this game ?

thanks

Peter, I believe that some already your request over 3 months ago!
If you need any help, just ask!


peter

Quote from: splat44 on Tue 01/02/2011 22:06:20
Quote from: peter on Thu 13/01/2011 13:08:45
Are there a walkthrough from this game ?

thanks

Peter, I believe that some already your request over 3 months ago!
If you need any help, just ask!




I have many WT from games so if there a WT from this one or from other fan games i can show them on a website :)

Lightmyfire

I´m stucked. Could anyone help me please?
I don´t know how to charge the attractors.  And I still dont get into lighthouse or the silo (dont know which item use next to the door).
(I received 2 letters, been in 1968 and 1974; my inventory: knife, car keys, message from mailbox, letter from harrison, booster cables, shovel, duct tape, file folder abou Tesla, thick wire, receiver, USB cable, box cutter, 2 attractors, screwdriver, two wires, WD 40 penatrating oil, notebook)

Tabata

Have you already been in the silo (on the little island)?
Spoiler
In the cellar you can load the attractors. 
[close]

Lightmyfire

I ve already been on that Island and just switch on the turbine, but I don t know how I can get into the silo.
I can load the attractor in the cellar how? with what?

Tabata

#94
At the right side of the door is a pannel. There is a sign on it.

Search for this sign in the notebook for to get an idea, what is missing there.

Spoiler
In the cellar of the mansion you will find the right resistor for it.
[close]

EDIT:
Sorry - I remembered the wrong item and corrected the hint.  ::)

Lightmyfire

Quote from: Tabata on Sun 06/02/2011 01:48:58
At the right side of the door is a pannel. There is a sign on it.

Search for this sign in the notebook for to get an idea, what is missing there.

Spoiler
In the cellar of the mansion you will find the right capacitor for it.
[close]
All this I know, but I cant figure it out, what it is. I think, it is something with the battery in the cellar but I dont know what - I put the baterry on the place in diagram but dont know what to do next....and I cant get anything from the bin with LEDs etc.

Tabata

#96
I don't understand, what "bin with LEDs" you are talking about?

Where ist this bin standing?

EDIT:

Oh - do you mean the device in the cellar? If so:
Spoiler
After you placed the attractor in there press the arrow (down) and then you can press the button to start charging.
[close]

Leon

@Tabata
I think he's referring to the basement under Harrison's house. On the left there's a diagram on the table. You need to put a battery there...

@Lightmyfire
Leave the diagram for now, concentrate on the doors first.

Look at the doors of the lighthouse and the silo and note the symbols.
You need to read the notebook! On one of the pages there's an explanation for the symbols:

Spoiler
The lighthouse needs a capacitor, the silo needs a resistor.
[close]
You can find these in the right bins on the worktop. But once they're out, you need to find the right one. There's information about this in the notebook as well.

Spoiler
For the resistor, look in book and find that you need 1,000 Ohm.
[close]
On the back wall you can find a chart that translates this number to colours and so you can find the right resistor:
Spoiler
1 = brown, 0 = black, 00 = red (two zero's)
[close]
.
Use that one on the door once the wind turbine is working and you can enter.

For the capacitor you should be able to read the labels on them to pick the right one, again with information from the notebook:
Spoiler
It's 470 micro Farad: the black/blue capacitor.
[close]
Ultimate Game Solutions - Because there is a solution for everything

Lightmyfire

Leon> Yes you're right about the diagram under Harrisons house; I was stucked and think the solution is figuring this out. And about the capacitors from the next room - I know a I have to get it somehow but I cant open the bin yesterday. I tried it again today and it works, so I dont know where was mistake.
Thank you ;-)

Lightmyfire

Well, it seems Im close to the end but...I cant place the charged attractor in the dirt next to the church. It says: I dont think, I have everything I need yet. (maybee it is because I try it erlier and use the screwdriver, but it doesnt work and I have the the screwdriver anymore?but where can I get it again? maybe int he church but how can I get inside?)
My inventory contains (without the letters and notes): knife, car keys, tape, box cutter, thick wire, charged attractor
I have everything done in the Silo, I've been in the lighthouse (there I place an attractor behind the picture and switch the wires). On the patio I pulled the brick and on the board every lights are green except the third ("attractor 2 detected"-that one next to the church).
I dont know what missing :-(

SMF spam blocked by CleanTalk