Sprite file size and .rar size

Started by WHAM, Fri 11/02/2011 11:52:36

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WHAM

Ok, I'm sure this has been asked before, but I was unsure if I should bring up a zombie thread, so I'm taking the risk and staring a new one.

I'm making a small game for the on-going MAGS and I came across an oddity.

> My game files, when compiled, are almost 160 MB!!!
The reason seems to be the sprite file, although the images themselves (all .png files, most with alpha channel) are less than 6 MB before they are imported into AGS.

When I use winrar to pack the game, the whole thing becomes less than 1MB (that's right, from 160MB to 1MB).

Is this normal and is there anything I could/should do to reduce file size?
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Calin Leafshade

enable sprite compression in the general settings of your game.

By default AGS stores sprites completely uncompressed which can make them *huge*

the compression is lossless though just like png compression.

WHAM

I read in the old thread about sprite compression. I enabled it and rebuilt all game files, but there was no effect. Do I need to do something else to activate it?
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Calin Leafshade

in the older versions of the editor (pre-3.2 i think) you had to add a new sprite and *then* recompile to get it to take effect.

WHAM

Finally got home from work and tried this. Yes, adding a new sprite worked and the graphics file is now back to about 5MB.

Thank Calin!
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

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