DOS Emu for wii

Started by Icey, Wed 13/04/2011 21:26:48

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Icey

Who is Obi?

I googled him and got OBi from star wars :P

monkey0506


Icey

Ohh, So what is his problem?

Blackthorne

Cloud Strife sucks.


There.  I said it.


Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

Icey

That's your opinion.

However do you have anything back your opinion up?

Scavenger

Quote from: Studio3 on Wed 20/04/2011 01:08:51
However do you have anything back your opinion up?
Ooh! Ooh! I do! Pick me!

Spoiler
He's a whiny little nobody from nowheresville, who in a moment of bravado and slavering idolatry of Sephiroth decided to go become a Soldier. He's not good enough, but tags along with Zack - who is a real Soldier. He is ashamed of himself and won't talk to Tifa, his childhood friend. He then screws up and throws Sephiroth into the lifestream (where he can become a god).  He is captured and experimented on, his mind utterly breaks and he's dragged away by Zack, a true Soldier who is a much better person than Cloud ever was, who dies defending them both. Cloud then goes and wearing the rusty, filthy Soldier uniform, appropriates Zack's life.

He then becomes a deluded terrorist who speaks nothing but lies, and makes himself believe his own lies, and proves to be an utterly ineffectual protagonist, having no will power and thinking he's a soulless clone, easily plied by the antagonists to do whatever they want. He only gets his act back together once Tifa bitchslaps him back into reality and sorts out all his problems by herself, by diving into the lifestream and dragging him kicking and screaming out of there. Cloud is basically a vegetable for some of the story.

Everything that makes Cloud cool he stole from Zack.
[close]

That's why he sucks. It's also why he was a compelling character. He's a deconstruction of a hero. Anyone who thinks Cloud is in any way cool has never actually played the game, or completely ignored half the story.


Anyway, on topic, even if we did port AGS to the Wii, plugins wouldn't work. So any game that uses a plugin (like the TCP-IP ones...) wouldn't work at all. Only ones that use the basic AGS functionality would be able to work.

Icey

I kinda thought the plug-ins wouldn't work. And since they won't work I have to reason to even try this.

About cloud.

I have both FF7 & FF7Crisis core & FF7Advent children complete

The reason Cloud is my favorite FF character is because of his back story & I do really think he is cool. Cloud is the one who I chose to build my protagonist's form around.

Scavenger

Quote from: Studio3 on Wed 20/04/2011 02:52:48
Cloud is the one who I chose to build my protagonist's form around.

x3

You and several million other teenage boys. It's become a cliche at this point. No, worse than that: It's become a dead horse. Noone will take you seriously if you're just making Cloud expies. It's shallow and meaningless. You really need to widen your reference pool. :P Read some books! Watch some films! Do anything but play more Square Enix games. x3

We've all seen "Spikey hair and big sword" before. We are bored of it. We are 100% sure we don't want more of that.

An adventure game based on Catcher in the Rye, Citizen Kane, heck, even Twitch of the Death Nerve or The Fifth Element. Anything but more shallow imitations of Squeenix's endless fare and Nomura's fashion disasters.

Anyway. There are loads of games for AGS that COULD be ported successfully, and some that could be played right now, like Larry Vales, and Richard Longhurst and the Box that Ate Time.

Don't tell me you just wanted to play your own game on the Wii?

WHAM

Quote from: Scavenger on Wed 20/04/2011 12:36:44
Anything but more shallow imitations of Squeenix's endless fare and Nomura's fashion disasters.

Hallelujah, brother! (or sister) Amen!
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Icey

Quote from: Scavenger on Wed 20/04/2011 12:36:44
Quote from: Studio3 on Wed 20/04/2011 02:52:48
Cloud is the one who I chose to build my protagonist's form around.

x3

You and several million other teenage boys. It's become a cliche at this point. No, worse than that: It's become a dead horse. Noone will take you seriously if you're just making Cloud expies. It's shallow and meaningless. You really need to widen your reference pool. :P Read some books! Watch some films! Do anything but play more Square Enix games. x3

We've all seen "Spikey hair and big sword" before. We are bored of it. We are 100% sure we don't want more of that.

An adventure game based on Catcher in the Rye, Citizen Kane, heck, even Twitch of the Death Nerve or The Fifth Element. Anything but more shallow imitations of Squeenix's endless fare and Nomura's fashion disasters.

Anyway. There are loads of games for AGS that COULD be ported successfully, and some that could be played right now, like Larry Vales, and Richard Longhurst and the Box that Ate Time.

Don't tell me you just wanted to play your own game on the Wii?

My protagonist looks 1/4 similar to cloud but there personality's are totally different. Only thing they have in common is that they are close friends to tifa. And that is in a indie gamers view. However tifa is not seen in any main story PMQ game. She only exist in spin offs like the manga series which is PMQ.legends.

Also yes I was talking about my game. The reason to this is because I thought it would be easier with something I made.

monkey0506

Wait, wait, wait..

Your game series has its own spin off manganese series?

I'm sorry..this is..too much. ;D

And..what measuring system do you use to determine that your character is only 1/4 like Cloud? Obviously not metric..

Icey

PMQ stared out as a manga series back in 05-09 however it wasn't called PMQ like I said before it was called FF.XIII legends.
It's hard to explain what I mean by 1/4 but I am right when I say it.

monkey0506

And..as per your website..it was produced by Square Enix, right?  :=

Icey

Teh, in my head. <- That's a joke.

What site? pubmembers? That site is cluttered with SE stuff regardless of who made.

Ultra Magnus

Quote from: WHAM on Wed 20/04/2011 17:08:05
Quote from: Scavenger on Wed 20/04/2011 12:36:44
Anything but more shallow imitations of Squeenix's endless fare and Nomura's fashion disasters.
Hallelujah, brother! (or sister) Amen!
Yeah, Icey! Stick to making shallow imitations of 20-year old Lucasarts franchises, like the rest of us!
I know the first piece of advice anyone ever gives is that you should make the games you want to make, but screw that! You should only make games I want you to make!
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

I'm tired of pretending I'm not bitchin', a total frickin' rock star from Mars.

Khris

"Stop doing that"  !=  "do that"

Scavenger

Quote from: Ultra Magnus on Thu 21/04/2011 10:27:38
Yeah, Icey! Stick to making shallow imitations of 20-year old Lucasarts franchises, like the rest of us!
I know the first piece of advice anyone ever gives is that you should make the games you want to make, but screw that! You should only make games I want you to make!

I didn't know Catcher in the Rye was Lucasarts IP! The more you know~!

It was a plea to widen his reference pool. I don't personally mind if he makes a SE fangame, so long as it has substance, and a gripping story. So long as the characters are in character, and it has meaning beyond "This is cool and from a SE game, I will use it." like the arbitrary relationship with Tifa one of the characters has.

And I don't think it's possible to do when your reference pool is basically just Square Enix games. You need to understand the underlying metaphors and construction of the plot they had going on, why they chose certain designs and not others. And this requires more than just playing the game - it needs other literature, other experiences that you can pour back into your game creation. Otherwise it falls into the trap that most fanfiction does - you're writing about something you don't fully understand, and it comes across as shallow and meaningless. You can't engage with the characters because they're basically puppets with mad hair, you can't engage with the story since the story is written to imitate something the author doesn't fully fathom, and it ends up unsatisfying, like a paper cutout of a good meal.

I don't like shallow imitations of anything, be it Lucasarts games or Square Enix games. We definitely shouldn't try to wear those companies like Buffalo Bill wearing a woman's skin. It is not convincing, and nor is it comfortable to look at. Fangames, I think, are one of the hardest type of games ever to make successfully, even if they seem easy. You need to get the zeitgeist of the setting right, you need to write characters that aren't yours, you need to create a scenario that's believable within those character's worlds. You ever wonder why sequals suck more if they're made by other people? This is why.

In the end it's easier just to ignore it and get on with making something simpler. People will like it better, and people will also not complain about it not fitting the original.

Of course, we assimilate other ideas and craft them into something new - we steal and repurpose. That's what humans do! We have to steal from as many different sources as possible, craft them competently so that noone knows we're stealing. So that's why it's important to experience as much as you can, and in as many different media as possible, so that when you think up an idea, it's not just from one place. After all - we all hate to see something get ripped off. But if you have a thousand sources to draw from, and repurpose it and reshape it into something of your own creation, people will never know you stole from anywhere.

Yes, you can make the games you want to make. But right now, you're all drive and no knowledge. Gain some knowledge, and you'll be surprised with what you can do with it. No excuses, no compromise, just drive on through it all and gather as much as you can. Sure, at the end the product might be still a japanese style RPG. But it'll be YOUR rpg, not Square Enix's. You'll have the wisdom to know what mechanics to use, what story elements should pop up, what the character's reactions to situations should be. You'll have the world in the palm of your hand. You'll create something you can really be proud of, and it would be a wonder to play, and it might even move people to tears when you want them to.

But only if you work for it. If you don't, you'll still be making Pub Master Quest XIII: Legends Online Deluxe Extreme Turbo: Japanese Edition with Online Chat Features and DLC, and the result would be crude and shallow.

So work hard, read a lot, watch a lot of movies, and kill your darlings. Sometimes it's easier to start afresh with something simple, than try and tack on a million gimmicks to what you already have. Sometimes things are unsalvagable, but from their ashes something beautiful might arise, once you're free of it's influence.

In short:
A big reference pool is useful in the creation of genuine, enjoyable games - since you can take aspects from many different places, and people won't complain since you're not ripping off one, or two sources. An enjoyable game challenges people and brings something new to the table.

Widen that pool, and people will enjoy your games more, and they'll complain less. Anyone can learn new things.

Ultra Magnus

Quote from: Scavenger on Thu 21/04/2011 14:36:22
Quote from: Ultra Magnus on Thu 21/04/2011 10:27:38
Yeah, Icey! Stick to making shallow imitations of 20-year old Lucasarts franchises, like the rest of us!
I know the first piece of advice anyone ever gives is that you should make the games you want to make, but screw that! You should only make games I want you to make!
I didn't know Catcher in the Rye was Lucasarts IP! The more you know~!
Yep. That's why that's the part of your post that I quoted.

I don't disagree with you, Scavenger. And this isn't directed at you, personally.
I just find it rather hypocritical that most of Icey's posts are followed by people telling him to stop ripping off Final Fantasy, but most of the positive replies in GiP threads are along the lines of "this looks awesome because it looks like my favourite 20-year old Lucasarts franchise!", which kind of implies that the problem is solely in his choice of source material.
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out.

I'm tired of pretending I'm not bitchin', a total frickin' rock star from Mars.

Khris

It was my impression that people mainly didn't like the fact that Icey's games tried to give the impression that either he was working for Square or that they actually produced the game.
That his games are also heavily inspired by Square works didn't really bother people much iirc. Scavenger's post in here was the only I can recall that explicitly told him to stop that, too.

And I'm pretty sure that choosing lowres has practical and nostalgic reasons while LucasArts IP spans a much wider variety of stories and characters than the Final Fantasy games.

His choice of source material indeed is part of the problem, too; it contributes to getting filed under "I draw manga pictures and post them at deviantart."

Icey

I will look at other things more, And look at less SE things. Also the extra games that I have to make have nothing what so ever to do with Square enix. They are just small ideas/pics/comics by my friends who are not involved with any thing by SE.

But the main point is I will look into other things.

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