Voice control

Started by Icey, Sat 04/06/2011 06:08:33

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Atelier

#20
Everything's becoming kinect compatible and multiplayer enabled and super interactive these days... to be honest I want none of those things. Most game designers nowadays miss the forest for the trees. They're obsessed with breathtaking particle effects and realism and glossy textures, or trying to be an underdog spin-off of CoD. And it boils down to one thing. Designers make games which can be consumed by the hordes of people looking for game dope, not something which is poetic or original gameplay. FPS has been rehashed on the console so many times, breathtaking is just boring. FPS has over evolved. It's like a seagull that's eaten too much rice and explodes in a shower of brains. Racing games nowadays are great visually but they lack the excitement of the grandfather games. The game industry is worth billions of dollars now and that's corrupted the art form. Imo.

Really freaky binaural thing!

Snake

Quote from: Atelier on Mon 06/06/2011 21:05:57
Everything's becoming kinect compatible and multiplayer enabled and super interactive these days... to be honest I want none of those things. Most game designers nowadays miss the forest for the trees. They're obsessed with breathtaking particle effects and realism and glossy textures, or trying to be an underdog spin-off of CoD. And it boils down to one thing. Designers make games which can be consumed by the hordes of people looking for game dope, not something which is poetic or original gameplay. FPS has been rehashed on the console so many times, breathtaking is just boring. FPS has over evolved. It's like a seagull that's eaten too much rice and explodes in a shower of brains. Racing games nowadays are great visually but they lack the excitement of the grandfather games. The game industry is worth billions of dollars now and that's corrupted the art form. Imo.

I agree. I do think these new things are neat and some games look nice, but... yeah. What you said.

QuoteFPS has over evolved. It's like a seagull that's eaten too much rice and explodes in a shower of brains.
Or like rap music (or the music industry in general), but I won't go any further than that ;)
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Guybrush Nosehair

Quote from: Dualnames on Mon 06/06/2011 14:22:18
Here's a way to make things a little interesting.

Ingredients:
SECRET OF MONKEY ISLAND
MIC
GIRLFRIEND

You forgot to add to the list:

Kerosene
Propylene glycol
Artificial sweeteners
Sulphuric acid
Rum
Acetone
Red dye no. 2
Scumm
Axle grease
Battery acid
Pepperoni

Icey

That sucks. However I can still make a AGS game(can't say the first cause I am already to busy) with the voice control. It would be cool to talk to NPC's with the voice control and have them respond. I am already getting ideas of game, better stop now while I have the chance.

Ryan Timothy B

Quote from: Studio E3 on Tue 07/06/2011 01:47:38
I am already getting ideas of game, better stop now while I have the chance.
Just imagine that game.

Me: "Attack the man with the club"
Game: Unknown command
Me: "Kill man with the club"
Game: Unknown command
Me: "Hit man with club"
Game: Unknown command

Correct Sentence: "Hit man head on with club"
Game: You hit the man with the club.

It sounds great, Icey. I'm looking forward to it..  :-\

Khris

You have yet to put a decent, *not-voice-controlled* dialog in any of your "games". You are not thinking this through. And again you're planning your next game while you've just started your "three-oh-four style" "game" when people have been telling you for months and especially very recently to focus on ONE GAME AT A TIME.

Seriously. I mean, you've been gracing these forums with your presence for almost two years now. After all this time and almost a thousand posts you still open a GiP thread with just one screenshot, for a game that you've barely started. What the hell happens inside your skull right before you do something like that?

Why oh why do you keep doing this shit? Heck, you still haven't figured out that avatar pics are 60x60; you keep using pictures that at the very least get rescaled but usually also end up squashed out of proportion because they weren't cropped to be squares. Really, is it that hard to figure this out on your own? Yet you quite obviously can't. (Completely unrelated, but had to finally get it off my chest.)

And look at your previous posts in this thread; you're still posting gibberish you obviously didn't preview and reread before posting although we repeatedly told you that it is common courtesy not to shit out your posts and expect people to decipher them.

Shut up, make your game, prove us wrong. Until then, stop posting bullshit.

LimpingFish

It's pretty difficult to get a voice command system that works at the best of times.

Accents, inflection, tempo....so many variables.

XBox off. Xbox...off. XBOX...OFF!
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

Guybrush Nosehair

Quote from: LimpingFish on Tue 07/06/2011 20:37:12
It's pretty difficult to get a voice command system that works at the best of times.

Accents, inflection, tempo....so many variables.

XBox off. Xbox...off. XBOX...OFF!

Actually, I'd have to disagree. Couldn't you just rain your microphone?

Atelier

Quote from: Ryan Timothy on Tue 07/06/2011 04:09:49
Quote from: Studio E3 on Tue 07/06/2011 01:47:38
I am already getting ideas of game, better stop now while I have the chance.
Just imagine that game.

Me: "Attack the man with the club"
Game: Unknown command
Me: "Kill man with the club"
Game: Unknown command
Me: "Hit man with club"
Game: Unknown command

Correct Sentence: "Hit man head on with club"
Game: You hit the man with the club.

It sounds great, Icey. I'm looking forward to it..  :-\

Ryan for some reason I always get you mixed up with Jim Reed. When it's you posting I think it's him and when it's him I think it's you. Probably because you're the only two with real names.

Icey

Hey I just wanted to post out the fact that I get new ideas for games everyday however I don't start up a new game for all of those ideas. They just sit in the back of my head hoping & begging for me to ether add them to game or just make a game. Project 304 & PMQ.Legends are going good so I don't want to mess that up with a game. :-\

Now then, back to the topic.

LimpingFish

Quote from: grim107 on Tue 07/06/2011 21:23:30
Actually, I'd have to disagree. Couldn't you just rain your microphone?

I'm sorry, I don't understand.

Quote from: Studio E3 on Wed 08/06/2011 01:32:53
Hey I just wanted to post out the fact that I get new ideas for games everyday however I don't start up a new game for all of those ideas. They just sit in the back of my head hoping & begging for me to ether add them to game or just make a game.

I'm sorry, I don't understand. Discussing ideas is fine, but...something...

...

So, voice control, eh? That's a thing. Right?
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

vertigoaddict

Making a game completely manuvered via voice commands would be a bitch for people with stutters...or tourettes

Khris

Making a game completely maneuvered via mouse and keyboard would be a bitch for people without arms...or hands.

IF is an obvious candidate for voice control, it would be kinda interesting to try that. AGS isn't really the best choice for pure IF though.

LRH

Quote from: Khris on Wed 08/06/2011 02:44:57
Making a game completely maneuvered via mouse and keyboard would be a bitch for people without arms...or hands.

IF is an obvious candidate for voice control, it would be kinda interesting to try that. AGS isn't really the best choice for pure IF though.

My game, I Forgot? I dunno. I don't really think it's the kind of thing that would merit voice control.


Spoiler
Sorry for being a jackass.
[close]

WHAM

The only good use of the microphone I have seen was in the Nintendo DS version of Resident Evil. You had to literally blow into the microphone to blow out some candles. It felt cool and added a nice touch to the game, and it didn't fail to work if you blew too slowly, or too fast, or in the wrong tone or with an accent, like all other voice control ever created.
Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Corby

Quote from: Studio E3 on Wed 08/06/2011 01:32:53
Hey I just wanted to post out the fact that I get new ideas for games everyday however I don't start up a new game for all of those ideas.

What's this "AGS E3" all about? :)

Icey

E3 is going on right now. They talk about new system & games that are soon to come. I was going to make a topic about a AGS E3 were members would show previews of upcoming games they are making(because most people wan't to see new trailers of ags GIP's. However I don't know if I should make the topic so instead I am making a Ags E3 demo for my new game.

monkey0506

I still maintain that what I said earlier would be the best route for making a voice-control game in AGS:

- Make a text-parser-based game.
- Add the text-parser verbs and synonyms to the voice control system (i.e., the plugin Steve made).
- Pass all the speech-based logic into the existing parser-based logic deductions.

You could even make it optional to the user to have:

- Text-parser only mode,
- Voice-control only mode, or
- Text-parser with voice-control mode

That would make your game the most flexible to users who don't have microphones, or simply don't want to use them. I'm reasonably certain that anyone playing an AGS game has a keyboard. ::)

Oh, and if anyone wants to prove me wrong, please feel free to use that mouse or other peripheral device to tell me all about it, but keep in mind that even on-screen virtual keyboards still count as a keyboard. :P

[off-topic]

icey, I wanted to let you know that this "AGS E3" crap is a typical example of you trying to rip-off/recreate a business model that you are in absolutely no way associated with. I'm not necessarily against the idea of encouraging users to post more frequent updates about their current projects (isn't this somewhat related to what "Release Something" is about?), but that doesn't mean you have to label it as E3 which it has nothing whatsoever to do with. Do what you want, seriously, it's your life. But in my opinion this is exactly the type of behavior that you yourself said you would try to stop doing, because it's this type of behavior that leads to the animosity surrounding you.

Of course, that's just my opinion, but I wanted to let you know..seeing as you said you wanted to try and change your behavior. Good luck with whatever you decide!! :)

[/off-topic]

Icey

I said I would stop doing what you guys said I was doing "Stealing". I just never intended to steal anything from E3. It was just a fun idea due to the fact that E3 is going on. I mean sure in some peoples eyes me calling it AGS E3 sees it as a bad thing. However I just thought it would be a cool event where people would show that upcoming games together in one topic sorta like E3.

LimpingFish

AGSEE! Bam! Adventure Game Studio Entertainment Expo!

And a delicious pun on the word "See"...get it? AGS-ee? AG...SEE?

...
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

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