Swarm Development: Postmortem

Started by Baron, Thu 21/04/2011 04:58:20

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Baron

Quote from: Studio3 on Wed 10/08/2011 07:16:25
Hey Baron do you think you can send us the source? Maybe we can work on different parts and send them into you.

That would get a little messy, in my opinion, since I would then have to reintegrate everyone's work into one game again.  Also, I'm not going to lie to you, this is a pretty hacked job behind the scenes.  It works, yes, but it's not pretty.  Frankly I'd be embarrassed to release the source to public mockery scrutiny.

No, what I'm looking for now is a group of writer/editors to converge on the written aspects of the plot and "optimize" them.

Crimson Wizard

Quote from: Baron on Wed 10/08/2011 15:10:37
Quote from: Studio3 on Wed 10/08/2011 07:16:25
Hey Baron do you think you can send us the source? Maybe we can work on different parts and send them into you.

That would get a little messy, in my opinion, since I would then have to reintegrate everyone's work into one game again. 

Also this is pointless, IMO. You don't need game source project to draw art, write text and compose music. You'll need project only when you are gathering all the work together and code scripts (though scripts may as well be written in the external text editor ;)).

Tabata

Quote from: Baron on Wed 10/08/2011 04:25:30
Quote from: Tabata on Tue 09/08/2011 20:46:28
- If you switch off the light and click on the door afterwards, he isn't walking to the door (it's more like being teleported).
The teleport was implemented because there was a suggestion that clicking on an (unblocked) exit should result in automatically going to the next screen, instead of waiting for Merrick to slowly saunter across the screen.  I was under the impression that we were moving towards this for all exits, but do you feel the teleporting breaks some of the continuity of the game?

I think, that teleporting is not needed for this short game since you don't need to walk around for hours (only my very personal opinion).
I don't mind the teleporting. It fit's to the game but to be honest, I went through all of the rooms forth and back several times and this was the only „teleporting“ Merrick did (So I might have done something wrong).
If it is a lot of trouble to be fixed or needed for some other actions to work properly, I wouldn't mind if you let it, as it is now.


btw. - How about your last screeny for the GiP-Thread to tell them all, that the swarm is still swarming?

Big GC

Im not a swarm member and only tripped over this thread just now. Looks very cool.

I did a quick alternative firing sequence for soilders. (gif animator distorts the colours a little)



Nice clean originals in png (as taken from this thread + modified firing frame).




Making a game - this should be easy......?

Baron

Ooo!  I love the light-flashes but I'm not sure about the shoulder-shaking....  But since we're trying to get as many fingers in this pie as possible I can guarantee you that a portion of your work will appear in the game.  Thanks!

Big GC

Cheers - use what you need or want to keep. Or none at all Im easy.

More?? How about a death scene





and the png's


Making a game - this should be easy......?

Baron

Wow, that's.....not in the script  :o.
      I can't guarantee that this will make it into the game at this point but we'll see.

Big GC

Oh, I was thinking

Spoiler
I thought of it as a death sequence when draculator was biting the guards at the end befor the sisters crashed the party - my bad but I though I read back a few pages that the soilders needed a death/falling animation?
[close]
:o
Making a game - this should be easy......?

Wonkyth

"But with a ninja on your face, you live longer!"

Tabata

@ Big GC:
Quote from: Baron on Tue 09/08/2011 05:31:03
...
... Those guards are still awkward.  They really should face the door, maybe kneel.  Standing is fine when shooting but it's a little unbelievable as it is now.  And the death "animation" really needs some help (play build, above, for details) ...

So I think the problem isn't your fine animation, but the direction of the guard, because they won't got bitten, when shooting  ;)

Do you have the time and lust, to do another of your awesome animation for the swarm?   

Baron

Yeah, sorry for not being clear.  As Tabata said, the puzzle calls for the guards to be caught by surprise.  Ideally they would be facing the door (which will animate with light flashes, showing the fire-fight beyond between the robot monster and presumably yet more guards.  Merrick must surprise them from behind, otherwise they shoot him.
    Although, to be fair, the way the blood squirted I originally thought the soldier was being shot  ::).
    Be that as it may, however, if that's a biting animation we'll just go with it since, as Wonkyth+ points out, it is an awesome animation!  Maybe this particular guard is quick enough to turn around, but still gets bitten?  We'll just make sure the others are caught in their crouching/door facing positions (anybody?)

Big GC

Cool, I get it now (I think).  :-X

It should look more like these Soilders facing the door



edit:

All righty bed time now but first this






Making a game - this should be easy......?

Tabata


TomatoesInTheHead

Great animations! :)

And I'm sure we can use the first one too if we flip it or position the guard on the right spot.

Big GC

Cheers. I hope they can help finish this off for y'all

To complete the trilogy





all the png's





and the third guard in his "facing the door pose" from the first death scene animation

Making a game - this should be easy......?

Baron


Big GC

Just looking at the first post and what was left to do.

The laser control stuck out at me.

The laser room is such a wondeful room and looks complete as it is, so I was wondering if a simple keypad would work for the laser.
To me the unit circled is "wired" into the laser anyway.


I thought to put a simple key pad onto it would sufice.



I would animate the pad to draw attention to it, and mabey when looking at the unit in the script it would be described as the lasers contol unit and resonator housing ... or something along those lines.





PNG's

just a thought
Making a game - this should be easy......?

TomatoesInTheHead

Looks nice in general, it's only in the wrong resolution now (as you've put it in the second image) ;)

Big GC

Quote from: TomatosInTheHead on Sat 20/08/2011 14:04:06
Looks nice in general, it's only in the wrong resolution now (as you've put it in the second image) ;)

ooops! I just cut and pasted the panel into a screen grab, but didnt resize the background correctly.
Making a game - this should be easy......?

Big GC

Quote from: Baron on Thu 21/04/2011 04:58:20
April 30 Edit:

3) Merrick side level take (reach out) (hopefully we can script it that only side views are

For consideration by the swarm

     



Making a game - this should be easy......?

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