Broken image links

Started by AGA, Sat 04/05/2013 17:07:49

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Relight

Cool! Yeah, I hear ya re: scaling. I was thinking of a little PHP resize script that would do a nearest neighbor enlargement on the fly.

Ryan Timothy B

Multiplied by 100 visitors an hour, that could REALLY stop the server dead. Unless it saves the upscaled image on the server and this PHP script is a one time thing. Either way, it doesn't sound like a good idea.

AGA

Plus PHP can't detect browsers very well, so it's not really an option on the fly. JavaScript is probably the better option, much as some people may dislike it.  Could do the one time PHP scaling when the images are uploaded though.  That would minimise the amount of overheads.

Narushima

The author of "It ain't easy" answered my PM to tell me the entry could be erased,a s it was just a short animation.
I nonetheless asked him if he had a copy handy; I'm waiting for his answer.

selmiak

Quote from: AGA on Sat 01/06/2013 23:44:59
So I tried rewriting the image uploading script, and it kinda broke.  I'm too tired to think of how to fix it properly atm, so it won't be working until tomorrow at the earliest.  Sorry!

uhm, this is why the input field for imagelinks is gone/disabled? Just checking if you are aware of it being gone...

Link description in the form for a game entry should be Game description.

And there I thought embedding youtube videos for a trailer will surely also be of use. Dunno if just as another thumb in the list of 3 or as a new item on the page or where to put it...

AGA

Yes, it's deliberately disabled.  Videos... maybe.

Narushima

Video embedding seems like a good idea. After all, a video is worth a thousand pictures, no?

Esseb

Quote from: AGA on Sun 02/06/2013 00:50:46
Zooming up screenshots is tricky.  They're scaled down to 320x200 in the page, and are shown at full size (which is often... 320x200) when you click on them.  However, scaling up is quite difficult to do reliably across the various browsers; each of the major browsers handles pixel art scaling differently, and choosing the correct one is awkward.  I will see what I can do, but I'm not promising anything.

It's fairly well supported in CSS these days, although every browser requires its own prefix, see "Examples" on https://developer.mozilla.org/en-US/docs/Web/CSS/image-rendering.

Tramponline

Mozesh (Redrum89) uploaded two more lost games:

Deflus Technical Demo
Screenshots:
Spoiler




[close]
Lost in the Nightmare: 'Save Our Souls' [Deluxe Edition], the AGS Archives download for this game seems to be the wrong version, the deluxe version's file size is 136 MB and it containes an extended readme file. Uploaded it, link is in the AGS database.

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