A Platformer Template with Level Editor (in-progress)

Started by RootBound, Fri 11/04/2025 19:48:07

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RootBound

So I've noticed that people often ask if it's possible to make platformers with AGS, and they get the same answer: Yes it is, here's an example, and no, we don't support tile-based drawing of rooms.

I'm trying to expand that answer to: Yes it is, and here's a working game template, and yes, the template lets you draw tile-based room backgrounds.

So far the code has been full of hurdles, but I've made great progress today, so I wanted to announce the existence of this endeavor.

For now, enjoy the results:

They/them. Here are some of my games:


Rik_Vargard


RootBound

Layer support enabled.  :)  Now I need to implement very silly things like actually being able to scroll around the room. (laugh)

They/them. Here are some of my games:


Matti

Nice work!

In case you don't know, abstauber also made a tile-based platformer engine a long time ago. I never really tried it out though and the links seem to be dead.

abstauber

Nice work indeed, this also caught my attention and it looks pretty good  (nod)

Btw. dkh also did a tile based game in 2007 with an ASCII art text file serving as a tile map.
https://www.adventuregamestudio.co.uk/play/game/933/

oh, and here's a screenshot of my tile editor (based on DKH's work).


Unfortunately I never managed to finish it, the last showstopper was implementing at somewhat acceptable pathfinding. But if it's on github, in case you're curious:
https://github.com/dkrey/ags_krokus

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