Newbies introduce yourselves here!

Started by Queen Kara, Wed 21/04/2004 00:20:48

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Danvzare

Welcome to the forum Zwiffer.
The guy selling fine leather jackets is to your left. If you want to know more about Loom, ask the guy to your right.  (laugh)

But in all seriousness, I look forward to seeing what you make. If you're going for a SCI0/SCI1 style, does that mean you're planning on using a text parser?

Zwiffer

Quote from: Danvzare on Wed 23/04/2025 13:39:05If you're going for a SCI0/SCI1 style, does that mean you're planning on using a text parser?

I would actually prefer to use the text parser. Since my memories of those games are the warmest. But since this is my first experience in coding games in general. I find creating a point and click interface is already more than enough of a challenge. I can imagine it gets more complicated when having to process text commands.

90sNick

Hello, I am 90sNick (or 90sNick_Pinesal in some places). I have created a couple of RPGmaker games, but there's the thing with those, I modeled the gameplay after a point and click adventure, no battles, just dialog and puzzles.

I have known about AGS for a while but was always too intimidated to use it because it's more code heavy than RPG maker. However, after switching careers recently, I have been doing light coding for work and now I am much more comfortable, though still very armature at program coding and logic.

I hope to use these forum to discus idea, find out what I don't know I don't know, and get help with AGS specific syntaxes and practices.

I do have a quick request, if I may; I there a game that I can play and load into AGS for the purposes of dissecting the game and figuring out how it works? The build in templates are good but they don't represent a full working game.

Thanks.

Babar

Quote from: 90sNick on Sun 10/08/2025 17:10:21Hello, I am 90sNick (or 90sNick_Pinesal in some places). I have created a couple of RPGmaker games, but there's the thing with those, I modeled the gameplay after a point and click adventure, no battles, just dialog and puzzles.

I have known about AGS for a while but was always too intimidated to use it because it's more code heavy than RPG maker. However, after switching careers recently, I have been doing light coding for work and now I am much more comfortable, though still very armature at program coding and logic.

I hope to use these forum to discus idea, find out what I don't know I don't know, and get help with AGS specific syntaxes and practices.

I do have a quick request, if I may; I there a game that I can play and load into AGS for the purposes of dissecting the game and figuring out how it works? The build in templates are good but they don't represent a full working game.

Thanks.
Welcome!
In case you didn't find it, there is a list of open source games you can check out here: https://www.adventuregamestudio.co.uk/forums/advanced-technical-forum/a-sticky-list-with-open-source-ags-games/

Make sure to investigate the newer ones if your purpose is to figure out AGS!
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Danvzare

Quote from: 90sNick on Sun 10/08/2025 17:10:21Hello, I am 90sNick (or 90sNick_Pinesal in some places). I have created a couple of RPGmaker games, but there's the thing with those, I modeled the gameplay after a point and click adventure, no battles, just dialog and puzzles.
Welcome to the forums Nick. You made a good choice of engine for adventure games. It can seem intimidating at first, but you'll find that it's actually quite easy to use. This was the first game engine I used, and I had no coding expereience at all. As a matter of fact, AGS, is what started me off learning how to code.
I look forward to your future projects.  :-D

Quote from: 90sNick on Sun 10/08/2025 17:10:21I do have a quick request, if I may; I there a game that I can play and load into AGS for the purposes of dissecting the game and figuring out how it works? The build in templates are good but they don't represent a full working game.
I know exactly what you mean. I first learnt how to use AGS by dissecting the various templates.
If you like, I can give you the source code to one of my old games. Although in terms of coding, it'll probably be quite messy.

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