The Legend of Leitor's Edge - Last Update - 7.29.07

Started by Snake, Sat 10/05/2003 21:22:32

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Snake

Alright. I've got some bad news. I'm saying the hell with Leitor's Edge. I'd would rather not say why, but for once I'm going to tell the truth...since we all here are just a bunch of text. It's not like I'm ever going to meet you all anyway. Shit, most of you are from the UK for Christ's sakes. So here goes. I've been copying the story almost exactly from a novel called, "Riverside Edge" (it won several awards back in '98). It's pretty much the same thing as my so-called "original-for-once" game, but it's about being transported to another world after plunging into its water. I'm sorry. To tell the truth, those screenshots aren't even by me. They're by PeeWee Herman actually. And ofcourse with me saying that, you've figured out that I am lying about the whole "Riverside Edge" book stealing shamangle. Har har! You fell for it! You imbecilic fools!
Here's the real update: Just for a while I'm going to stop worrying about the intro and start working on the game itself. I said before about how I would never finish the intro if I started the game. Well, lately I haven't done anything with the intro. So I'm going to start the game so something is being done. I've made a conciderable amount of progress with the "Leitor's Edge Story Map" that I'm doing. All I'm doing is organizing all the branching points and events. It looks like a Choose Your Own Adventure Book. You can actually read through it choosing your way. Anywayz, good luck with all of your games

And thank you, Stalky  I'm hurrying damnet!


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Squinky

Quit foolin around and make this game focker!

heh...

just putting in some motivation for ya....

Gonzo

My heart sank when I read that first paragraph, you little joker!

I remember the Choose Your Own Adventure books, they were a lot of fun to play when I was little. I used to have 2 Sonic ones and a bunch of the fantasy ones (I remember one about 'Darkwood Forest' or something). It's the same kind of appeal as adventures, much fun.

BTW, the 'story map' thing is a great idea. I jumped into my first game without proper planning and it kind of fell apart. With my new game, I'm planning out all the puzzles and stuff and it feels much more structured and I'm more confident it'll work out.

Looking forward to it...

AJA

OMG... Looks great ...as allways. This makes me wanna make a real game.

Snake

Riverside Edge...lol...

CHECK THE ANNOUNCEMENTS FORUM FOR THE FULL GAME!!1!!!11


Progress is coming along well. The animations for the neighborhood scene rock...simple, but rock. They add just the perfect touch. I'm going all out on this one me thinks. So far I've put my all into everything. The intro sequence started to slack artisticly, so I'm taking a break like previously said.

I'm thinking of not releasing the intro. If I say I'm going to release it, it'll never be finished and this game will be doomed forever. And second of all, the whole damned plot/reason for Seth's being might change...it's not 100% solid sure yet...things are still kicking. Most of the game is just being shotgunned as I go, but it's pretty cool so far. I'm sure at least 1 person (besides myself) will enjoy it.


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Rincewind

Argh... I can't believe I didn't write something about this game earlier! Looks extremely good, and the plot sounds really exciting.
I wanna play! ;D  

Nine Toes

Bravo, Snake!  I really love the way your mind works!

I like the "choose your own adventure book" idea... I remember those things, everyone else thought they were stupid... "Gorga the Space Monster" was my fav (in 2nd grade that is).

This will be another creation of yours that I am looking forward to.  ;D
Watch, I just killed this topic...

Snake

Progression, progression...the anticipation thickens...
I could be half finished and you guys wouldn't even know... ;)
Just after the gameplay begins and you take control, there are 7 branching points I've made. Heh, the replayability on this game is going to rock.
I think I'm as excited about this game as you guys are...  8)

Anyway, my ALL-TIME favorite Choose Your Own Adventure Book is "The Mystery of Chimney Rock".

--EDIT--
Just to clear things up to anyone that might be confused about the whole "Choose Your Own Adventure" idea. Don't think that the whole game is just one big CYOA book. It's just like any other adventure game, but there are several different times where you'll be given a choice on what to Say or Do. You'll decide. And when you are given a list of like 3 things to say or do, of course you'll only be choosing once and the game continues from there. The moment you've chosen which path to take, there's no turning back...
Before I start confusing myself, I'll leave you all alone.


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Snake

#28
Hey guys, it's been a while since I've updated, so here it is.

[UPDATE]
I really haven't made that much progress lately AGS-wise...you know, the physical stuff. Except I got the GUI and interface pretty much wrapped up.
I've figured before I start getting into the physical work, I need to finish the story map, at least where there are major branches that take place (ie; Seth being hauled off to jail or breaking into his "mothers" house). I'm going to treat them as ACTS as I go along and I'll program as I finish them individually. It's pretty cool, there are now 8 branching points after Seth reaches home. About 4 aren't totally completed, but will be soon.

[Interface]
A white arrow is used as the pointer and it changes red when over an exit. Right clicking will change it to a magnifying glass which will of course be used to examine items/objects in the location. The player will move Seth around in the scene using the arrow keys. Gameplay starts at 8:15pm and the player has until X:XXpm to complete the game.
The main gui has the following options (some might be added later if needed):
Interact/Take
Climb Up/Down
Open/Close
Speak to
Inventory
Pause Game
Options
About
Cancel


During the course of the game, Seth (you) will be making choices (like a CYOA book) that may alter future events, while picking up items and solving puzzles to reach your destination.

[New Musician]
The musician for Leitor's Edge will be Marcus Krupa (musician for Ignac 2). He is very talented and his music has inspired me to use mp3 music instead of MIDI. It makes the atmosphere 200% more involving. The downside though is file size. But that'll be a seperate download anyway.

[Recruting Leitor's Edge Story Crew?]
Be on the look out for me asking you to join the project. I may need help in the future with organizing events and fixing plot/storyline holes. I think at one point I'll hold some sort of contest. I'll have you write me some ideas and what you think would happen in this story, and whos story fits best with my ideas, I will pick to join. Maybe I'll even recrute more than one, not sure yet.

[Screenshot For The Hell of It]
It's the original screen I showed above, but I completed the final touches. You might want to save it to your computer and zoom in a bit, it's a little dark and hard to see on the forums.

Click the triangle on the left to bring up the Main GUI. The little watch icon on the right constantly displays what time it is.

Here's a pic of Seth's normal view.



Thank you for reading,


--Snake

--EDiTED to REMOVE SPOILER--
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Squinky

So the whole things like --- long? That rocks, especially the little clock dealy. And again, your art is inspiring...

--EDiTED to REMOVE SPOILER--

Pet Terry

I think this is going to be the best AGS game ever! Atleast it's going to be one of the best AGS games ever :)
<SSH> heavy pettering
Screen 7

Vel

i dont like the idea of moving the character with the keyboard. Otherwise, it's great!

Snake

QuoteSo the whole things like 45 minutes long? That rocks, especially the little clock dealy. And again, your art is inspiring...
Thanks, Squinkman. Actually the game might be a little longer, I might slow down the clock just a bit...if I can ;) Did you check the Critics lounge? I replied to your thread there...

QuoteI think this is going to be the best AGS game ever! Atleast it's going to be one of the best AGS games ever...
Shit, don't jinx it...hopefully it'll be a fun game :)

Quotei dont like the idea of moving the character with the keyboard. Otherwise, it's great!
That might change....I was thinking before the pointer arrow could aloso make him walk. Personally I like the idea :) But who knows, things may change between now and 2007.


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Vel


Squinky

Yep, Snake, I've got a concept art/story file together I'd love to send ya. probably soon. Thanks man.


Snake

F*CKING can't wait ;)


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

FarSide

2007!?! You've gotta be kidding! I wanna play this game THIS YEAR!! man it looks really good. But I can't wait till 2007 for this, that is way too long of a time...I'll be too old!

I hope you work on that well-animated cartoony game next.

Snake

Heh, yeah, that 2007 thing was a joke ;)
Thanks for the good words, though!
The cartoony game, you mean Monkey Wrench? Other than that, I don't know how well animated it's gonna be ;) If you mean Ignac 2, that's Igor's game...and yes, it's VERY well animated ;)


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Snake

Latest news:
*The Story Map for the beginning is just a pinch away from being completed. Then I can start again on the physical AGS stuff.

*The new up in USER CURSOR MODES (from 10 to 20) allows more well needed custom cursors for me to use! W00H00!

*Squinky joined the project

*Openings are still available for new members that'll help with the story... ;)


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Vel


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