Flic Animation screwed up [merged topic]

Started by Cytair, Fri 27/06/2003 04:54:24

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Cytair

I finally found a program to make Flic animations, but when I made one I saved it as FLIC1.flc into the compiled folder, but when AGS plays it only little chucks show up and they flash on and off and the screen is all black.  Whats happening?

Gilbert

Errr... What resolution is the Flic in?

Cytair

What do you mean...My game is 16 bit....Im not sure about Flic, Ill check.  The only thing I could see before was size, which is 800x600 same with game.  I'll look for the Flic's resolution...

Gilbert

Yeah, I mean check for the screen size of the Flic, Flics are always <257 colours anyway.

Cytair

Will a Flic still work in a 16 bit game if its always 256 colours?  Sorry, I don't know much about ags.

Paranoia

i had to run mine at 256 at 320 200, (it may work at 640-400 i never tryed) when i first did mine it came out as blocks and was screwed up.....sooo the first  frame use a solid colour (i used red) and fade it into you first frame of your animation, this seemed to stop it been jumbled up

Cytair

Hey, Thanks.  I'll try that. ;)

Cytair

I use Animation Shop 3 do some animations (e. g. Falling through bridge) but when AGS/my game plays them, They screw up and the screen goes black....Things pop into veiw and go off etc..Whats going on?

Pumaman

Did you make them at 256-colours?

What resolution?

Cytair

Im not sure about the resolutions, but flics still work in a 16-bit game right?  I'll check and see what their resolution is.

Erica McLane

Why you have made two posts? One in the beginners forum and one in the Tech forum. You could get answer with one post, there is no need to make two.

Cytair

Lol sorry about that...I forgot about the one in this technicall form

Scummbuddy

*This just became a classic example of a merged topic.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Pumaman

flics may well not work in 16-bit games - they are only supported in 256-colours.

Cytair

I kind of by passed it not working in a 16-bit game, by adding to red screens to the beginning of the flic..The red screens don't really show but the flics shows up right now

Pumaman


Cytair


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