Background of a Bedroom...

Started by Grapefruitologist, Thu 26/01/2006 07:20:10

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Grapefruitologist

Ok, so this is the first background I've drawn. My mom says that perspective is wrong, but I can't really see it. Keep in mind that I've painted this whole thing in Paint. (I've tried other programs, but I've been using Paint for years and the others seem really complicated to me-besides the fact that they're free demos and probably aren't the best)
You are VERY welcome to edit, redraw, paint over, whatever you call it, the picture.

Now to give you a short little tour of the room...
This is a teenage boy's room. The room is for a game about a boy who dumps his girlfriend, and the next morning they switch places. The rest of the game is about his girlfriend who then ruins his life.
So, there's supposed to be a lot of stuff in here-a guitar, a computer, a fishbowl, a bag of MnM's and maybe some other stuff.
Another problem is that I was planning to make the characters small, like in Monkey Island 1. In one of the scenes, I have to make it like that, because I drew a wolf that is no bigger than an inch long. So what do I do in this case? Shrinking it distorts it sometimes, and then I'd have a lot of black around the background...
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Helm

I say change nothing. Retain this sort of thing for the whole game. DO NOT learn to draw in perspective. This is a very potent effect you've got going here, in my opinion.
WINTERKILL

Grapefruitologist

Oh, but what a mess! Look at the bed, the bed isn't even made! And the walls... such an ugly grey color! This whole room is a mess! Somebody has to clean it up right this moment! Heh, j/k
But really... The carpet is very detailed, where as the walls are just a solid color. Same goes with the bed... there's no blanket on it, either. And, one side has a black outline where the other doesn't. (Wow. I'm desperate, I'm criticizing my OWN artwork)
I better go back and do an hour-long redraw.
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Helm

I don't know in how many ways can I plead you to not touch this unless it is to add more warped stuff in it! There are times to learn how to do art, this is not one of them. you'll never in your life make a background so potent as this!
WINTERKILL

InCreator

#4
Your mom is SO right. Moms are always right.
Before drawing, go through "tutorials" sticky (in Critics Lounge main page) and learn what "vanishing point system" stands for. And how to use this.

Basically, your room has NO perspective. I drew a quick and dirty pic to show how you should have started, before texturing and coloring > notice how all lines vanish into one point:






big brother

Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

hedgefield

As artful as it may be, I shudder to think of how walkable areas and scaling are gonna work here...reminds me of the Mystery Vortex in Sam n Max.

seaduck

The size of your image is 962x471. That's not very usable for a background. When you start painting a background in Paint, first adjust the image size to something standard. (I'd recommend 320x240, other options: 640x480, 320x200, 640x400)

I recommend 320x240 because
- the aspect ratio is square
- lower resolution = less work + easier work!!

If you don't want to start your background again from scratch, resize it in some program and then paint over it. (thus using it as a sketch)

Moreover, I'd recommend sketching the background a few times before actually starting to draw it. A sketch should only take you a few minutes and only define the most prominent features of the image (perspective, positioning of large objects - doors, windows, bed, etc.)

Grapefruitologist

This was a sketch, that I acctually was going to delete, but I decided I might as well try anyway.
So, it did start as a sketch.
I think the size is fine-right now I'm using the MI GUI.
That's what my mom said to do, with the points... but the way she was explaining it was like trying to learn how to clone a frog.
Helm-are you being sarcastic? Because if not... this background is... well, horrible. xD
The perspective dot thing confuses me. I'm gonna try a different technique...
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big brother

You could always use atmoshperic perspective rather than linear perspective. Atmospheric perspective doesn't even require the use of dots!
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Grapefruitologist

What is atmospheric perspective?
I was thinking of just copying and pasting the lines that I used to make the door to make everything else, I don't know if that would work or not, but oh well.
Anyway, I was also thinking I could just leave it this way and make it into a joke. When Hailey first comes in the room, she could say, "Hmm. This is just what I imagined Kyle's room to look like."
"The point of view is all wrong. Just like Kyle'a point of view."
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skyfire2

Quote from: Grapefruitologist on Thu 26/01/2006 21:03:41
What is atmospheric perspective?
I was thinking of just copying and pasting the lines that I used to make the door to make everything else, I don't know if that would work or not, but oh well.
Anyway, I was also thinking I could just leave it this way and make it into a joke. When Hailey first comes in the room, she could say, "Hmm. This is just what I imagined Kyle's room to look like."
"The point of view is all wrong. Just like Kyle'a point of view."

i don't think that will work. even if you add the funniest joke the world has ever known, you still need to get the perspective correct so that the video game can be enjoyable.

Grapefruitologist

#12
I'm sorry, but comedy is more important to art. In this game, atleast.
Besides, it's only one room, anyway. And I really don't see the difference... maybe people who know nothing about perspective like me won't notice it.
It's super annoying when the bed starts popping out like a ledge in my mind, though. But oh well, it's only one room, and you'd only spend a few minutes in it.
It would be better if somebody else drew the backgrounds, but nobody seems willing to do that, so I'll keep it the way it is.
Even if I did get somebody to draw it, I'd tell them to make the perspective deliberately wrong, like some Salvador Dali picture or something, just to put that joke in. Even if it did feel like the bed was poking your eyeballs.
In my opinion, it's better that the game is funny.
I guess it all depends on your point of view.
I was going to post the completed picture, but unfortunately, xs.to says that the file is too big...
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skyfire2

Quote from: Grapefruitologist on Fri 27/01/2006 08:51:37
maybe people who know nothing about perspective like me won't notice it.

trust me, they will. they'll think that the picture was drawn by a five year old and looking at it will make their eyeballs feel very uncomfortable.

Ali

Quote from: Grapefruitologist on Thu 26/01/2006 21:03:41
What is atmospheric perspective?

I've always called it aerial perspective but here's an explanation:
http://www.sanford-artedventures.com/study/g_atmos_perspective.html

It isn't necessarily very useful for a bedroom image, but I wouldn't want to contradict Big Brother. You know... 'cause he's watching...

I think Helm may have a point. There's no reason that you couldn't draw an entirely 'flat' image - like a platform game. A few AGSers have attempted a similar style including me [plug] in this WIP where I've tried to make every object flat like cut-out stage scenery http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24188.0[/plug].

It could be effective for a comedy game and easier to draw. Try to be a bit stricter with yourself: doors should be tall rather than wide. Trying to be more diagrammatic might be more effective.


DonB

Quotetrust me, they will. they'll think that the picture was drawn by a five year old and looking at it will make their eyeballs feel very uncomfortable.

..all the hate on these forums.. why?!!  ::)

Corey

Quote from: DonB on Fri 27/01/2006 17:26:49
Quotetrust me, they will. they'll think that the picture was drawn by a five year old and looking at it will make their eyeballs feel very uncomfortable.

..all the hate on these forums.. why?!!  ::)

the fact that their art i l33t makes them feel seperior  :-\
Greatest thrill
Not to kill
But to have the prize of the night
Hypocrite
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13th disciple who betrayed me for nothing!

vict0r

Quote from: Corey on Fri 27/01/2006 17:42:49
the fact that their art i l33t makes them feel seperior :-\

The fact that some people dont want to spend time on their art ;)

Grapefruitologist

#18
The completed room! (And no, unless it's something other than perspective, I'm not changing it. I think Helm is right.)

I added a LOTR poster with a picture of Sam on it-do you think it looks like him?
Also, I think I may have got the shoes wrong. I haven't been using real shoe laces for a long time... is that how shoes look?
And, here's another pretty bad excuse for the perspective, but maybe one of the bed's legs fell off and it's all crooked now. It could happen... it happened to my brother! Heh
UPDATE: OK, so I put the new completed picture up. Should I have the line there or not? The one by the edge of the bed, closest to you?
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TerranRich

The shoes are way off, but that's okay! They look very unique. :D
Status: Trying to come up with some ideas...

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