Star Trek Newton

Started by Matt Frith, Sat 31/10/2009 17:19:36

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Matt Frith

Star Trek Newton: Part One - Anomaly

I am pleased to announce the release of the first part of the Star Trek Newton series.  It has been an interesting few months of learning AGS but i'm pretty happy with the result.  I hope you all enjoy it too.  I look forward to beginning Part 2 and learning some more about AGS also!


Download Here


See here for more information on the project.




Leon

Looking good. Downloading... Playing now.. reporting later...
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CaptainD

Yay!  I was looking out for this one... hundreds of Star Wars games around, Star Trek hasn't had too many (so far...)

 

Joseph DiPerla

Hundreds? Where? :p, downloading now. Looks good.
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Joseph DiPerla

I just finished the game. Its pretty good. I like the coding and animation work that went into this. Although I hope Episode 2 is a bit longer than this and has much more of the ship to explore.

But keep it up! I enjoyed playing it.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
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magintz

Yay. Downloading now. I've been looking forward to seeing the final product.
When I was a little kid we had a sand box. It was a quicksand box. I was an only child... eventually.

Leon

Nice... hope to see more... although the font is on the small side.

Little finds in this one:

- Hotspot name of the first door is quaters instead of quarters.
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Matt Frith

Haha good spot Leon, I will make sure I correct that one for the 'Deluxe Version'

Leon

#8
There are some more little typo's in the conversation with D'Brell.. (apostrophes, comma's etc)
Text goes quite fast for the tiny letters. Maybe a slider in a control panel that controls the speed in the 'deluxe' or the next episode?

- Opening the cabinet: these books look too complex for me to udnerstand --> understand.
By the way, using the life sign monitors on the right, make you walk to the cabinet?
- Looking at the panel above the monitor: looks like this planel is .. --> panel
- Talking to the captain: aqauint --> acquaint
- Talking more: automtically --> automatically
during the conversation it's mentioned that the recreation room is on deck 11. I'd swear it had to be deck 5...

- Captain in recroom: work on commnication --> communication
- Personnal communicator should be personal communicator (hotspot and dialog).

- Talking to Alice:  I hope you have more luck that I did --> than I had.

- Looking at the blue conduit: I don''t --> I don't
There's a blue conduit which is clearly blue... but the yellow looks very red to me ...?

- Next to the unknown room is a label with 5 epsilon... shouldn't that be 4 epsilon?



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david

#9
Seconded Leon, the font is too small

and one Anomaly :)

after going back to your room, the hero is in it, but the screen is not changed...still the view from the hall
only after another click on the door the screen move to your room  :o

EDIT: Sometimes it does

Shane 'ProgZmax' Stevens

Cute game, and the puzzles didn't make me groan for a change so well done!  I'm looking forward to part 2 (and hopefully more music than one droning loop over and over)! :D  I have a bunch of music from the Star Trek series (from when I was working on an ST game), so if you decide you want to add some in just let me know.

Disco

Thanks ProgZ :D your support means a lot to us.

What I would like to incorporate in the next game are more "motif" type sounds like the Original series had and an Animated series-ish "fanfare" type sound that is unique to Newton. The next one is looking a bit longer so more music would be essential. Neither Tier nor I are great composers so just looked up a few loops to fill in :P.

Thanks as well to Leon for spotting all that stuff we missed, and to everyone else who has played so far. I hope you all enjoy it.

I'm really excited to get the animation list for the next game :D

Matt Frith

Thanks for all the positive responses guys, It makes me feel good.  Your offer of music would be great ProgZ, it would certainly add some more atmosphere to future games.  Might even bring it into the first game too!

I've just opend AGSeditor to start laying the foundations of part 2.  Yippee

Shane 'ProgZmax' Stevens

Alright.  I'll zip some of them up and send you a pm.


Ken:  Your skills have improved much since our last meeting.  Obi-Wan has taught you well!

bicilotti

Nice job Tier & friends. I'm not into the "Star Trek" thing but I've enjoyed this game a lot.

In the next game I'd like to
Spoiler
know a bit more of the characters. Some of them were pretty interesting, but I didn't had many dialogue options to reveal a bit of their background.
[close]

One (very minor) remark: personally I don't like the Sierra GUI that much (I find cycling through cursors clumsy). I wonder if I am the only one who repeatedly: a)cycled the cursor to interact b)clicked on a door c)got error message d)[bad words] d)cycled again 'till walk mode e)did it right finally :P

I hope to see part two soon, maybe with author commentary!

Helme

Quote from: bicilotti on Thu 05/11/2009 11:46:43
One (very minor) remark: personally I don't like the Sierra GUI that much (I find cycling through cursors clumsy). I wonder if I am the only one who repeatedly: a)cycled the cursor to interact b)clicked on a door c)got error message d)[bad words] d)cycled again 'till walk mode e)did it right finally :P

You're not alone bicilotti.


Roger

Hi, I was enjoying the game, but I got a crash which says that the character was in two rooms.
I started again and got the same crash warning. Still, I liked what I got.

Matt Frith

Hi Roger, I'm glad you were enjoying the game and am sorry you experienced a crash.  We did thorough testing but that one obviously didn't come up.  I've private messaged you for further details and hope to resolve the issue soon.  P.S. Welcome to the forums

TerranRich

The thing with games that have automatic doors, is that they should probably support interacting with the doors. Perhaps handle it the same way as walking up to the doors.
Status: Trying to come up with some ideas...

FireOrange

Great little ST-fangame. I really enjoyed it. The hotspots are sometimes hard to find and the font is definitly too small but the story was nice and interesting. I`m looking forward to the next episode.

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