I've got a non-blocking character animation repeating constantly through a scene. (A whale is swimming.)
I want to trigger the start of another non-blocking animation at a specific point in time, but I want it to be only at the end of a cycle of repeating non-blocking animation so the character doesn't suddenly jump mid-way through the animation cycle. (The whale needs to attack at a specific point in time, but only after we've reached the end of the swim loop.)
Is there a clever way to go about this?
I want to trigger the start of another non-blocking animation at a specific point in time, but I want it to be only at the end of a cycle of repeating non-blocking animation so the character doesn't suddenly jump mid-way through the animation cycle. (The whale needs to attack at a specific point in time, but only after we've reached the end of the swim loop.)
Is there a clever way to go about this?