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Messages - AGA

#1
Should be okay now?
#2
Quote from: Crimson Wizard on Sat 14/06/2025 15:42:14
Quote from: AGA on Sat 14/06/2025 11:03:13I've added a link to the manual near the top of the Create navbar menu, and reworked the Help & Support page to put the manual front and centre.

What about also adding the "AGS Manual" button to the forums topbar? There's a link to AGS Wiki already, but not to the manual.

Done!
#3
The Microsoft site suggests that the new >= 2015 bundle is backwards compatible, but would be great if you could test to be sure!
#4
Quote from: Alan v.Drake on Sat 14/06/2025 06:26:47The docs are a primary resource, they should be immediately visible on the menu bar (no submenus), or at least have a button in the homepage as the first thing one sees.



- Alan

A few people have made similar comments about other things: some people think the forums are the most important thing, some the games, some the manual (and other dev-related things).

What needs to be understood is that the vast majority of our visitors actually come here to play games someone else already made.  Next-most traffic is to the forums, leaving the devs as the smallest proportion of our users.  That's not to say dev work isn't important of course - without it we wouldn't have the games or need the forums!  It's just that the design of the site has to be a balance between the three.

I've added a link to the manual near the top of the Create navbar menu, and reworked the Help & Support page to put the manual front and centre.
#5
Quote from: Crimson Wizard on Thu 12/06/2025 22:29:28Please post the link to the manual you are referring to.
I assume it's this:
https://adventuregamestudio.github.io/ags-manual/

By the way, I could not understand if the new website has a link to the online manual. Can't find it anywhere.

https://www.adventuregamestudio.co.uk/create/help-support/ -> "Getting Started with AGS"

I appreciate it may be more use to have it in the Create menu, given people in active development are likely to want to refer to it regularly.
#6
Quote from: Crimson Wizard on Thu 12/06/2025 22:38:19Another thing is "System Requirements". It rightly mentions "Microsoft Visual C++ Redistributable for Visual Studio 2015" as that was used by all recent versions up to 3.6.1

But the last version 3.6.2 requires a different one: "VC 2015-2022 redistributable".

Is the new VC++ redist backwards compatible for older versions, or will I need to differentiate?
#7
Great to see it working!
#8
I can see what the issue is already, you've zipped up the "Web" folder itself, rather than zipping the contents of the folder.  The site throws an error when it tries to process the zip.

It does say

QuoteHere you can upload a .zip file of the contents of your "Compiled\Web" folder after selecting "Web" in the "Build target platforms" menu of the AGS Editor, then clicking "Build EXE".

if you hover over the help icon on the page, but it seems that isn't clear enough.  I'll see if I can improve the upload process to make issues like this more avoidable!
#9
I've removed the duplicates.  Can you please provide a link to a download of the exact compiled zip you're trying to upload?
#10
Quote from: Snarky on Tue 27/05/2025 11:37:05@AGA, @tampie85: the game upload page seems to have been broken for about a month, with the last game added to the db on 20. April.

This is probably a separate issue from the one originally reported.  I *think* adding and editing should work again now.

The original issue is likely due to the image processing plugin we use for thumbnail generation not being very tolerant of images it considers to be malformed.  I'm working on a more robust solution.
#11
Should be okay now!
#12
Quote from: Zwiffer on Mon 21/04/2025 10:11:59I'm trying to download fonts but the site leads me to a dead download link: https://www.adventuregamestudio.co.uk/scifonts.zip

Should work now!
#13
We've now arranged another summer holiday, on the assumption this wasn't going to happen.
#14
This is fixed.  It was a side effect of the change I made to serve different favicons for light and dark modes.
#15
Quote from: cat on Sat 05/04/2025 14:51:53Wouldn't the blue background alse work for the dark mode?

If you have dark mode in your OS too, your browser tabs can also be dark (black for unfocused, grey for focused on Firefox for instance).  The blue clashes a bit then, but transparent looks really nice on both black and grey in my opinion.

Quote from: trevbot on Sun 06/04/2025 18:13:56Hi not sure if this is the right place to mention this, but when I'm on the site www.adventuregamestudio.co.uk/play/search/ any of the games I click on bring me to a blank page (each with a path like /play/game/1234/).

I'm not sure if this is the "new site" or if I'm looking in the wrong place.

Anyway seems to be a 100% reproduction rate. I'm using Edge, haven't tested with other browsers.

Fixed, thanks!
#16
Great!  On the main site it will now switch between the blue backgrounded version on light theme, and transparent on dark.

There's a bit more work required to get it working on the forums, bear with me.
#17
Quote from: Danvzare on Fri 04/04/2025 12:14:29
Quote from: cat on Thu 03/04/2025 21:00:05I gave it a try with convertio but the icon doesn't seem to fully work. It doesn't show up in list or details view in explorer but in the larger views. Here is the png, if anyone wants to give it a try:

Here you go:


It's got the sizes: 256, 128, 48, 32, and 16.
I made it using Gimp, although I did the resizing with IrfanView in order to use the Lanczos resampler, since I think it's the best resampler for retaining details.

Looks great on light mode!  Any chance of a version with a transparent background for dark mode, please?  So the cup with white outline, but no blue background, just transparent instead.
#18
There isn't a delay, it's just that when you add a new game a sequence of actions happen, first of which is to create the new game's page.  The chain of actions is breaking somewhere for whatever reason, so the new games are added bare bones, but the following steps (e.g. saving images, authors, etc) are failing somewhere.

If this goes wrong repeatedly, it'd be great to have a time frame for at least one of the failures, so I can dig in the logs to see what went wrong.  Even something like "around 19:00 or 20:00 on 04 April" would be better than nothing!
#19
Dunno what to tell you; the temp file thing is normal (that'll always happen while the full file is downloading), but the files download fine for me in Firefox!  Maybe try another browser?
#20
Should be solved now!
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