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Messages - jason

#1
Wow! I've been waiting for this one! I can't wait to play...  ;D

Thank you Erpy and especially the AGD's!
#2
Loved the style and the dialogue was exceptionally good. I hope that you guys can finish this.
#3
Very cool, can't wait to play the full game.
#4
Wow  :o
Looks effing spectacular. You know, seeing how Alan's last name is December, I think it's only right that the game is also released in December. QED
#5
Wow, this looks damn good man! I love the amount of interesting detail in your artwork. The art's really great and the story sounds good too. Keep it up.
#6
Critics' Lounge / Re: Need help with GUI ideas
Thu 01/09/2005 19:07:08
Hmm, I also think that the Inspect action is utterly unnecessary. The mouse-over description should appear regardless of whether or not you have the Inspect action selected. I hate having to click 500 times to do something - make your interface as friendly and streamlined as possible.

Other than that, the interface seems fine and functionally sound to me. You could always consider dedicating less space to the item currently selected (the right-most slot) and more space to the inventory (middle slot). But that's just a minor thing.
#7
Cesar, now that the basic groundwork for KQIX has been [nearly] completed, how long do you expect the production for the second part to take? I ask because I would be interested in doing programming but would like to know what kind of time commitment there would be.

By the way, KQIX has really come a long way - it looks gorgeous now! I would love to see a video of this baby in action.
#8
Critics' Lounge / Re: Nose Cave
Thu 28/07/2005 00:07:49
I think you should make the foreground rocks a lot darker. Right now, it all kind of runs together. Looking good so far!
#9
Juliuz: if the background does not use too many colors (and it doesn' t look like your's do) then you should save them as GIF or PNG for much better quality. When there's lots of colors, it's better to use JPG, but in this case you should go with GIF or PNG.

I'm not sure I like the story so much as it is right now. I don't think that Bob would save his boss especially if he's so dissatisifed with his job and everything. How bout something like this: he learns that his boss has been kidnapped, and decides to go home early to celebreate. Then, setup some situation where Bob begrudgingly rescues his boss, etc (maybe he could get pulled into the conspiracy somehow).
#10
The Rumpus Room / Re: The MSPaint game
Tue 19/07/2005 18:03:34
Stoned Olympics 2006 - where you must smoke a joint before a race


Heh... sorry for the lame [first] entry, I was just bored at work. I hope it's somewhat trippy though.

Next: the real reason Bush got re-elected.
#11
Critics' Lounge / Re: Idle animation
Fri 15/07/2005 17:40:19
Heh, good stuff. I also think that a Simpsons-style burp is in order (i.e. lips wiggling).  ;D
#12
THanks for the comments! You guys were both right.

Here's the updated version. I made the lines longer (basically just combined them), added some verbs hehe, and, more importantly, added stuff other than looks :P. I would appreciate more feedback.

my thoughts falter and my mind lays altered
in there place lays your alluring face
your lovely voice and clothing choice
your blue dress never failing to impress
mesmerizing brown eyes such a sweet surprise
your strong will which i admire still
your sense of humour so incredibly immense
the kindness in your touch oh so much
everything about you makes me happy
happy birthday ashley
#13
Hey all,

I was planning to make a card for my girlfriend's birthday and wanted to write a poem in it. Here's what I have so far and I realize it's not very good, but maybe with your help it could get better! I would appreciate all the help, comments, and criticisms I can get. Thank you!

my thoughts falter
and my mind lays altered
your lovely voice
and clothing choice
that alluring face
vivid in their place
your blue dress
never failing to impress
mesmerizing brown eyes
always a sweet surprise
always leaving me happy
happy birthday ashley

Update1:
my thoughts falter and my mind lays altered
in there place lays your alluring face
your lovely voice and clothing choice
your blue dress never failing to impress
mesmerizing brown eyes such a sweet surprise
your strong will which i admire still
your sense of humour so incredibly immense
the kindness in your touch oh so much
everything about you makes me happy
happy birthday ashley
#14
 :o Wow, you guys are incredibly talented artists! Amazing stuff!
#15
Thanks for the compliments guys!

Redrum: do you mean the links at the top? I'll try to tweak the colors around. Do you think if I made the fonts larger it would be easier to read?
#16
Critics' Lounge / Subliminal Vision website
Fri 27/05/2005 19:20:39
hey all,

please check out my new website/portfolio:

http://jason.r3za.org

i've spent a lot of time working on it and think it's reached the point where it can be released publicly. i plan to use this as a supplement to my resume for when i apply to companies. i would appreciate any and all comments/criticisms so that i can improve the design even more. im also planning to offer a PDF version of my resume as well (for non-Word users).

if you want to comment on any of the games, I would love that too!

by the way, if yer using internet explorer, then move your mouse over those bold words with green dots underneath to see pictures and stuff.

thanks!
#17
 :o oh man, that's incredible, Igor!
#18
Spoiler

Comment By [-TLG-]MadRoX
Heres tha Walkthrough:

**SPOILER** **SPOILER** **SPOILER** **SPOILER**

1. Open the bottom drawer in the commode, and get the card. Then turn around till you face the painting. Pick up the piece of paper from the ground. Turn right, and click on the bottom left of the radiator. You'll see this cube-like thing. Pick that up. Then click on the right door.

2. Click on the coat, and you'll find this piece of paper in the coat pocket. You'll find another one of those cube-like things on the radiator. In the hearth you'll find another cube-thing. A third one can be found next to the phone. You'll see that all those cube--things will make a new cube. Under one of the couch-pillows you'll find a card. Drag the cube to the device next to the door (by the coat), and enter the door.

3. Under the table, there will be another piece of paper. In the bottom drawer of the file-cabinet, you'll find a medical file. Turn right, and on the second bookshelf, you'll find a card in one of the books. Under the lamp next to the desk, there is another card. Next, look at the medical chart, and you'll see that the patient entered to 6:00 hours; so turn the clock so it shows 6 pm. Pick up the cube, and drag it to the device next to the door by the lamp.

4. Turn right twice, and pick up the photo. Look at the photo and you'll see the letters S-C-A-P-E. Go to R0, and click on the painting on the wall. As for the letters, use a phone, and trade the letters for numbers, and you'll get 72273. The safe will open, and you'll get another cube. Go back to r3 (the room that was upside-down), and you'll see that the room will be "normal" again. CLIck on the nightstand, and you'll get a piece of paper. Under the pillow on the bed, there will be another one of those cards. Click beneath the big closet, and drag the cube to the device, and then enter the closet.

5. In one of those shelves, you'll find the last card. Close the open closet, and get the cross, from the shelf.

6. Next comes the fun part. You have to match the symbols on the cards with the symbols on the door.

The blue card goes on 0.
The green card goes on 1.
Orange card on 2.
The red card on 3.
Purple card on 4
Grey card (The O) on 5.

7. Drag the new cube to the device by the door next to the stoves in R4. Go down the stairs, and click on the door. You'll see the last piece of paper. Click on all the pieces of papers you have, and a letter will form.

Now you're done!
[close]
#19
Critics' Lounge / Re: dark forest bg
Wed 16/03/2005 19:42:14
I like it so far (especially the texture on the trees).
Right now, the trees are lined up in 3 near-perfect rows. So, I was thinking one thing you could do is maybe put the trees at different y-values. Plus, it would be easy to try if they're on different layers.
#20
This looks very original and promising. I can't wait!  8)
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