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Messages - AGA

#1001
This actually exists on the Recruitment forum.  Can't remember whether the thread starter, or just the moderator can change it though...
#1002
Quote from: Shane 'ProgZmax' Stevens on Thu 19/06/2014 23:52:53
Fish, there's NO way you actually even play through 1/4th of the games in  your list.  I've seen it.  You have a game hoarding problem, bud :cheesy:

My list is nowhere near as long, but I have yet to start playing the majority of the games I got in the last summer sale...  (roll)
#1003
At earliest 15 to 22 would be best, although 22 to 29 would be even better to have a bit more time to recover after Mittens!
#1004
It's no longer operational at that site, and I'm now working elsewhere.  So the rates would have at least doubled, even if they were willing to rent to now external people.
#1005
Quote from: FrankT on Fri 13/06/2014 23:28:51
Sounds awesome! What company's producing and releasing it?

From the description of the video Peder linked it's Double Fine, the company the game's creator Tim Schafer founded after finishing at LucasArts.
#1006
Quote from: Andail on Tue 10/06/2014 18:54:58
The fact that I could never get into GF even one full minute still haunts me. It's like I'm part traitor to the whole adventure game cause.

But man, those controls were a mess.

Chris Jones bought a copy of it at Brittens in 2004 or something.  Pretty sure he's never even tried to play it.
#1007
Site & Forum Reports / Re: No Blue Cups
Sun 08/06/2014 22:08:07
Well I suppose I could search for 'bigbleucup.com/yabb' and change those.  I'll have a look at some point.
#1008
Site & Forum Reports / Re: No Blue Cups
Sun 08/06/2014 20:46:42
It's not necessarily as simple as that.  Although forum links are the same, the layout of the rest of the site has changed several times over the years.  So just pointing stuff to an address on ags.co.uk won't necessarily fix it...
#1009
Site & Forum Reports / Re: Site Registration
Sat 07/06/2014 23:51:32
If you have a learning difficulty, games as notoriously complex as adventures may not be best suited.  Besides, the answers are in plain sight.
#1010
Yeah, the "server" won't "administrate" itself, you know.
#1011
Site & Forum Reports / Re: error 403
Sat 07/06/2014 15:41:56
Well the site uses CSS2 for layout, which started to be fully supported about the time Win98 was released.  So unless Peder has the server configures to forbid super old browsers from access it (which is what 403 errors can mean, as well as your trying to access things you're not meant to, and scripts going a bit weird), I have no idea.  Since I don't think Windows 98 will run most AGS games very well anyway, it's not really something there's much reason to support anymore...
#1012
Quote from: Radiant on Fri 06/06/2014 15:52:45
Quote from: Darth Mandarb on Wed 04/06/2014 12:57:30
If the HUMONGOUS RED TEXT IN THE SITE BANNER FOR OVER A MONTH wasn't enough to get people's attention I'm not sure what else we could have done :P 

Blink tags. Everybody loves blink tags.

Blink is depreciated
, and support is spotty :(
#1013
He misspelled - he actually meant "grenading".  Try it, it's da bomb.
#1014
There is cunning anti spam software installed on the forums, so you won't get away with it if you're not an admin  (roll)
#1015
I can also do mass emails to all forum users, active or not.
#1016
Quote from: Pumaman on Mon 02/06/2014 20:57:11
Change of plans! My better half would like to come along as well if there's still space?

Um, I was already confirmed as coming...
#1017
Site & Forum Reports / Re: Bug reports
Mon 02/06/2014 09:10:25
Yeah, I guessed it was that as soon as I saw the first mention in Gen Gen.  Readded the end tag and it's fine now.
#1018
I have no idea what you people are going on about ¬¬
#1019
I don't like riddles, basically.  A logical (if often weird) combination of objects leading to a solution is much more fun for me than spending ages trying to work out barely perceptible (to me) clues.  I also do badly on that type of question in IQ tests too, so I guess it's just how my brain works.
#1020
I hate hate hate Broken Sword type puzzles, where you have to actually think about the riddle behind a puzzle.  So I cheated on the tabula.  Most of the earlier ones in this game, and the series, were easy enough that I didn't have too much problem, but this seemed to be the height of their irritating artform.

The weird puzzles (use jam on paperclip...) struck me as the height of adventure game logic, but at least they were amusing.  The thing that bugged me most about the final goat puzzle was that George can apparently throw a fig far enough to land by the goons, but can't throw a medium sized dynamite sausage...
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