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Messages - AGA

#1081
None of the other tags have a space before them...
#1082
Code: ags
cAGA.Say("Think it works? With and without a definition of the language...");


Code: ags
cAGA.Say("Think it works? With and without a definition of the language...");


(yup.  Also sadly I can't be sure that is actually the correct AGS script anymore.)
#1083
As I clearly posted on Facebook when you complained about it there, there was an overlap between your IP address and another user's.  Cool it.
#1084
Quote from: Darth Mandarb on Mon 10/02/2014 14:25:07
www.jeremyandtarah.com

Holy shit you're a nerd.

Congratulations though! :P

Oh, and your counter script doesn't work in Firefox or IE...
#1085
Site & Forum Reports / Re: Bug reports
Sun 09/02/2014 13:55:01
Whoops yeah, forgot to change that when I changed the zoom behaviour.  Fixed now.
#1086
Should be fixed.
#1087
I'm happy to pay in full now.  PayPal?  Bank transfer?  Let me know.
#1088
Nonsense! (fixed, although the cursor now looks borked on Firefox - I'll sort that out).
#1089
There, keyboard support.
#1090
That's the plan!
#1091
It's not perfect yet, but thanks for the comment!
#1092
We'll make the deposit regardless, and it sounds like the place is flexible as to pricing depending on how many people attend?  So of course you're all welcome to come last minute if you can!
#1093
Quote from: Miez on Thu 06/02/2014 17:25:47
I would love to attend, as I have the previous couple of years. But financially it looks verrrry doubtful at the moment :-\
So count me out for now (is there a "maybe, if some miracle happens" list that I could be put on?).

Six is officially more than a couple.  Really sorry to hear that though...
#1094
Quote from: Eric on Thu 06/02/2014 14:30:41
(I notice that Owl Cave is listed as Own Cave -- not sure if us plebeians are allowed to edit the page, but thought I'd draw attention to the typo.)

It's a wiki!  Everyone can edit.
#1095
Site & Forum Reports / Re: Bug reports
Thu 06/02/2014 00:02:27
Can I have the vectors please?  Want to fiddle!
#1096
That's slightly shorter than standard European single size (200 x 90), but should be fine for averagely heighted humans.  And the really tall people are probably used to beds that don't fit them anyway!
#1097
Site & Forum Reports / Re: Bug reports
Wed 05/02/2014 15:10:53
I'm going to change it so moving the mouse off the zoom div closes it.  I just need to make the div reliably appear somewhere it's not going to end up disappearing off the screen, make sure it doesn't open somewhere that's not under the mouse cursor (thus automatically closing itself as soon as it opens).

The JPGing has nothing to do with space, it was because I originally had thumbnails being dynamically generated (which stopped happening at some point), and didn't want the complexity of handling multiple formats.

I was planning to fiddle with the magnifier to have a plus and minus next to each other.  Or perhaps I could make it switch dynamically depending on the available options.  I'll take another look later.
#1098
We have had fairly unknown people turn up before.  There's really no better way to get to be a part of the community than to throw yourself in at the deep end!
#1099
Site & Forum Reports / Re: Bug reports
Wed 05/02/2014 13:23:11
Quote from: selmiak on Fri 31/01/2014 19:21:41
the zooming is a good idea but not working out that great ;)
the X to close the popup gets pushed out of the screen for really large zooms, try it here for example. 1x zoom from the thumbnail is jumping out and blowing things up...
Maybe make it opt in when submitting a game with screens and have a checkbox for 'this screenshot is very low res and very zoomable' thingy.


edit: If someone uploads a 320x200 screenshot scaled to 640x400 I can understand when someone would like a 0,5x zoom or so. This is really tricky to get right. But funny enough, just today I made this:

if you want I can send you the vectors then you can resize it to your likings and maybe overlay it on the screenshots with some codemagic...

Reworked the zooming slightly, although there's still work to be done to fix the cross disappearing.
#1100
General Discussion / Re: I have a sugestio
Wed 05/02/2014 08:06:12
Yeah, because he doesn't go on about it or anything.
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