Quote from: Vince Twelve on Tue 03/08/2010 17:03:49
Fantastic stuff. I really appreciate the video. That is so cool. You packed a lot of work into those seven days!
Thanks! It's always (kind of) fun to take a break from other projects and work on one that you will most likely be done with in seven or so days. That's why OROW is just my kind of a competition, short and sweet.

Quote from: Buckethead on Tue 03/08/2010 17:51:23
Wow that was like super complex stuff. I thought you had just modeled these in 3d and then rendered them or something. I am now even more impressed with this game!
I don't even want to think how long it would've taken to animate all that in 3d.

QuoteWhat programs did you use for this?
Just Adobe After Effects 7, with a script I wrote that exports the tracking data to a text file, and the python script I wrote that converts that data to the face point data. For prototyping purposes the python script also drew the wireframe images so I had an idea of what the hell I was doing.
At first I though I'd do the data conversion in AGS but since I'd already done the prototype with the python script, I abandoned that idea. It would've been a pain to convert the object-oriented scripts to something that AGS can process. On the other hand, it would've been faster to read the files which, as it is now, creates a somewhat annoying pause before the longer lines. Then again, I also tried to make sure the game wouldn't be too much of a power hog and would run on my crappy 1.6 GHz Celeron laptop without the animation getting out of sync.