It seems most of what I said has been either misinterpreted or reduced to its less important aspects.
I repeat here: what is the original sense of the Awards? Celebrating games made with AGS, independently from their budget? If this was (and still is) the case, the whole matter is simply irrelevant. All games should be allowed, there should be no separate categories, and no "Best Free" or "Best Commercial". Because if the philosophy is "they are AGS games, non matter what", then what's the point of having even those special Awards? It seems totally illogical to me.
Speaking of the admission criteria, I see a lot of unnecessary confusion as well. What I suggest is that release date should be a requirement: there is, the release date has to be the year before the one when the related Awards Celebration takes place. This, however, doesn't prevent us to add another requirement like, for example, the insertion in the games database (or any other reasonable one). If that had been the case, there would have been no doubt at all for the admissibility of Primordia.
It's been released in 2012? Then it's not eligible. Period.
And let's take Forge: Chapter One as another example.
Has it been released in 2013? Yes. Has it been inserted in the database in 2013? No. So it's not eligible. Period.
With this couple of requirements (release date + insertion date) the eventual issue of an author not wanting his game to participate is fixed as well.
That said, this is not the solution I prefer: as I explained I have a totally different view on both the topics. But let's forget that.
It seems to me that Primordia isn't the focus of the discussion any more, it's just the pretext to analyse an already existing problem. I doubt anyone here would be pissed off in case it's allowed (maybe the exact opposite) and I doubt anyone thinks you and your team have elaborated a cunning plan to steal Awards. I don't, for sure.
In the end, I think the best solution would be to admit that game and any other that were inserted in the games database in 2013, since it seems the current rules are unclear on the admissibility of a game whose database insertion year is 2013. Of course this "amnesty" should be done only for this particular edition of the Awards.
Then we should come up with a common and widely accepted set of rules for the 2014 (and following) Awards.
I repeat here: what is the original sense of the Awards? Celebrating games made with AGS, independently from their budget? If this was (and still is) the case, the whole matter is simply irrelevant. All games should be allowed, there should be no separate categories, and no "Best Free" or "Best Commercial". Because if the philosophy is "they are AGS games, non matter what", then what's the point of having even those special Awards? It seems totally illogical to me.
Speaking of the admission criteria, I see a lot of unnecessary confusion as well. What I suggest is that release date should be a requirement: there is, the release date has to be the year before the one when the related Awards Celebration takes place. This, however, doesn't prevent us to add another requirement like, for example, the insertion in the games database (or any other reasonable one). If that had been the case, there would have been no doubt at all for the admissibility of Primordia.
It's been released in 2012? Then it's not eligible. Period.
And let's take Forge: Chapter One as another example.
Has it been released in 2013? Yes. Has it been inserted in the database in 2013? No. So it's not eligible. Period.
With this couple of requirements (release date + insertion date) the eventual issue of an author not wanting his game to participate is fixed as well.
That said, this is not the solution I prefer: as I explained I have a totally different view on both the topics. But let's forget that.
Quote from: Dualnames on Sun 05/01/2014 02:52:59
I know putting Primordia may have been a wrong choice, but the team felt really stupid, when we forgot to last year, so I put it up and thought why not put it for nominations. It's not an attempt to get awards, it's an attempt to let people vote for it. If I cared about awards, the game would have been added to the database already, and I wouldn't bother spending time to fix bugs and go through feedback along with Wormwood studios.
Me, Mark Yohalem and Victor Pflug, along with Dave Gilbert, Nathaniel Chambers, and everyone that worked on this, worked hard to get a game done. I spent 2.5 years of my life coding. I didn't do it to get AGS awards.
It seems to me that Primordia isn't the focus of the discussion any more, it's just the pretext to analyse an already existing problem. I doubt anyone here would be pissed off in case it's allowed (maybe the exact opposite) and I doubt anyone thinks you and your team have elaborated a cunning plan to steal Awards. I don't, for sure.
In the end, I think the best solution would be to admit that game and any other that were inserted in the games database in 2013, since it seems the current rules are unclear on the admissibility of a game whose database insertion year is 2013. Of course this "amnesty" should be done only for this particular edition of the Awards.
Then we should come up with a common and widely accepted set of rules for the 2014 (and following) Awards.