Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Atelier

#101
Voting!

Three entries to choose from this month:


• The Furthest Station by springthoughts
• Scenario 5B by Hobo
• IAMJASON by xil


Please PM this account with your vote by 16th March.

Also, as several people asked last month, I'd just like to clarify that it's a single vote for your favourite entry - there's no need to rank the entries.

__________________________________________________________________________________________

Topic: 'Losing Something'

This month's guidelines were set by Calin Leafshade:

Create a game about something lost or losing something.

Ending 2nd March



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#102
Yes of course, everybody consider the end of 2nd Feb to be the new deadline!
#103
Sadly I haven't properly used AGS in a while either. I think some people kind of just settle down in the community instead of making games. There's no doubt that I'd rather live without the program than the forums.
#104
Quote from: Hopper_Tabby on Mon 05/01/2015 07:25:29
I've had to get used to the fact that intelligent life might not look even remotely humanoid.

Yeah, the question doesn't really make sense because environment is everything. You need to define an environment before thinking about what characteristics something would need to have to survive there, and so what they'd look like. The Universe's potential habitats are so broad.
#105
http://imgur.com/gallery/HrOHO

Ok, which one of you made this album?
#106
Heeeere we go! 4 entries to choose from:


Mess Goblins by Dropped Monocle Games: http://www.adventuregamestudio.co.uk/forums/index.php?topic=51673.0
All Gone Soon by vertigoaddict: http://www.adventuregamestudio.co.uk/site/games/game/1882/
A Landlord's Dream by LostTrainDude: https://copy.com/RRXFvM3rF9hIY8JE
Starlit Grave by xil: http://calicoreverie.co.uk/wp-content/uploads/2015/02/starlitgrave.zip


Please PM this account with your vote by the 14th February. I must say, the standard is ridiculously high this month!

-

Topic: 'Aftermath'

This month's guidelines were set by Baron and Ponch:

Events can happen in a blink of an eye, but the ramifications afterwards, the fallout, the aftermath, are what make the event important.  This month's theme is to depict the consequences of such an event as they play out over the next day, or week, or longer.

The event can be a wild-party typical of New Year's Eve (and the aftermath would be the hangover the next day), or a bomb strike (the fallout being the carnage or destruction wrought), or a romantic rendezvous (the consequences being the quintuplets born nine months later), or a workplace accident, etc.  Think of the typical season finale of Game of Thrones, which deals with the responses to the great event of the penultimate episode, or the second half of the fourth season of The Walking Dead.

The event can be whatever you choose, but it should not itself be the focus of the game (it can be depicted minimally, for example as an intro, or sporadically through flashbacks, etc.).  The main emphasis of the game should be on the fallout after the event.

Ending 31st January



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#107
Quote from: Calin Leafshade on Tue 30/12/2014 20:48:46
Is that cool? like 23:59 1st Jan?

Yep that's cool, particularly as LTD would appreciate that too.
#108
LTD, Dualnames, Calin, all look great. Still a few days to finish, everything going OK?
#109
The Rumpus Room / Re: AGS ANTHEMS Vol. 2
Mon 22/12/2014 13:37:10
Quote from: Dualnames on Wed 17/12/2014 23:06:26
Noah And The Whale
https://www.youtube.com/watch?v=T8YCSJpF4g4

The lead singer Charlie Fink sounds super West Country (England) but is from Twickenham London where the band was also formed. I've always found that really strange.

Anyway here are two suggestions, either-or really:

Iron & Wine
https://www.youtube.com/watch?v=_VHj1_-Hg0I - Sunset Soon Forgotten
https://www.youtube.com/watch?v=n9SmwC_ZX0I - Lion's Mane

Check out the album The Creek Drank the Cradle in general, there are some very summer beach sounding songs on there :)
#110
General Discussion / Re: Thanks!
Fri 12/12/2014 00:10:24
Quote from: I<3Pindorama! on Tue 09/12/2014 03:26:22
It inebriate me!

Hehe, welcome to the club! :-D Enjoy your stay!!
#111
The Rumpus Room / Re: Stereophonics
Wed 10/12/2014 03:48:38
On a serious note, who likes Stereophonics? I've made a Pearl Jam 'Apprecication' Thread, time for my 2nd fave band. I like the fact you guys assumed I was drunk when I made this thread :-D
#112
Oh golly, now I watch that giffington again, there seems to be a rather rude image appearing! Well by golly gollington, what a travesty maversty!
#113
I'm not sure what you mean Mandle, it's a perfectly innocent celebration gif for Ponch and Baron.
#114
The majority of people on this thread are bakers and I feel claustrobakerphobic.
#115


A perfectly fitting firework show in your honour!
#116
Thanks Ponch and Baron!
#117
The Rumpus Room / Re: Stereophonics
Thu 04/12/2014 02:02:51
Who is this fuy you speak of? Sounds like a decent fellow - drunk AGS' inf is the only kind of agsing
#118
The Rumpus Room / Stereophonics
Thu 04/12/2014 01:54:47
San Francisco Bay, past pier 39, early PM, can't remember what time!
#119
Exam time, very sorry for the delay - voting time now!


• All The Way Down by Calin Leafshade - http://www.adventuregamestudio.co.uk/site/games/game/1872/
• A Night That Wouldn't End by LostTrainDude - http://www.adventuregamestudio.co.uk/site/games/game/1874/
• Until I Have You by Dualnames and AprilSkies - http://www.adventuregamestudio.co.uk/forums/index.php?topic=51520.0


Please PM this account with your vote by 17th Jan. Good luck and thank you to our entrants!

__________________________________________________________________________________________

Topic: 'Cold and Dark'

This month's guidelines were set by Dread Spectacle:

Since In December we have the beginning of winter (in the Northern hemisphere), the theme is "Cold and Dark": all games should be set in a cold and dark location. Maybe a Soviet gulag, or the remoteness of Outer Space, or an Antarctic research station, or perhaps the bottom of the ocean.

Ending 31st December



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#120
Quote from: Andail on Wed 26/11/2014 17:20:22
I've buried the pictures, what now?

Step 2: tell thr kidsthat im ok!
SMF spam blocked by CleanTalk