And then I leave them till the end, then I'm stressed about deadlines, and then have to worry about all the bugs the walkcycles introduced, it's all such a big hassle.
There are a couple of wireframe guides for walkcycles that I've tried painting over, but especially for front and back views, they never look right. The character walking towards the screen either widens their legs (as if the vanishing point was just behind them, or you can see the soles of their feet, which usually doesn't make sense.
How do you deal with this? I remember there were a couple of walkcycle generators, but trying them now, either the sites are dead, or they don't work any longer.
Also, how do you plan the rest of the game around your walkcycles? Are all your BG horizons approximately in the same place? Do you limit vertical movement?
There are a couple of wireframe guides for walkcycles that I've tried painting over, but especially for front and back views, they never look right. The character walking towards the screen either widens their legs (as if the vanishing point was just behind them, or you can see the soles of their feet, which usually doesn't make sense.
How do you deal with this? I remember there were a couple of walkcycle generators, but trying them now, either the sites are dead, or they don't work any longer.
Also, how do you plan the rest of the game around your walkcycles? Are all your BG horizons approximately in the same place? Do you limit vertical movement?