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Messages - Bartimaeus

#141
Lets um....

Get this competition up and running again.
#142
Critics' Lounge / Squirrel
Sun 12/06/2005 09:47:50
Okay... Here is a really small squirrel.


x4:

And yes, he really is this small in the game.
The problem is, he looks like crap.

I can't draw animals to save my life and the fact that it's so small doesnt help.

What do you guys think?

edit by Andail:
Added larger version
#143
Critics' Lounge / Re: New Background
Sun 12/06/2005 08:57:37
Hehe, I'm loving these crits.

Awesome paintover largopredator,
:o
#144
Great, thanks man!

It works like a charm. 

;D
#145
Okay ilSilente,

Thank youÃ,  Ã, muchÃ,  Ã, very!

All I did was just color the ground as well and set the baseline at the very bottom and now it works. The character still appears on top platform style.

I have a problem with the script though. It's picking up problems. Is this because I have an older of AGS? Must I update it?

Ps. My walkable area is 2 pixels and it works just fine with the exception of a few bumps.
#146
Critics' Lounge / Re: New Background
Sat 11/06/2005 09:06:27
Khrismuc didn't say anything about redoing the whole thing.
I'm actually very happy with the 2D - It's what I'm going for with the game.

I've got around the fence thing by drawing a line of barbed wire on each end, just one. Now it basically shows that there's a back fence and a fence to the sides of the house - but not in front.

Which is fine, I suppose...  :D

This is meant to be 2D

~Billy
#147
Yes but if you look at it, it's impossible for me to make the walkable area 8 pixels thick.

It can only be 1 or 2 max because the character has to walk along the top.
???
#148
Right,

I can't seem to get my character to walk-behind The objects on the screen. It is a platformed screen so the walkable area is basically only a line.
I know this is probably a stupid mistake but I went through the manual and looked at the tutorials and it all said the baseline should be at the bottom of the walk-behind, etc. I even tried putting the baseline on top but my character still just walks right past...

Okay here is my screen:



As you can see, the character only moves along a line (Only side walk-cycles)

For another technical question then:
Is it possible to make it so that just a click to the left or right will make the character move, even if its not right on the walkable area line.
Surely...

Okay, I did try to look this stuff up in the manual but I apologise if I've been dumbo and overlooked something obvious.

Cool...

~Billy

#149
Critics' Lounge / Re: New Background
Fri 10/06/2005 18:26:27
Traveller, thanks for the critics man, much appreciated.

Khrismuc, Thanks ALOT for the paintover. That's all I needed is just someone to touch on the things I overlooked or couldn't do. I really appreciate any time you put into it.

Thanks guys,
I are done here!Ã,  ;D

~Billy

EDIT: Oh and thanks for the great lighting tips - Seriosuly ridiculously helpful (No joke)
#150
Critics' Lounge / New Background
Fri 10/06/2005 14:47:08
Okay this is for a game I'm making for a friend...

It's meant to be in the Kalahari with the sun setting.



What do you guys think of the lighting?
I'm also not too happy with the ground itself, but what can I do to change it?

Finally, there is supposed to be an electric fence around the hut, but I dont want the fence obscuring the hut from the front.
Does anyone have any ideas on the matter?
I also want to put barbed wire on the top of the fence but I don't know how to draw it.

Paintovers will be GREATLY appreciated but critics will do just fine.
:D

Thanks guys,
~Billy
#151
I really really liked this game.

Must download...

;D
#152
Thanks frogie,

I just wanted to emphazie the carelessness in his arm movements.
I'm definitely going to use progmaxes redraw but I think I'll edit the arm movements still - even if only a little bit.

:D
#153
Well Zor, you can't expect me to remember all the tonnes of seemingly useless crap you pump into my head.

And thank you Brisby, that's exactly what I needed.
#154
Thanks man, I seriously appreciate the time you put into this.
I'll remember to use less frames.
:D

How do I separate this do-over of yours into frames now?
#155
Critics' Lounge / Peter and his Walk-cycle!
Mon 30/05/2005 21:37:11
Okay, meet Peter.



This is his walkcycle as far as I've done it. I've had a look at it in AGS and it looks pretty good, but there are certain things I still need to do.
For, example, someone told me once that there's a frame where I should lower the head by a pixel to make it more realistic. But I'm not too sure how to go about doing this.

He's supposed to be a 6 year old kid, carefree and slightly mischievous. His arms are meant to swing up and down like that.

Does anybody have any suggestions or comments?
If you can find a way to improve it somehow it would also be greatly appreciated. This is my first walk cycle and it took me while.

:D
~Billy
#156
Awesome, before this dies...

Thanks Oz!!!

Great comp with a cool theme.
(And you made me runner upÃ,  :D)

Great work guys! Congrats Flippy! If anyone wants me, I'm here till Thursday!
GOODNIGHT!

~Billy
;D
#157
Zor, entries like that don't count unless you make a new thread for them entitled, "Is this as cool as I think?"

Hehe.  ;)
#158
Mods, I really like that tune.
At times, it seems weird but then it gets back into the melody and it sounds great.
Coolness.
:D
#159
Sorry, I'm a bit confused with all the editing.

Zor, post it anyway dude, what have you got to lose?
This is just for fun.

Is it your Doom one or what?
Did someone insult it?

Hehe, post it man.
:D
#160
I agree,

This is just silly.
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