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Messages - Carles

#21
The Legend of Skye came out yesterday!  8-)

If you played the demo you will know that you will have to put yourself in the shoes of a druid to save the forest. You will find a point and click adventure with challenging puzzles, lots of humor and beautiful pixel art.









It is available on Steam, GOG and Itch:
Steam
GOG
Itch

Here are some of the first reviews:

dasklapptsonicht
oneupnerd
agotyawards


And this is the first part of the walkthrough in case you want to consult it at any time of doubt. (laugh)
#22
Thanks for your review!  :)
#23
Thank you! The launch of the game is tomorrow. I hope you enjoy it.
#24
Quote from: glurex on Tue 26/03/2024 23:32:57I'm currently playing the demo on my Odin2 and I can confirm the (nostalgic) Simon Sorcerer and Monkey Island vibes.
Thanks! I didn't even know you could play on that device :D

Although I warn that at some point in the game, it could be difficult to solve some puzzles because of the size of the screen.
Spoiler
Some puzzles have to be solved by observing some detail or paying attention to some sound.
[close]

Quote from: DBoyWheeler on Tue 26/03/2024 23:55:53I saw one of the battle scenes--will there be swordfight insults in this game? 
There is a short combat... but there are no insults. :D
#25
Thank you!

Indeed, I think it has more of Simon the Sorcerer and The Secret of Monkey Island than Loom. But they are all too good to compare.
#26
Thank you very much for your comments!  :)

About some typos errors in the German translation... there shouldn't be many in the game. In fact it was already checked... but maybe we could look at it again. Now there are some people who are playing the full german version, I'll wait to see what they tell me.

About the naked druid puzzle you mention, I have to say that I've already added 3 important improvements that help to solve it: (I guess you've played the last version of the demo that is on Steam)
Spoiler
- I added more contrast in the drawing of the wooden figures to make them more distinguishable.
- I added a noise when the druid moves the figurines while talking. It is easier to realize that he has moved the figures.
- When Skye looks at the wooden figures she tells you that some are pointing to the right and some to the left.
[close]
If you liked the demo you will really enjoy the full game. In fact the demo is nothing!  (laugh)
#27
I'm glad you liked the demo! I'm getting positive feedback from people. On April 2nd I will release the full game!
#28
The Legend of Skye demo has been available for a few days now!

https://store.steampowered.com/app/2314850/The_Legend_of_Skye/

I would be very grateful if you could try it and give me your opinion. If you like it, don't forget to add the game to your wishlist!

If there is no delay, I hope to release the game this spring on Steam, GOG and itch.io.
#29
I am looking for a person who speaks native English and who can translate from Spanish, for the game The Legend of Skye. Send me a private message.

https://store.steampowered.com/app/2314850/The_Legend_of_Skye/

Thank you so much.
#30
Of course. I have put the hyphens so as not to put any specific number.
#31
Yes I know. I have already modified them. :)
#32
Well, I think that's it. I have added this line:

Code: ags
CustomDialogGui.DialogGuiOptions[eDialogGui_text_color_chosen] = -----;

Now it seems to work fine. Thank you!
#33
Thank you! I've been testing and it seems to have been solved.

What happens is that now another problem has appeared. In this new version of CustomDialogGui it seems that the texts used change color and by default they are painted black. The background that I use is black and they cannot be seen, only when you move the cursor over it because they change color.

I have been looking in the TemplateSettings, but the option to change the color for the texts already used does not appear, only these two options appear:

 
Code: ags
  CustomDialogGui.DialogGuiOptions[eDialogGui_text_color] = 23420;
  CustomDialogGui.DialogGuiOptions[eDialogGui_text_color_active] = 24188;
  

How could I fix this?

Thank you!

I'm using this version simply because it's the one I started this project on, and I haven't updated it.
#34
It gives me this error:

CustomDialogGui.asc(396): Unknown preprocessor directive 'else'

It's here:

Code: ags
// Get viewpoint
#ifdef SCRIPT_API_v3507
  vp_width = Screen.Width;
  vp_height = Screen.Height;
#else
vp_width = System.ViewportWidth;
vp_height = System.ViewportHeight;
#endif
#35
Hi!

Yes, it is present and set to true.
#36
I'll send him a message to see if he can help us.
#37
Brilliant! Thank you very much Khris. It works perfectly.

I consider the issue solved.
#38
Surely you can get it, you know everything about this engine! (nod)  I only know how to use it superficially.

Once again what you have indicated has worked for me. But only when the GIVE action is on a hotspot or an object. If the GIVE action is on a character, the same problem still appears...

Thanks for helping me so much, these are some things I want to polish in the game.
#39
I am using version 3.5.1.

I don't know where the version of the template is indicated, but it is the one that came by default with that version of the engine.
#40
Thank you! It worked for me again.

But there's just one small problem.

What happens now after the player performs the action "Give (inventory item) to (anything)" is that the order does not automatically disappear. Keep pointing "Give (inventory item) to (anything)" continuously until you right click. It doesn't happen with the other actions, after executing them the order disappears without having to right click.
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