nice little game. I suggest to recompile it wuth AGS 3, the directX scaling is much better now.
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Show posts MenuQuote from: Rui "Trovatore" Pires on Fri 18/01/2008 01:14:51I thought it was impossible... I mean, it can't even load a game saved with a different screen resolution.. I hope this thing is fixed in RC5.
But I loaded a savegame from the old version.
Quote from: monkey_05_06 on Tue 25/12/2007 06:48:12My counter says 16.78 MB: 11 MB of AGS and about 5 of an adventure. Windows is counting all the subfolders of AGS, maybe you have a subfolder with 390 MB.
There may be somewhat of a bug with the installer. Add/Remove Programs seems to think RC4 is taking up 400.0 MB on my HDD. Clearly this is wildly inaccurate. Probably nothing to do with AGS itself, though such statistics could cause concern among newer, perhaps less tech-savvy users who may actually believe AGS is eating up their HDD space.
Quote from: Ghost on Fri 21/12/2007 22:42:44Sorry, but I agree with this issue. Can we have the old fashioned compressed folder? Does the editor really needs an isntaller to work (i.e. needs to set some register keys or whatever)?
The only thing that puts me off a little is the installation itself; I tend to have at least two copies of AGS in different directories, if only for some obscure backup purposes. Maybe an oldfashioned, alternative download would be possible?
Quote from: Fribbi on Thu 04/10/2007 23:34:03Yup. chm should have a HTML base, maybe it's better to keep the html structure?
I don't know if this question has come here before. But I have Windows Vista Premium and it can't read no longer chm help file because Windows Vista don't support it any longer.
So how can I read the help manual and all the help file and indstruction file wich is supported in that AGS?
Where can I find free chm reader wich can read chm file like the help file?![]()
Quote from: Recluse on Tue 02/10/2007 04:09:36Same problem in 2.72 - maybe it's a feature to see transparent objects, but an outline would be fine as well.
I've got some alpha blended sprites I'd like to use, but they seem to be displaying oddly in the editor, the entire background of the image is either white or black. However, the images display fine in the game in both DirectDraw and Direct3D mode... Just thought you should know.
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