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Messages - Cinfa

#41
Completed Game Announcements / Re: Bob escapes
Sat 19/01/2008 22:07:07
nice little game. I suggest to recompile it wuth AGS 3, the directX scaling is much better now.
#42
Completed Game Announcements / Re: Bob escapes
Fri 18/01/2008 20:29:18
You can search for someone who could check your english translation in the section http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30347.0.

Don't forget to put a couple of screenshot of your game!

In the meantime, I'll download it....

oops. Doesn't download. Do I need to accept cookies?
#43
Quote from: Rui "Trovatore" Pires on Fri 18/01/2008 01:14:51
But I loaded a savegame from the old version.
I thought it was impossible... I mean, it can't even load a game saved with a different screen resolution.. I hope this thing is fixed in RC5. :-\
#44
sorry if I'm asking a stupid question, but I can't find global messages in the new editor.  :-[
Is it still possible to change them?
#45
yes.
alpha=0 -> transparent
alpha=100 -> opaque

why 100? why not 256?
#46
yep. is it transparency or opaqueness? ;D
#47
I tried to repeat it too, but it didn't happen again. Whatever, maybe it's pidgin's fault (it tried to switch focus from the game to itself).
#48
dang. It crashed.
run_text_script1: error -6 running function 'on_mouse_click':
Error: Null pointer referenced
in Global script (line357)
Spoiler
I was using the powder on the wolf
[close]
#49
Quote from: monkey_05_06 on Tue 25/12/2007 06:48:12
There may be somewhat of a bug with the installer. Add/Remove Programs seems to think RC4 is taking up 400.0 MB on my HDD. Clearly this is wildly inaccurate. Probably nothing to do with AGS itself, though such statistics could cause concern among newer, perhaps less tech-savvy users who may actually believe AGS is eating up their HDD space. :=
My counter says 16.78 MB: 11 MB of AGS and about 5 of an adventure. Windows is counting all the subfolders of AGS, maybe you have a subfolder with 390 MB.
#50
aaaaah, an uninstaller! Now I can uninstall it without opening the control panel, finally!
Why it keep asking me if I want to save game before quitting even if I just saved a second before? aw, whatever. It's fine as it is.
#51
Inno setup is pretty easy to use, but the state of the art is NSIS. It's harder to use, but really powerful.
#52
Quote from: Ghost on Fri 21/12/2007 22:42:44
The only thing that puts me off a little is the installation itself; I tend to have at least two copies of AGS in different directories, if only for some obscure backup purposes. Maybe an oldfashioned, alternative download would be possible?
Sorry, but I agree with this issue. Can we have the old fashioned compressed folder? Does the editor really needs an isntaller to work (i.e. needs to set some register keys or whatever)?
#53

The new Engineering room.
#55
Thanks, but we're still looking for help.

EDIT: We should have found enough people now, thanks everybody!
#56
The Mars Initiative
Still looking for help! We need someone who can write the plot (there's already a sketch) and all quizzes.

Here is a screenshot, just to show you that we actually have some graphics done:
Chemical Lab

A 30 sec video meant for some kind of chapter separator.
Contact me with a PM or via messenger, if you are really interested and have time to put in this project.

EDIT: We found a lot of helpful people, so thanks everybody and keep an eye on our "AGS Games in Production" topic.
#57
OK guys. We're stuck due to various problems.

We need someone who can take care of the plot for this game, as we sort of already have a scripter and the graphics is done about 90% (I don't have yet all inventory items, as I have no finished story...)

So please, this could be a good game, but we need someone to help out for the story and quests.
#58
Quote from: Fribbi on Thu 04/10/2007 23:34:03
I don't know if this question has come here before. But I have Windows Vista Premium and it can't read no longer chm help file because Windows Vista don't support it any longer.

So how can I read the help manual and all the help file and indstruction file wich is supported in that AGS?

Where can I find free chm reader wich can read chm file like the help file?  ??? :-[
Yup. chm should have a HTML base, maybe it's better to keep the html structure?
#59
Quote from: Recluse on Tue 02/10/2007 04:09:36
I've got some alpha blended sprites I'd like to use, but they seem to be displaying oddly in the editor, the entire background of the image is either white or black. However, the images display fine in  the game in both DirectDraw and Direct3D mode... Just thought you should know. :D
Same problem in 2.72 - maybe it's a feature to see transparent objects, but an outline would be fine as well.
Anyway I think it's only a problem with the editor window.
#60
I'd like a hardcoded ondoubleclick() event too!
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