Quote from: Rik_Vargard on Wed 14/08/2024 11:05:28For what it's worth, in the global script, in repeatedly_execute(), I have this :Code: ags Game.TextReadingSpeed = 10; Game.MinimumTextDisplayTimeMs = 2500;
If you put this in repeatedly_execute, that would run N times per second over and over again for no reason.
Settings like that are supposed to be initialized once in game_start, and perhaps when player uses some menu control if you support changing them in game.
Adding such things to repeatedly_execute is a lazy way when a person does not know the correct way, just because it suddenly works. It seems that AGS users used to do this a lot in the past, and older forum threads mention this kind of examples, but that is wrong.