Quote from: cat on Fri 16/06/2023 16:56:35I don't know if translation is a thing, but we should consider making the labels as separate sprites. The map could also be implemented as GUI with labels.
You may have GUI with labels, but also a room with objects.
In case of a room you could make a mini-character going around the map, similar to Monkey Island 1 or Hero Quest. (It's theoretically possible to do on GUI, but then you will have to implement your own pathfinding)
In case of GUI, it's easier to setup textual items (with objects you'd have to create sprites, or dynamic sprites with translated text at runtime).