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Messages - Danvzare

#3641
The Rumpus Room / Re: *Guess the Movie Title*
Thu 17/03/2016 15:44:05
Because no one's made a guess in such a long while, here's another screenshot, and hint.

This film was released in the mid eighties.
#3642
The Rumpus Room / Re: Name the Game
Thu 17/03/2016 15:25:00
Yay, I got it right.
I have no idea what do for the next game, so I'll let someone else take my turn.
#3643
The Rumpus Room / Re: Name the Game
Thu 17/03/2016 12:36:03
Oh well that's just giving it away. :-D
It's Serious Sam.
It's either the HD remake of the original Serious Sam, or it's Serious Sam 3.
#3644
I've had similar thoughts before, and here's what the conclusions I more or less came to.

I would expect one to be anywhere from 5 minutes to half an hour in length.
I would expect one to be released either every fortnight or every month, with about half a year to a full year between seasons.
I would expect there to be 1 to 3 puzzles in one game.
And I would expect there to be anywhere from 5 to 10 episodes.

I even once wrote down a guide for how the puzzles should be structured.
Believe it or not, I thought all of this stuff out back during 2009, when I was marathoning through all of the games Telltale games had released up to that point. I noticed a pattern in the they were structured, and began thinking about how that could be used to create my own episodic adventure games.
I never did it though, because I couldn't draw back then.
#3645
Is the victim Darth Mandarb?
My only reason for thinking that, is what appears to be his hat near the top of the sprite.
#3646
Hello Ezel, and welcome.

Good luck with the game you have planned. Although may I suggest that start with something a lot smaller and easier. You generally want to improve your skills and understanding of the engine, before you take on a big project.
It's just some friendly advice though. Feel free to ignore it. :-D
#3647
A SNES emualtor?
Just... how!?!
Just download the Windows build, or click on this link which should download it for you: http://firefogg.org/nightly/ffmpeg2theora.exe
As for how you convert it. Just drag and drop the video file onto the program. It's as simple as that.
#3648
The Rumpus Room / Re: Name the Game
Tue 15/03/2016 09:33:50
Another World (also known as Out of This World)?
#3649
The Rumpus Room / Re: Name the Game
Tue 15/03/2016 08:25:48
Correct!
Your turn. :)
#3650
The Rumpus Room / Re: Name the Game
Mon 14/03/2016 19:15:16
Yay I got it right. :-D
I recognized it, mostly due to the asthetics, rather than the GUI. Also, the 399 years thing kinda helped.

Here's the next one.
[imgzoom]http://orig09.deviantart.net/52c3/f/2016/074/2/4/another_game_by_danvzare-d9v7ubt.jpg[/imgzoom]
#3651
The Rumpus Room / Re: Name the Game
Mon 14/03/2016 13:26:23
I have no idea what that game is, but I know that I want to play it!

EDIT: I know the game now. It's 400 Years.
You kinda gave it away in a post in another thread.
Although I'll wait for confirmation.
#3652
The Rumpus Room / Re: *Guess the Movie Title*
Mon 14/03/2016 08:56:42
Nope.

#3653
The Rumpus Room / Re: *Guess the Movie Title*
Sun 13/03/2016 18:34:48
It was the background of the pub in the last screenshot that gave it away.
Definitely a great film. :-D
I should probably watch it again sometime.

Ok, let's see if anyone can figure this one out.
#3654
The Rumpus Room / Re: *Guess the Movie Title*
Sun 13/03/2016 13:21:58
Wait a minute... is that Frequently Asked Questions About Time Travel?
#3655
A quick search allowed me to find them with ease.

http://www.adventuregamestudio.co.uk/site/games/game/1368/
http://www.adventuregamestudio.co.uk/site/games/game/1387/
http://www.adventuregamestudio.co.uk/site/games/game/1418/

But the links clearly do not work.
So yeah, does anyone have these anywhere?
#3656
Quote from: OldTimeGamer on Sat 12/03/2016 09:28:57
Although, I have one more question to Danvzare.

Where do I put this code, and how do I call the global variable from global variables to the script?

Where you put it is up to you.
Personally, I'd put it in the room script for the room where it takes place, and create the variable at the top of that room script.
If you've made a global variable though, then to call the variable, just write the global variable's name. As far as I can tell, a global variable is called just like a regular variable.


EDIT: I'm guessing you're using Grok's code, and finding that it isn't compiling.
That's because there's a small typo.
  if(iProgess==3)
should be
  if(iProgress==3)

By the way, thanks Grok! :-D
#3657
The Rumpus Room / Re: *Guess the Movie Title*
Sat 12/03/2016 14:37:45
2012?
#3658
Please delete this post, I accidentally pressed the wrong button.
#3659
This is just from the top of my head, but how I'd handle it, is that I'd have a variable, let's call it code.
I'd have code set to 0. When you click on the right number (or object), code would be set to 1. Then if you press the next right object, set it to 2, otherwise set it back to 0.

In pseudo code:
Code: ags
code = 0;
if click on object1
{
    if code == 0
    {
        code++;
    }
    else
    {
        code = 0;
    }
}
if click on object2
{
    if code == 2
    {
        code++;
    }
    else
    {
        code = 0;
    }
}
if click on object3
{
    if code == 1
    {
        code++;
    }
    else
    {
        code = 0;
    }
}

That would result in clicking on object1, then object3, then object2 to input the correct code.

I hope that helps.
I'm sure someone else can give a more specific and clearer answer.
#3660
This might be v1.6 (I honestly don't know), but it's at least a link to the game.
http://www.mediafire.com/download/l11fco2ch1id8gy/cartlife.zip
Enjoy.
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