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Messages - Gilbert

#741
The Rumpus Room / Re: Name the Game
Tue 28/01/2014 02:16:57
One of the Akumajou games? Maybe the X68k or the Arcade version?
#742
In this random test of mine(skip to around 0:18), I used the following line to reposition the reflection every frame.
Code: ags
  oRef.X=player.x-(tmpspr1.Width/2); oRef.Y=(player.y+tmpspr1.Height)-2;

I didn't use a character for the reflection though. Instead, it's an object in the room, which was updated actively by flipping and scaling the current frame of the character into a dynamic sprite (the resultant sprite was tmpspr1 and the room object was oRef) every frame.
#743
Quote from: Crimson Wizard on Sun 26/01/2014 22:13:39
In fact, this may be so important I'd suggest mention this somewhere in one of the sticky topics.
Yeah, I understand that, and this thread is now made sticky(which we should wait and see, as I sometimes feel that making a thread sticky makes it even harder to notice; if that's the case I can unstick it again).
#744
Or, just interpret the String obtained from the parser text with String functions instead of parser functions. This may involve even more scripting though.
#745
Tis jus a ebent x-ober!
#746
Advanced Technical Forum / Re: CHA Viewer
Wed 15/01/2014 04:56:21
I think he knew this. It's just a request for someone to make a viewer for the .cha format.
#747
Actually we already have a thread for specifically these things.
#748
During a cutscene, the engine is blocked and on_mouse_click() will not be executed. Are you sure the cutscene has ended? Instead, you need to check IsButtonDown() on whether a button is clicked, like in repeatedly_execute_always().
#749
Alternatively, you may try to make each mini game a separate game and use the RunAGSGame() function to launch them from a host game. I think in this way each separate game would use its own save games.
#750
Critics' Lounge / Re: OSD 3D attempt
Mon 06/01/2014 09:56:01
Nah! True 3D realisation of OSD is this!
#752
Monkey, even if your brain doesn't work all the time there's no excuse in being rude to beginners, especially in a... beginners' forum. Things considered to be elementary logic to you may not apply to all people, especially for those who are not familiar with programming, like me.

You have been warned.
#753
Actually I'm all for keeping commercial games separate, not because commercial games may be produced by more professional creators. In fact I don't think that would make such a huge distinction. There are also many professionally made free games as well. My main concern is that being a commercial game it is not available to everybody and only those who paid for it have really played it(unless, well...). Even when there is a free demo it cannot do the full game's justice. By making commercial games compete with non-commercial ones it will just make things complicated, as there will be a number of voters who have only played either kind of games, but not both.
#754
Well, I am still using XP at home. I could understand why people would begin dropping supports for it though.
I think .NET4 is still supported for XP, so upgrading to 4.0 should still be okay for the majority of people, but not any version beyond that.

I actually don't mind using 7 (which is what I'm using in the office; it's fine as long as lame features like AERO are all turned off, though the file access right stuff in certain folders is still horrible) but I probably wouldn't upgrade in the near future as i don't want to pay again for a new OS version(and no, Linux is not an option). So, if one day the AGS editor has to be made XP-incompatible I'm also cool about it(don't know about other XP users), but will just continue to use the last XP-compatible version, until I'm really forced to upgrade.
#755
I was confused by the horrible subject name. It should be エãÆ'¼ï¼Žã‚¸ãÆ'¼ï¼Žã‚¨ã‚¹ãâ,¬â,¬Ã£â€šÂ¢Ã£â€šÂ¦Ã£â€šÂ©Ã£Æ'¼ãÆ'‰ 2013 instead. :tongue:
#756
It's just how much effort an artist has put into the work. Tools are just tools.
For example, this.

Moreover, Anim8or is free and is (again) actively being developed.

It's drifted vastly off-topic though. So:
Personally I like the original version of the light saber more.
#757
Anim8or is actually quite good.
#758
General Discussion / Re: I'm back, baby!
Mon 30/12/2013 14:48:43
Play Ace Duswell...
#759
As two rooms are supposed to have a different colour palette, if the screen is not darkened in a split second it is possible that the graphics will be glitched for a short while during a room change. If you need seamless transaction in certain places of your game, better make such things happen in the same room (so they share the same palette). You can say, make a large scrolling room by putting the backgrounds of both scenes there and move the viewport when such a scene change is needed.
#760
The video is too dark for me to see anything, but there certain is some problem with character scaling in AGS as far as I remember, as the scaling is only done in integral value of the scaling percentage, there may be visible "jumps" when a character's scale is being changed. This should be even more visible in higher resolutions. I think there isn't any good solution at the moment, unless the engine is updated to use a float for the scaling parameter.
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