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Messages - Gord10

#141
Quote from: Monsieur OUXX on Tue 29/06/2010 17:32:48
Is it the natural average player's behavior or is it an historical bias inherited from early point-n-clicks?

I don't think it's about the early point-n-click inheritence of mine, as I played a little of them. Still, I believe my behaviour is the result of my past gaming experiences: "If the player character is seen on the screen, he must be on the transition hotspot in order to transit" is like an unwritten rule in my mind. I suppose I am not alone in this.
#142




3D renders in Commodore 64 palette. (Yes, it is "Reverie", not "Riverie". A typo to be fixed). Crimm's Son is an actual game I am working on.
#143
Honestly, I would spend a lot of time to discover that room transitions are done by clicking on cursors. I would think we need to walk character to the edge of the screen and the cursors show us the available locations.
#144
Quote from: Calin Leafshade on Mon 28/06/2010 17:54:15
On DevArt for instance you can upload an image and select that you only want positive comments and that's absurd.

Actually there isn't such a specific "I only want positive comments" option in DeviantArt as I know, but dA allows artists to hide comments or reject critiques if they find the critiques unfair, which means this option does exist indirectly.

I have witnessed many popular, talented deviants, who looked like nice people at first sight, can call you "jealous cocksucker bitches" or scold you not to teach how to teach them do their works just due to your constructive, kind comments.
#145
Hints & Tips / The Parrot Snatchers
Mon 28/06/2010 16:50:06

The original game topic is here.

I am stuck:
Spoiler
How can I get the rubber bat and the book in King's Store?
[close]
#146
Great game...
Strafe keys for rotational keyboard would be really useful; as the rotation, which left and right button supplies, can already be done with mouse.

I couldn't understand how high scores work: Could AGS connect to web?
#147
Quote from: straydogstrut on Sat 19/06/2010 13:49:26
It's obviously just me then, but I find the original post highly offensive.
Maybe I could find the original post offensive if I understood a word of it.
*laughs*
#148
General Discussion / Re: Worst Website Ever?
Thu 17/06/2010 21:17:18
Quote from: AtelierGames on Thu 17/06/2010 20:29:09
Are you man enough to click this link? This is this most poorly designed site I've ever, ever seen. PANSIES?
Another funny thing: Right mouse clicks aren't allowed in that site, as if the content is that important to steal.

There is http://www.fat-pie.com/jerryjackson.htm , I believe the whole crappiness was all intended and done under the Jerry Jackson alias, but this website still can't compete with the above ones when it comes to disturb.
#149
Sudden jumps are the cheapest tricks, I always look for a production of intelligence. Gore is scary as long as it is believable, over usage ruins all.

Things I can advice as the author of Lost in the Nightmare;

Uncertainties: You know there is something sinister behind that door or inside this box, but you don't know what exactly you should expect.

Plot twists: Someone you trusted comes out to be the killer and hiding a tortured, alive person (maybe whom you are looking for) just behind a door you saw many times and couldn't open through the game.

Evil masterplans: Make sure it's really going to surprise the audience. See South Park's "Scott Tenorman Must Die" episode (I admit that most horror films/movies couldn't achieve scaring me as much as that SP episode) . Even if it isn't a masterplan, just show how cruel what you see is.

Deformation: Can be physical or/and mental. Also why Silent Hill's monsters look that scary is their resemblance of human anatomy.
#150
General Discussion / Re: Acts of gord!
Sat 05/06/2010 20:45:11
Hey...
#151
My vote goes for magma42, second favourite is bicilotti.

I also loved ShiverMeSideways' music and Scarab's game.
#152
Umm, what exactly is it? Is it a Flash animation or something we can do with AGS Scripting?
#153
And I forgot to say: Each time we receive a quest, the corresponding line's (which is actually a button's) text is changed into the quest string.

Khris's solution is also adaptable for my method.
#154
I have coded a similar quest/diary for a commercial AGS game, unfortunately I don't think I'm allowed to share the codes but let me give you hints.

I have used a static queue data structure.

The notebook screen consists of buttons with initially blank texts. There is an integer variable which keeps the amount of the quests we have taken. Each quests have their own ID's and an array stores which notebook line is about which quest (first line being about the quest ID 2, which is "Collect woods for fire", etc.). Each time we receive a quest, that amount variable increases and places the quest into the notebook (and there's a boolean array whether a quest can be added or not).

For your question, you can run this algorithm for a X button, which is actually the line of the questbook:

For each quest ID's,
 if line{x}==-1 //Let's say -1 is the initial value for lines
   Do nothing;
 else if line{x}==questID
    Run codes for that quest (like showing the GUI about that quest, etc...)    

And like Khris said, the buttons which aren't assigned to a quest can be invisible (or unclickable).
#155
RE RELESE THE GAME WITHOUT THE GAY!

The explanation of the joke: This is an infamous comment for a controversial Half-Life 2 mod, Radiator 1-2: Handle with Care, about a gay couple. Yes, it is "relese".

Amusing work here, by the way!
#156
Display("%% %.2f",f); should solve it. %.Xf means X digits are shown as the floating number.
#157
"How about the 14th of June to the 20th?"
That's perfect for me.
#158
It's much better to ask the question to a related topic, it isn't hard to find it after typing "Sammy's Quest Youtube AGS" in Google.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35579.0

Also, http://www.youtube.com/densming#p/a/21DB402CB4DAEAEF/2/jiDqQSyxzmo

"How many sprites do you have for the entire game?"
It all depends on the game.
#159
General Discussion / Re: Impromtue HourGames!
Thu 27/05/2010 22:03:15
@wonkyth: You didn't need to upload all the game source files and a more common compression format would be better.

@SinSin: Nice graphics and ending.

@FSi: I would love to see it as a real game!
#160
A technical hint: Don't post .bmp formatted images to the web. Convert them to a more convenient format like .png or .jpg and then upload.
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