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#5161
Highwaygal,

Thanks. Glad that you like the idea.

Maybe there could be a status line with the colour name of the underlying pixel given in text, or something like that.??

Andail:

I suppose that "overused" depends on the context. In your context it is maybe a cliche to say that about Chinese people. In my context, I've never heard the phrase used at all!

In the context of adventure games, the "puzzle" of having to use a key to open a door, especially when all that needs to be done to get the key is go to the next room, is a cliche. On the other hand, the car key puzzle at the beginning of Pleughburg adds some good twists to it and thus avoids cliche (if only you didn't keep having to use the key on the car)

And I agree that the Activities/Compos forums is the best place for this, rather than a separate website
#5162
[pedant]
Andail: dictionary.com says that a cliche is an overused phrase or idea... so the key puzzle is an cliche...
[/pedant]

Given that I'm already working on two ideas and consulting on Neole's project, I guess that I can give up my idea because it will be 2010 before i get round to making it myself:

Name: Pixel Hunt
Hero: Bob the Blue Pixel

You are a pixel on the run from the pixel Mafia. Your best friend Benny the Brown has already been "dithered" by the mob and your girlfriend Ada the Red has run off with one of the Mafiosos. Meanwhile, Dr Greenpixel has invented the "Zoom" machine that blows a pixel up to 100x its original size. Elements of King Kong and Goodfellas combine...

Advantages: Pixel hunt puzzles now have a plot justification. For example, you might see another pixel and he seems familiar then go to the family photo (a mass of pixels) and have to find the right colour match

Also, graphics and animations became a whole lot easier. Although part of the GUI could be a magnifying glass, to let you see facial expressions, maybe: still, all characters would still be squares...

Recommended doing in 320x200!
#5163
Quote from: Pumaman on Mon 25/08/2003 21:52:01
Quote from: Vel on Mon 25/08/2003 18:10:02
and, FINALLY, I think I know what causes this problem: The speech appears where character's TRANSPARECY ends, and sometimes this is higher than needed.
This has always been the case - AGS doesn't go down the sprite image and check where the transparency ends because that would be too slow at run-time. If this is a problem, you'll need to re-import the image but don't leave any transparent space at the top. Sorry.

Maybe there could be a variable for each character that sets their text display height relative to the default position?
#5164
I think that in Kings Quest VGA it is very silly that you can die just becuase you forget that it's pathfinding algorithm wont steer you around the river automatically... like every other game I've played does.

I've been thinking about this for "Awakening of the Sphinx". I think that I will instigate an automatic save when entering the situations in which you can die, e.g. the big-spikes-coming-out-of-the-walls timed puzzle I've mentioned before. The other thing I considered was having a hint that suggested that the player might want to save: i.e. a character saying "Save yourself!" or a hieroglyphic that means the same thing in the background: the trouble is being not too blatant but not too subtle!

I seem to remember some game with a musical cue to tell you when you were in a potentially fatal situation: the music went all dramatic (like it does in the same situation in a movie). Now what game was that?


#5165
General Discussion / Re:Brush's with fame...
Fri 22/08/2003 18:34:36
I'm related to the future president of the universe. Come 2033, my daughter will be supreme commander of the whole cosmos.

Some people say that I'm over ambitious for her, given she's 9 months old, but just look at her (she's the one on the left on top, underneath, on top, underneath, on top, underneath, on top, underneath.... etc.) and you can see its obvious that she'll go far.
#5166
Didn't you just have a thread in the Talk & Chat where you said that you needed to complete all your existing projects before you started another one?  :P

#5167
If you're using 2.55 then you should have read the manual, you n00b!  ;D

So, anyway, when is CJ going to add a Windows version of the editor?

D'oh!
#5168
Adventure Related Talk & Chat / Re:Plot help
Thu 21/08/2003 10:03:02
Prudent and safe, surely?

Maybe the members of the crew he has been interacting with slowly start disappearing. Eventually, the hero is alone on the ship. Then, he enters the cargo bay #5 and finds everyone there and the captain about to open the airlock and blow everyone out into space...

#5169
Do you support Morton?
#5170
I think it's great, DM, but I would say that your stars in the background are a little bit samey. Some variation in star sizes/brightness is normal, no? Or maybe that's an atmospheric effect?

But the rest of the pic is great. You don;t want to do all the art for my games, eh?  ;D
#5171
General Discussion / Re:NEW Irc Quote Database
Wed 20/08/2003 15:56:21
Just looked at Bash. Most is not too good, but some are great:

"Women are like domain names: all the good ones are already taken, unless you go to some remote foreign country"

and

"There are 10 kinds of people in the world: those that understand binary, and those that don't"

LOL (literally)
#5172
General Discussion / Re:Gay Adventure
Wed 20/08/2003 15:54:11
I'm fed up of all the bigotophobia around these days. I'm a bigot, and you don't find me knocking people just because they are tolerant. Just because I have a strong opinion about shirt-lifters don't condemn me. What I think should be done to evil woffters in the privacy of my own mind is my own business. I think those who attack me for my bigotry are just afraid to face up to their own prejudices.



Before anyone threatenes to leave this forum on account of this post: ITS A JOKE YOU STUPID FAG  ;) ;)
#5173
Quote from: TheDude on Tue 19/08/2003 21:42:37
Wow, i LIVE in Edinburgh.

What with you and me in Edinburgh, and VWG in Glasgow, plus Flippy visiting, maybe we should start a SAGSUG?

#5174
Someone really should put this in the FAQ.  ;)

Try looking at:

Manual Contents->Reference->Interaction events->Inventory item interactions:
Use inventory on inv
occurs when the player uses another inventory object on this one. Add a "Conditional - if inventory item was used" check to determine which item they used. This event allows the player to combine items, and so on. For example, if they had picked up a laptop computer and a battery, seperately, then you could use this to allow them to insert the battery into the computer.

or

http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=7839
#5175
You should have let un know, then all the Scots could have had a "Sporrans" with Flippy. (like Mittens, but more dangly)
#5176
Actually I had an idea the other day:

How plausible is it for the plugin API to have a callback (maybe only in debug mode) on each new script line, and some way to know which line of a script is being executed? This could allow someone to write an AGS  debugger plugin...!

That would be v. cool!
#5177
Also, it will help when AGS 4.32 starts to support complex data types, like strings, lists, records, hashes, anything else that perl has, etc... ;)

Now, there's an idea... a perl plugin for AGS  ;D
#5178
Thanks for the thoughts, folks.
Spoiler

I thought about sabotage this morning while pushing my daughter's pushchair, but it's hard to imagine a plausible clothing sabotage that would fall off at just the right moment, rather than as soon as she tries to leave her dressing room...

evil: why wouldn't a man be hurt if you threw a stone at his chest?

vwg: hmmm, were there a lot of cranes aroudn the royal palace in 18th Dynasty Egypt?

Well, anyway, as I later had a shower this morning, it came to me the best solution. And I won't tell you what it is! Nyah nyah nyah nyah!
[close]
#5179
I've almost got my plot for my game "Awakening of the Sphinx" worked out, but I need an idea for this last puzzle. Please if anyone can help:

Spoiler

You have previously seen that a woman is dressing up as a man and pretending to be Pharoah. You used this info to blackmail them earlier. Now you need to expose them: how do you prove it? I suppose you could try and rip off their disguise, but I would think that the guards would probably dismember you befoer you coudl get anywhere near the fake Pharoah...

I suppose you could check if the toilet seat was up...  ;D
[close]
#5180
Have you turned off debug mode this time, too? I couldn't find the key, so I cheated and used the debug key to get it. Even though I had the papers, still had to do all the rest to get to the end, though!
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