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Messages - Sslaxx

#141
Could we have larger screenshots, please?

As for the demo proper, looks quite interesting from the little I saw.
#142
Quote from: Scavenger on Tue 18/06/2013 20:35:17
Quote from: icey games on Tue 18/06/2013 08:28:28
That error is done on purpose, I couldn't find away a neat way to finish the game so I did that.
Code: AGS
QuitGame (0); // This is generally the correct way to do it.

He's been told this who knows how many times already, and he still persists on doing it via AbortGame.
#143
Quote from: Scavenger on Sun 16/06/2013 17:26:12
I have someone working on creating a plugin for FMVs, based on the Smacker codec. Hopefully (and I mean hopefully), we'll be able to see actual animated cutscenes in the game! There's a lot of palette issues at the moment, but I'm sure they can be ironed out.
Why not use the inbuilt AGS video codecs?
#144
Quote from: elentgirl on Wed 29/05/2013 14:58:52
GAME UPDATE!

I have created a patch to update version 1.1 of my game to 1.2.  This fixes the sliding panel bug and one or two other minor faults.  If you want to update your copy of the game, you can find the patch here:  https://www.box.com/shared/static/6aheucydx2ivesqbt0j3.exe
That link sends my antivirus package into conniption fits. It absolutely refuses to let me download it.
#145
The Rumpus Room / Re: Happy Birthday Thread!
Sun 26/05/2013 13:34:56
Happy birthday to you, Wyz!
#146
Screenshots, if you please? Download link?
#147
AutoHotKey is licensed under the terms of the GPL.
#148
Engine Development / Re: AGS engine iOS port
Fri 17/05/2013 22:03:57
Considering the main coder for the port has had a baby, not really.
#149
Site & Forum Reports / Re: Bug reports
Fri 17/05/2013 00:44:15
Quote from: Sslaxx on Sat 26/01/2013 13:56:45
Found an issue with characters that the forum has trouble with making the post not show up in the forums (although if you click "Modify" the post is still there). http://www.adventuregamestudio.co.uk/forums/index.php?topic=44664.msg619650#msg619650 has more details (and take a look at WHAM's response directly underneath, and try quoting it).

Tried under Firefox 18.0.1, Windows XP, UK settings. This affects all browsers, though.
Bump. Still getting this issue. Is anybody else?
#150
Thanks! Looks like this might be useful.
#151
Completed Game Announcements / Re: THE BUM
Wed 01/05/2013 00:49:36
Minor issue here: You can pause the game anywhere, including on the initial logo and menu screen.
#152
Completed Game Announcements / Re: Gemini Rue
Fri 12/04/2013 15:00:13
Quote from: frenzykitty on Fri 12/04/2013 14:49:52
:shocked:

Spoiler
WHO TOLD YOU!?!?! THE DIRECTOR???
[close]
:P
Spoiler
I thought he... was the Director.
[close]
#153
Quote from: RyanBram on Sat 06/04/2013 13:11:46
Quote from: Crimson Wizard on Wed 03/04/2013 21:28:30
I don't know if we are allowed to use the code under GNU GPL though (having engine under Artistic License). I apologise, but I am really not very well versed in understanding license restrictions and compatibilities  :embarrassed:.

Yeah, GPL and Artistic License 1.0  is incompatible that means either AGS or xBR should relicensing its software under compatible license. I contacted the author of xBR and fortunately he willing to re-license xBR source code under LGPL that means AGS can adopt it as external library/module without the needed to relicensing AGS itself.
But the AGS source code is licensed under version 2 of the Artistic License, which is. http://www.gnu.org/licenses/license-list.html#ArtisticLicense2
#154
Quote from: AGA on Thu 04/04/2013 19:24:40
Make sure you're using the MP3 free version if you want to be not sued.
I'm aware it might torque some people off, but (if it isn't already) shouldn't the no-MP3 version be default?
#155
Engine Development / Re: AGS engine Linux port
Tue 26/03/2013 17:14:43
Quote from: BigMc on Tue 26/03/2013 17:10:20
build-essential is installed right?
Yup. It compiled just fine until last night. Raring is still in development, so it could easily be an error of omission on Ubuntu's part in their package changes. Of course, it could also be part of other package changes, which could mean having to find out what dependency/ies have to be installed to fix it. So long as it isn't something being removed, I guess.
#156
Engine Development / Re: AGS engine Linux port
Tue 26/03/2013 16:54:54
Dunno if anyone else has had this happen to them, but AGS has stopped compiling for me using Raring (Ubuntu 13.04), saying "make: *** No rule to make target `/usr/include/c++/4.7/i686-linux-gnu/bits/c++config.h', needed by `libsrc/hq2x/hq2x3x.o'. Stop." - http://ubuntuforums.org/showthread.php?t=2129526&p=12574958 is the thread related to the issue on the Ubuntu forums.
#157
Quote from: AGD2 on Sat 23/03/2013 11:07:31
And it's all over! Finished up with a grand total of $127,765 including PayPal pledges. And we still have the PayPal option open for "slacker backers".

Thanks again to all you pledgers out there. :)
How long is PayPal going to stay an option for? I'd like to contribute, but the money situation hasn't exactly been in my favour lately... hopefully I'll be able to contribute in about a week or so.
#158
SDL isn't perfect there either. Had plenty of crashes involving SDL-using games that did not restore the prior resolution - if it ain't coded properly in the first place it isn't going to happen.

If we're going to consider SDL, then SFML - http://www.sfml-dev.org/ - should also be considered. In any case, the abstraction layer idea is a sound one.
#159
Engine Development / Re: AGS engine Linux port
Sun 10/03/2013 16:03:54
Quote from: JJS on Sun 10/03/2013 15:25:05
Quote from: Crimson Wizard on Sun 10/03/2013 14:26:24Any comments from other linux users on this patch?
It's pretty awesome I'd say. Mode switching for fullscreen now works on my Linux Mint and unsupported graphic modes properly return failure.

The only downside I could see is that running AGS without X will now always fail I guess. But since a) nobody does that and b) the Allegro 4.4 Debian package does not contain the framebuffer driver anyway, it doesn't really matter.
You saying framebuffer support under Linux should officially be removed (if it was ever really there or "official" in the first place) then? Makes sense.
#160
Quote from: SSH on Mon 25/02/2013 20:50:16
I thought Pete Gresser did Legacy?
Yes, he did.
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